Here;s Skyrim's biggest flaw (In my opinion anyway)

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Nigh Invulnerable

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saintchristopher said:
My only real problem with Skyrim (and this goes for the rest of the TES games as well) is that I never actually role-play. I just go in and do everything. Having a character who winds up Arch-Mage of the College of Winterhold, the savior of the Thieves Guild, a high-ranking assassin, a Nightengale Warrior AND the same person who saved the world from the Armageddon Dragon just serves to make all of those accomplishments feel ultimately hollow.

I appreciate that Bethesda wanted an all-inclusive adventure. But by making some avenues mutually exclusive, they would have been able to let the game keep its sense of mystery, of places unexplored. It's... bigness. Does that make sense?
Oooh! You just hit my main complaint with all the Elder Scrolls games. Sure, options are great, but force me to pick mages or fighters or thieves. Have joining one guild mean something with regards to the rest of the gameplay. I guess what I really want is a more legitimate class (like D&D style classes) system so that each character has to be unique. If I can simply wander around and use any of the skills or magic and eventually master them all, it becomes bland very quickly.
 

varulfic

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saintchristopher said:
My only real problem with Skyrim (and this goes for the rest of the TES games as well) is that I never actually role-play. I just go in and do everything. Having a character who winds up Arch-Mage of the College of Winterhold, the savior of the Thieves Guild, a high-ranking assassin, a Nightengale Warrior AND the same person who saved the world from the Armageddon Dragon just serves to make all of those accomplishments feel ultimately hollow.

I appreciate that Bethesda wanted an all-inclusive adventure. But by making some avenues mutually exclusive, they would have been able to let the game keep its sense of mystery, of places unexplored. It's... bigness. Does that make sense?
Well, that's on you. I roleplay and it works fine. You can easily ignore the quests that wouldn't fit your character, and the game is still big enough that you don't run out of things to do. My character is a devoutly religious magician do-gooder, so I did the college quests, the main quests, helped any troubled people in need and did missionary work for the temples. I've stayed out of the civil war entirely for now. Sure, I could join the thieves guild and gather up the daedric artifacts, but I'd rather roll up a new character to deal with the things I missed than continue on my old one, who's getting really overpowered now anyway. No one is forcing you to do everything.

My biggest problem with Skyrim is that it's supposed to be cold, yet people still walk around with leather vests and no gloves or wooly hats like it's in the middle of Cyrodill. There's snow outside my house, I wouldn't walk outside without double pairs of socks and a scarf lest I freeze to death.
 

sb666

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For me the biggest issues were the horrible writing and story along with all the glitchs that stopped me from playing it.
 

Lawnmooer

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xSKULLY said:
i have several beefs with skyrim but the main one is that the level cap is brutally low at 50, ive got many skills that are id level to very high i will never have a spare perk to use in making them only slightly better than starting level skills. unless you make 1 character per class build youre in for a world of hurt when your sneaky kajit arse has to do the mage collage and companion quest lines
The level cap is 81.

Also it is possible and quite easy to be a stealthy character and do the college and companion lines, since the only requirement to do the college line is to cast a random spell at the enterance (Which if you don't have only costs 30 gold to but and at most will require 135 magicka which isn't hard to get if you loot the hood during the start of the game that gives +30 Magicka and either a level up point or another piece of equipment to get the last bit if needed) and there is no requirement for the companions other that having a physical attack to hit the dude (It can be just unarmed punches... Just as long as it isn't a magic attack or Bound Weapon)

Also after a while you do get an abundance of perks, the amount of times I've filled up Speech, Lockpicking and such with perks just because my main skills are already filled to max is quite rediculous.

On Topic: I agree that it doesn't feel very epic but for me that just revolves around the fact that news doesn't travel too fast in game (So no-one talks about any of the big stuff that I do except for like 1-2 guards) and the fact that it feels like 95% of the game is just smashing Draugr in the face... It gets very dull and doesn't feel very epic when most of what the "Dragonborn" does is infact killing Draugr... I feel more like a Draugrborn that occasionally fends of dragons as if they where bandits (Except they aren't because bandits do more damage and have more health...)
 

deadish

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Hammeroj said:
You didn't really need to continue past the first line. There's nothing really epic about the game, is there. The map is sort of big, I guess?


Skyrim's biggest flaws off the top of my head:
1) Terribly designed UI through and through;
2) No stats;
3) Boring monotone combat;
4) Boring monotone locations;
5) Boring monotone items;
6) Boring unimaginative skill system;
7) Boring terribly designed crafting;
8) Stale, MMO-like approach to adventure;
9) Lack of actual exploration.
Plus bugs. Metric tons of bugs.

I wonder at times if the company is even aware of the concept of Quality Assurance.

But keep buy their shit, people. Defend them like they are your religion or something. Best way to guarantee they will never improve.
 

repeating integers

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IMO, Skyrim's biggest problem is the way its autosave functions. I have had to do at least one entire dungeon again because I got killed at the very end and forgot to manually save/never needed to bring up the menu (which causes it to autosave at roughly 5-minute intervals on mine). Same problem I had with Mass Effect's planetary side-missions - great fun, until I had to do the whole thing over because I was having too much fun to remember to save.
 

varulfic

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Hammeroj said:
"The game is imbalanced. Orcs and crafting break the game"
-Well, that's on you, don't be an orc or use crafting skills excessively.
"Nothing in the game feels epic. Town sieges have like 20 people participating from both sides."
-Well, that's on you. Just pretend there are more.
"The itemization in the game is boring and lacks variety."
-Well, that's on you. Stop playing the game for the items.
"The combat is repetitive, too simple and lacks any feeling of force"
-Well, that's on you. Just pretend your character is doing more than the game shows.

See how this argument means nothing? These are genuine flaws within the game. Don't try to downplay any of it or put it on the player.
Except those things are actual flaws. Having a lot of options isn't a flaw, it's a feature. Your strawman is a made of straw.
 

Neekoolawous

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I think the writing was generally okay, there were a significant number of quests that I grew fond of, however continuous glitches and the merchant runs made the rest of the experience fall short. One glitch made it so that I wasn't able to start the Battle of Windhelm because the lady at the legion camp wouldn't spawn the convo commands. Also the fact that throughout the game, especially later on, there was just too much stuff you get from raiding barrows and bandits. Seriously I spend more time going around to merchants selling all my things than actually exploring.

Also the enchanted stuff you find greatly overpowers the rewards from quests and anything else you could make at a reasonable enchanting level.
 

Kiardras

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I think the "leader of every faction" problem is down to the game being designed as such an open sandbox - once you get past Helgen, you literally can do anything. Were it a more linear game like DA:O, they could have more restrictions in place.

As for the civil war/lack of warness, I'm hoping a mod can fix it, because it really should feel like a massive battle.
 

Mekado

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Kiardras said:
I think the "leader of every faction" problem is down to the game being designed as such an open sandbox - once you get past Helgen, you literally can do anything. Were it a more linear game like DA:O, they could have more restrictions in place.

As for the civil war/lack of warness, I'm hoping a mod can fix it, because it really should feel like a massive battle.
Not really , Morrowind was a sandbox and it had conflicting factions (join one, the other hates you) which made more sense.They dumped this in Oblivion and i guess they're going on with it for future games...