Here's a good idea for the FPS genre:

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Smooth Operator

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Oct 5, 2010
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Fawful said:
It is kind of a shame that full health regen has become the norm and I do wish we could move away from them, but then again it beats health packs, which are just as unrealistic and annoying.
Well you haveto put the "realistic" out of mind when playing a game (realistically gunshots would take months/years to heal), it's just a question of what works well.
I admittedly like the old school stuff health bar/packs, so once you get damaged you are forced to move out to find health and not huddle in a corner until you regenerate, but it requires extra level design to put the packs in the right places.

Maybe something of both worlds would work better, like: regenerate only up to 50% of your health bar, and the rest can only be obtained via health packs and even those heal you over time.
 

Corkydog

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Aug 16, 2009
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DaHero said:
kman123 said:
But here's the thing with implementing it with a fast pace style of game like COD- it breaks flow. Watching a five second animation of sticking a patch on a wound, while not able to do anything else, which could lead to enemies running up to your position and shooting your patch right off, isn't a good implementation. At least with the jam screen of death, you could hide in a corner, holding off enemies while you slowly recover. Dunno, I'm no fan of regen health, but it's competent. It works. Bleeding effect system sounds dangerous. Hell, I'll pick up STALKER though when I can.
I didn't exactly mean it was for the CoD arcadey style of gameplay. I was thinking more along the lines of Battlefield or MoH. CoD has never once pulled something off as realistic and I'm not expecting them to. I tried to get into the STALKER multiplayer but all the servers are Russian (surprise?).

Wahful said:
Sounds like sacrificing fun for realism! Never good!
More like sacrificing mind numbing arcade gameplay with a more REAL tactical squad-oriented gameplay that force players to think...which equals LOTS more fun.
That depends on who you talk to. Plenty of people like arcades, that's why they were popular.

Tactics are nice, but stopping the flow of combat by sitting on the ground and sloooowly wrapping up your abdomen isn't exactly fun. Especially if you find yourself surrounded, and are unable to spare 20 seconds for repetitive animation.
 
Nov 24, 2010
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Games are meant to be fun. No-one wants to play a game where you continue losing health for the entire game after taking the first bit of damage.
 

maturin

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RAKtheUndead said:
MrShowerHead said:
ArmA II. That's my answer.

ACE mod for ArmA has somewhat similar health system you're talking about.
And I've been overtaken by a Japanese assassin. ARMA 2 is indeed your best bet for a realistic damage system based on plausible ballistic medicine.
I wish. Arma 2 has a shitty hitpoint system thinly disguised with location damage for arms and legs.

Or maybe that's a little harsh. It just needs some bleeding and randomizing to be passably realistic.

I do like the incapacitate/agony feature that some missions use. Your screen goes red and flashy and your character can only crawl very slowly and shakily. You can still shoot, but not aim down the sights, switch weapons or reload. You're essentially in crash mode and in too much pain to do much at all. Any other unit can come along and stabilize you, at which point you can behave normally but possibly not run or aim for shit.

I dislike ArmA2. Simply because it proved to me that there's not a market for the kind of FPS I'd most like to see.
Come now, there may be no market, but Arma 2 proved that there's a healthy niche.
 

Crimson King

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May 16, 2009
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It depends on the game. Something like S.T.A.L.K.E.R. would need a health system like that because it sells itself (and moderately well at that) on realism.
However, I'm just going to point out that the bugginess of the S.T.A.L.K.E.R. games is just too distracting for me to give much notice to the realism of it.
 

MaVeN1337

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Feb 19, 2009
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I'd like to see something similar to the system in FarCry 2, It was so bad ass pulling a bullet out of your arm with a pair of pliers or pushing it out through the other side of your arm. A revised version of that would be great.
 

Vidiot

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May 23, 2008
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Remember kiddies: the games industry isn't interested in making the best or most realistic games it can. It is interested in making games with the widest appeal spectrum it can to maximize profits.
 

random980

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i remember when games had actual health bars and not stupid regeneration health that allows people to spray and pray over and over without consequence. this is one of the many things that ruined the remake of goldeneye64 and one of the few things that take skill out of modern fps's.
also health bars make the game more challenging. and i fail to see how hiding behind a wall to fully heal for 5 seconds is realistic, health bars are more realistic. IF YOU GET SHOT ITS GONNA HURT UNTIL THE FIGHT IS OVER.
 

Trivun

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arc1991 said:
SL33TBL1ND said:
You know what? I'm happy with the status quo. I don't want realism in health systems.
I second this, unless it actually works.

I mean i really can't see Master Chief applying a Bandage...
To be fair, I prefer the idea that the Halo books suggest, and applying that to the games. When someone gets wounded in the books there's a thing called 'biofoam' which is basically a porous expanding foam that you spray into a deep wound, and it keeps your insides and blood from spilling out while buying you time to get to a proper medic. I prefer to imagine, therefore, that in the games when you take damage, you simply crack open a can of biofoam whenever you reach a 'first aid kit' in the map. That makes sense in the game universe, is realistic enough to keep people like me happy, and makes for a decent gameplay system to boot. I mean, come on, it is a good idea, really. Regenerating to a point (with the shields) then perma-damage after the shields are gone. Keeps the game difficult without being too difficult, and you get realism that makes sense to boot.
 

DaHero

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I honestly did not think this topic would be so big as to give me 2 achievements o_o (not that I'm big on achievements or anything, you get the idea though)

One FPS I've been looking out for is Brink, I'm kind of hoping the SMART system removes the camping obsession, while no leaderboards (and no points I might add, only you can see them) will deter the elitists that obsess over KD ratios. Mainly though I like the health system that is similar to Far Cry 2 but isn't just bars, the bars have different sizes.
 

Burck

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America's Army 3 did something like this. You could empty most of your magazine into an enemy and not immediately kill him. He'd bleed out and be incapacitated soon after though. Only headshots would instantly kill.

For me, this forced me to focus more on headshots in CQC rather than just strafing and hoping that the cone-of-fire gods were on my side (something I've relied on a lot in fast paced FPS's like CoD and BFBC2).

I'd like to take a moment to announce that while not every game needs to try to break the current FPS mold, a couple of prototype games for new mechanics would receive my backing through purchasing of the game, and associated DLC.
 

MetroidNut

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Sep 2, 2009
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It's already been mentioned once or twice, but I myself am quite happy with the way New Vegas does it. You get a nice, simple health bar for simplicity, and break-able limbs (including, um, face) for a sense of realism.

Nothing like trying to limp halfway across the Mojave because you ran out of stimpacks.
 

SpAc3man

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Jul 26, 2009
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Even better. Implement an extra game mode a bit like the hardcore mode in COD except it will be realism mode. That way we can have both a realistic damage system and our old favourite regenerating health.
 

Buizel91

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Aug 25, 2008
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Trivun said:
arc1991 said:
SL33TBL1ND said:
You know what? I'm happy with the status quo. I don't want realism in health systems.
I second this, unless it actually works.

I mean i really can't see Master Chief applying a Bandage...
To be fair, I prefer the idea that the Halo books suggest, and applying that to the games. When someone gets wounded in the books there's a thing called 'biofoam' which is basically a porous expanding foam that you spray into a deep wound, and it keeps your insides and blood from spilling out while buying you time to get to a proper medic. I prefer to imagine, therefore, that in the games when you take damage, you simply crack open a can of biofoam whenever you reach a 'first aid kit' in the map. That makes sense in the game universe, is realistic enough to keep people like me happy, and makes for a decent gameplay system to boot. I mean, come on, it is a good idea, really. Regenerating to a point (with the shields) then perma-damage after the shields are gone. Keeps the game difficult without being too difficult, and you get realism that makes sense to boot.
They used it in ODST, think it was Romeo that got hurt, but for characters like the Cheif, it's practically impossible because of his armour.