Well you haveto put the "realistic" out of mind when playing a game (realistically gunshots would take months/years to heal), it's just a question of what works well.Fawful said:It is kind of a shame that full health regen has become the norm and I do wish we could move away from them, but then again it beats health packs, which are just as unrealistic and annoying.
That depends on who you talk to. Plenty of people like arcades, that's why they were popular.DaHero said:I didn't exactly mean it was for the CoD arcadey style of gameplay. I was thinking more along the lines of Battlefield or MoH. CoD has never once pulled something off as realistic and I'm not expecting them to. I tried to get into the STALKER multiplayer but all the servers are Russian (surprise?).kman123 said:But here's the thing with implementing it with a fast pace style of game like COD- it breaks flow. Watching a five second animation of sticking a patch on a wound, while not able to do anything else, which could lead to enemies running up to your position and shooting your patch right off, isn't a good implementation. At least with the jam screen of death, you could hide in a corner, holding off enemies while you slowly recover. Dunno, I'm no fan of regen health, but it's competent. It works. Bleeding effect system sounds dangerous. Hell, I'll pick up STALKER though when I can.
More like sacrificing mind numbing arcade gameplay with a more REAL tactical squad-oriented gameplay that force players to think...which equals LOTS more fun.Wahful said:Sounds like sacrificing fun for realism! Never good!
What this guy said. I like the current health systems.Wahful said:Sounds like sacrificing fun for realism! Never good!
I wish. Arma 2 has a shitty hitpoint system thinly disguised with location damage for arms and legs.RAKtheUndead said:And I've been overtaken by a Japanese assassin. ARMA 2 is indeed your best bet for a realistic damage system based on plausible ballistic medicine.MrShowerHead said:ArmA II. That's my answer.
ACE mod for ArmA has somewhat similar health system you're talking about.
Come now, there may be no market, but Arma 2 proved that there's a healthy niche.I dislike ArmA2. Simply because it proved to me that there's not a market for the kind of FPS I'd most like to see.
To be fair, I prefer the idea that the Halo books suggest, and applying that to the games. When someone gets wounded in the books there's a thing called 'biofoam' which is basically a porous expanding foam that you spray into a deep wound, and it keeps your insides and blood from spilling out while buying you time to get to a proper medic. I prefer to imagine, therefore, that in the games when you take damage, you simply crack open a can of biofoam whenever you reach a 'first aid kit' in the map. That makes sense in the game universe, is realistic enough to keep people like me happy, and makes for a decent gameplay system to boot. I mean, come on, it is a good idea, really. Regenerating to a point (with the shields) then perma-damage after the shields are gone. Keeps the game difficult without being too difficult, and you get realism that makes sense to boot.arc1991 said:I second this, unless it actually works.SL33TBL1ND said:You know what? I'm happy with the status quo. I don't want realism in health systems.
I mean i really can't see Master Chief applying a Bandage...
They used it in ODST, think it was Romeo that got hurt, but for characters like the Cheif, it's practically impossible because of his armour.Trivun said:To be fair, I prefer the idea that the Halo books suggest, and applying that to the games. When someone gets wounded in the books there's a thing called 'biofoam' which is basically a porous expanding foam that you spray into a deep wound, and it keeps your insides and blood from spilling out while buying you time to get to a proper medic. I prefer to imagine, therefore, that in the games when you take damage, you simply crack open a can of biofoam whenever you reach a 'first aid kit' in the map. That makes sense in the game universe, is realistic enough to keep people like me happy, and makes for a decent gameplay system to boot. I mean, come on, it is a good idea, really. Regenerating to a point (with the shields) then perma-damage after the shields are gone. Keeps the game difficult without being too difficult, and you get realism that makes sense to boot.arc1991 said:I second this, unless it actually works.SL33TBL1ND said:You know what? I'm happy with the status quo. I don't want realism in health systems.
I mean i really can't see Master Chief applying a Bandage...