Reading through my answers it occurs to me how incredibly vague they are. I apologize for that, anyway, here they are ^^
In what ways does gaming affect your day-to-day life?
In much the same way most people are affected by their interests. I spend a fair bit of my free time playing or discussing or just thinking about video games. It has made it easier for me to connect with people of a similar mindset and maybe a bit harder to connect with people who don't. I'd like to think that it's just a way I spend time and that it hasn't shaped me in any significant way, but I couldn't tell you to what degree that is true.
How do you think gaming fits into society?
I... really don't understand the question. It fits into society as a form of entertainment I guess. Much the same way movies do. A bit more niched and associated with nerd culture, but less so for each year that passes.
In what ways do you think gaming can be used to make progress in other fields?
No idea. Not much I guess. Depends on what you define as gaming. I can see interactive experiences and programs being used in various forms of research, maybe as a learning tool? But do those kinds of things classify as games? I don't know, it's kind of hard to predict that sort of thing. I can see interactivity becoming a bigger part of how we do things in the future, but that's a guess more than anything else.
What is your opinion on Violence in Videogames?
It's a very frustrating debate. A lot of people speaking with a lot of certainty in a field where very little is certain. Do I believe interactive violence has no effect whatsoever on anyone who plays it? No. Do I believe violent video games are dangerous, or make anyone who plays them aggressive? Certainly not. I believe the truth lies somewhere in between, but I'm in no way qualified to even make a guess as to where.
What is your opinion on ESRB (Entertainment Service Ratings Board) ratings of games?
They're necessary and for the most part do a decent job. People need an easy, reliable way of determining what kind of content the game they are buying contains, and the ESRB (or PEGI, over here in Europe) do a good job at that. You can debate the details of the way they go about it, and some individual cases are a little sketchy, but overall they're OK.
Do you see gaming as a positive or negative influence on society?
Definitely not positive, probably not negative. I can't think of any significant way society would have been worse off without video games, but neither can I point to any bad trends or phenomenons in society with a clear, obvious link to video games.
In your opinion, are games art?
That's a damn hard question to answer since there is no clear definition of what art is. But if you see "art" as a contrast to "entertainment", as an expression of thought, feelings, and ideas in contrast to something that is just there to amuse us, then I would say for the most part no. That's not to say that some games don't have artistic merit, or that the medium doesn't allow for art to be created within it, but most of the games I see coming out today, I would (partially or entirely) classify as "entertainment".
Still, if you're routing for games to be art, I think the future looks pretty bright. With the increasing number of tools available to to people to express themselves with, the more varied demographic, and the rise of the indie scene the last couple of years, we're definitely headed in a good direction.