Okay, here we go.
[hr]
In what ways does gaming affect your day-to-day life?
Gaming is my hobby, but it is a main hobby of mine. I love the medium and spend a great deal of my time playing games, catching up on news and experiencing the culture that surrounds it
How do you think gaming fits into society?
Currently, Gaming fits into society, in my opinion as a growing medium that the general public are afraid of, because of the possible destructive consequences that gaming could have due to it's unique ability of interactivity which allows for greater immersion.
In what ways do you think gaming can be used to make progress in other fields?
Gaming so far seems to be used to further the fields of simulation. By being realistic, people utilise gaming the simulate things that could happen. While imperfect right now, we are slowly approaching total realism in games, and could one day have people experience lives with 100% realism ourselves.
I also believe that it can have some psychological benefits, by training people to face difficult obstacles, like tackling fears, or teaching people moral issues by showing them consequences for their actions.
What is your opinion on Violence in Videogames?
No worse than the violence one can find in other media, such as films. Currently, games are in the same era as movies were in the 80s, where we're trying to find an artistic voice, but people won't take that seriously with all the gung-ho violent action games that currently swamp the market. While violence is an issue in games when it's over done, it is no worse than when a film over does it's violence. Games seem to take the focus on this issue though, due to a belief that games are for children.
What is your opinion on ESRB (Entertainment Service Ratings Board) ratings of games?
Something that is underappreciated and not looked at enough. It does it's job, rating games and offering advice to people whether or not it is appropriate, but the media doesn't seem to notice ESRB at all, and instead tends to believe that gaming is unregulated.
I also believe that ESRB could be better implemented. E for 3+, T for 13+ and M for 17+ is not a very wide spectrum (I'm not putting on AO which is 21+ as people refuse to have games published under such a label). The BBFC, by contrast has U, where anyone can play, PG, where parents should take note if children buy such a game as some themes are questionable, but not too bad, 12, where no-one may buy it if they under 12, 15, same as before but with 15, and 18, again, no-one can buy it under 18. The spectrum is more wider covering and can offer a much more diverse set of ratings for people.
Do you see gaming as a positive or negative influence on society?
Positive. Gaming has the power to teach people new things and lets them understand topics that they would normally choose to ignore. Games can teach us, raise issues and bring further ideas the film could not, but only if we stop being so afraid of it and begin to take gaming seriously when it wants to be taken seriously.
In your opinion, are games art?
Gaming is an art form, but not all games are art. I would not call Call of Duty art, nor would I call Duke Nukem art or would I call sport games art. They might all still be enjoyable, but I would not call them art. I would argue that Bioshock, Deus Ex, Journey and Flower are art as they explore themes and provide experiences unique to them.
This is not an opinion I reserve just for games, I reserve it for all mediums. Not all films are art, like the Transformers and American pie films are not art, but I would argue that Se7en is. I would say that not all music is art, like Tiny Temper's and Chris Brown's music is not, but Beethoven's 9th is, but to give a less pretentious example, Daft Punk's music is art.
[hr]
There, that about covers it. Hope I helped!
Calumon: I'm sure people really care about what we say!
