Here's what I think would make a great 3D Sonic game.

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Terramax

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-A Sonic the Hedgehog where the only characters or Sonic and Robotnic. NO ONE ELSE!
-Gigantic, open, freeroam locations. Basically, imagine levels you've seen from Sonic 1,2,3 and CD and imagine them in 3D and HUGE.
-2 of the programmers work on the graphics, physics, etc. The other 20 work on the camera :D
In fact, dedicate numerious options for different camera styles. And analog buttom maybe.
-BAN THIS CRAP ROCK MUSIC and bring back the musical style of Sonic CD (or the first couple on the megadrive). The person who came up with the idea to add this rock music should get filmed being quartered and the footage be used as a special extra for completing the game.

Neither Sonic nor his friends should be permitted to talk, and there should be a max of two friends included, and *only* for the possibility of online multiplayer.
Agreed. Mario not talking when going to 3D was the best decision Nintendo ever made. Although it's probably more because Nintendo couldn't write decent dialog and stories if their lives depended on it XD
 

Minic

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http://www.omgnintendo.com/article/68013/seven-ways-to-save-sonic-the-hedgehog/

This article here is a pretty good reflection on what needs to be fixed with the series.
 

Strafe Mcgee

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Um, I kinda liked Sonic Adventure in parts. Though the "adventure" parts were unbelievably dull, I thought the action stages were really good fun. Adrenaline pumping speed, crazy loop the loops... I thoroughly enjoyed them. I think a game revolving purely around action stages such as these with no plot (apart from 'get all the chaos emeralds') would be excellent.
 

NotPigeon

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What's with all these people asking for no plot?
Am I the only one who likes having characters that aren't one dimensional?
I mean, even Super Mario Galaxy had some character development (admittedly, Rosalina's backstory isn't much, but it's something).
 

NickCaligo42

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NotPigeon said:
What's with all these people asking for no plot?
Am I the only one who likes having characters that aren't one dimensional?
I mean, even Super Mario Galaxy had some character development (admittedly, Rosalina's backstory isn't much, but it's something).
I don't want NO plot, I want a plot that's not horrible tripe with erotic furry overtones and extraneous characters bogging back both the gameplay AND the storyline and what may be the worst dialog since Star Wars: Episode 2 and the worst voice acting since (insert almost any westernized anime from the 90's here). How you can possibly BEGIN to defend these games is totally beyond me.

Let's face it, nobody LIKES Silver or Rouge or Big the Cat or team Chaotix or any of these other idiots that Sega introduced under the misguided pretense that a new character in each game would make things better, with the possible exception of people with nothing better to do than jack off to the image of a cartoon bat. There's plenty that can go on between just Sonic and Eggman. Shadow I have positively no objections to, either, and I can certainly live with Tails and to a lesser extent Knuckles, but the others all have to go. If you ask me, Sega doesn't understand the value of NON-player characters well enough.

Here's what a good 3D Sonic game's STORY has to be like:

-NO HUMANS except Eggman and the Robotnik clan. While we're on the subject, let's make him a reasonably intimidating, EVIL man instead of some kook who builds theme parks and haunted houses for no real reason. If you're gonna be bad, take it to the max so he's at least satisfying to fight. At this point I'm not even laughing at how badly I'm beating him any more.

-NO MORE ANIMAL-THEMED ROBOT BOSSES. I was INCREDIBLY sick of this the minute I saw the first boss of Sonic Rush and was disappointed when I found out they continued this theme in Sonic 2006. The more garish and cartoonish Eggman's robots are or the more half-assed the designs get, the harder it is to take him seriously.

-Speaking of evil, let's take the "animals trapped inside robots" theme to the next level. Let's show, in the opening cutscene, a baby deer crying for its momma while a series of robotic arms lifts it up, then brutally slam together the pieces of a hulking, spiked robotic monstrocity all around it while it quivers with unbridled terror.

The classic Sonic games, at their heart, were a story about nature (Sonic and animal friends) against technology and industrialization (Robotnik/Eggman, the Death Egg). Without this theme the game loses the main source of its story's depth. Many people will say that Adventure and Adventure 2 were their cutoff points and after that they begin to loath the story so much they can't bear it. This is why. Forget the extra characters, this, I GARANTEE you, is why. Adventure took and inverted this theme by making it a story about man trying to twist the primal forces of nature to do his bidding. Adventure 2 did another variation of this theme by introducing a biologically engineered clone of nature's champion on the side of evil, but completely lost its direction with the introduction of GUN. What Sega REALLY needs to do is emphasize the "man versus nature" theme as strongly as possible by making Robotnik the most dastardly, vicious mad scientist ever. This DOESN'T mean Sonic has to be a boy scout, though. Nature is chaos; no straight lines, no laws except that the strong survive. He should be perfectly willing to flip Eggman the bird.

I'd like to add one more thing about the story. The old Sonic games were good because they left a lot open to interpretation. In a way no plot and no dialog served them MUCH better than giving Sonic a voice ever could. Everyone who played these games found something different in them. Some saw Sonic as a bugs bunny-like trickster with a love of chilli dogs. Others slated him as a freedom fighter in a post-apocalyptic war zone where Robotnik had already won. When Adventure was released and he turned out to be increasingly LESS like anybody thought that's when the disappointment started to set in.

In terms of gameplay, I'd add a couple more things:
-MAKE SUPER SONIC UNLOCKABLE LIKE HE USED TO BE. The "Super Sonic final battle" has become EXTREMELY stale and the Sonic series desperately needs some reasonably challenging but satisfying unlockables to make it worth playing again.

-IF YOU'RE GOING TO USE EXTRA CHARACTERS, MAKE THEM PLAY THROUGH THE SAME STUFF SONIC DOES. You can do a lot more having one single adventure mode with ONE GAME that has beautifully polished levels than you can with six separate games with rushed or recycled ones, and it's more interesting to go through the same stages featuring the same basic gameplay and consistent goals but with different abilities than it is to go through levels with completely different goals from one another.
 

NickCaligo42

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Yeah, they should totally make a Dark and Edgy sonic game. They could make him black, and give him guns and... Oh, wait, they tried that, and it was Fucking Awful.
Bad execution doesn't make it a bad IDEA. In terms of being dark and edgy the only "edgy" thing Shadow did was say "damn!" and declare he was going to send a guy named "Eggman" straight to Hell in one of many noncoherent story paths. Come on. Are you really going to take Shadow the Hedgehog seriously as an attempt at making an edgy Sonic game? Have you played it? Have you actually HEARD the dialog or seen any of the levels? On the "evil" side he actually goes through a theme park to help Tails collect rings (why Eggman has nothing better to do than build theme parks for himself is beyond me) and help a little bunny find her pet chao in a haunted house. The introduction has virtually no setup, with Shadow pretty much going, "Gee, I wonder who I am," obliviously while aliens inexplicably start to pour from the sky. When you get down to it Sega was too afraid to put off the 4kids audience to keep the good voice actors, much less try to get edgy or introduce depth that would be beyond their target audience. There's no SERIOUS writing or attempts at psychological ideas involved at all. Sonic Adventure 2--and this is saying a lot since it's not by any means a deep or mature game--was actually much deeper and much more mature than Shadow the Hedgehog was.

Just because someone tried it and did it with the competence of a deranged squirrel with Down's syndrome doesn't mean it can't be done and done well.
 

Terramax

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NotPigeon said:
What's with all these people asking for no plot?
Am I the only one who likes having characters that aren't one dimensional?
I mean, even Super Mario Galaxy had some character development (admittedly, Rosalina's backstory isn't much, but it's something).
I'm a firm believer if something hasn't got a decent plot, don't bother writing one at all.

I don't play racers for plot.

Don't play sports games for plot.

Don't play Fighters for plots.

Sonic doesn't need more than the fact that Robotnik is stealing something for some reason. And as for Mario, it's not as if any of the stories in a Nintendo game are up for an award.

Seriously, leave the stories to the experts (Konami and adventure game developers).
 

NotPigeon

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NickCaligo42 said:
NotPigeon said:
What's with all these people asking for no plot?
Am I the only one who likes having characters that aren't one dimensional?
I mean, even Super Mario Galaxy had some character development (admittedly, Rosalina's backstory isn't much, but it's something).
....rant
Who said that I liked the current plots? I just said I like having motivation. I'm not defending the plots they have; I'm saying it's not bad to have a plot.
Personally, I'd like to see Sonic plots stick to the formula SA2 had, minus the extra characters (Shadow can- and should- go to hell) and the idiotic mech missions.
Basically, I'm saying write a decent plot, it doesn't have to be on the level of say and adventure game or Mass Effect or something, just some kind of reason to be where you are, get some decent VA, and stick a short cutscene between levels. Does that really ruin the game?
 

Torchlyte

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The one thing SEGA cannot do is try to use the old Sonic formula. These games need to go somewhere completely new, or they'll never regain popular interest.
 

Minky_man

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Minic said:
http://www.omgnintendo.com/article/68013/seven-ways-to-save-sonic-the-hedgehog/

This article here is a pretty good reflection on what needs to be fixed with the series.
I read the article and watched the video, both are very good in what could be a dream Sonic game. The thing I'm finding when imagining it though is that the speed in which the game would play would mean the camera would be dire or be so high up that you wouldn't get the game experiance. Having the levels well designed would need to be paramount as I think a game where you defy physics and just run about in an open area would be great for a demo but nothing else (and if I wanted to do that I would play Big Rigs Racing)
Plus theres the problem that making it better would mean making it a hellova lot less kiddy which is a harder tranistion to make.

I don't see a future for our Blue Mans Group pet
 

Minic

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Torchlyte said:
The one thing SEGA cannot do is try to use the old Sonic formula. These games need to go somewhere completely new, or they'll never regain popular interest.
Very good point that I agree with. I've played the Classic Sonics to death, and I would not buy more of the same.
 

BlackWatch

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The_Logician19 said:
On topic again...

GloatingSwine said:
The_Logician19 said:
Can it be ten times more violent? Can Sonic be morally questionalble and quite possibly psychotic? Can Robotinic be slightly less stotic (I.e., he wants to keep the emralds out of Sonic's hands because Sonic's F***ING INSANE). It would be kinda cool to see a psychological battle between a complete wack job and a man on the edge of sanity. And explain Sonic's origins. An Robotinic's. And introduce Tails about halfway in. And make the Gameplay friggin' awesome.

I'd play that.
Yeah, they should totally make a Dark and Edgy sonic game. They could make him black, and give him guns and... Oh, wait, they tried that, and it was Fucking Awful.
I never suggested they re-make Shadow the Hedgehog. Sonic doesn't need a gun (have you seen those spikes growing out of his flesh, he can pulverize anything with those!). What I did suggest is making the game a psychological and physichal battle between a complete wack job (Sonic) and a man on the edge of madness (Robotinic). And it would be an interesting plot twist if Sonic was in a position to kill Robotinic but didn't because Tails begged him not to. Just my thoughts.

Apologies abound, as always.
But that isnt sonic! akin to our little red plumber friend as much as we want them grown up you can just throw sonic in a straight jacket and let robotnik go on an emotional journey of harrowing proportions at trappin poor animals in his robots. Sure sonics a nutter always has been, but hes a nice nutter and robotniks a megalomaniac. I think your ideas are great but that just aint our blue hedgehog
 

Strafe Mcgee

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To re-bump the thread, what does everyone think of this? It looks old-school, in a good kind of way: http://www.eurogamer.net/tv_video.php?playlist_id=7933
 

Minky_man

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I think whats missing here is level design, sure the big plains/mountainous area is great....for one or two levels. In a game like this the controls need to play well with the enviornment, so thats first priority, environment, next is controls, THEN you work on story.
 

Strafe Mcgee

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Um, btw. That link is to a vid of a new sonic game that looks rather good. Anyone care? Anyone.....?
 

Sylocat

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j-e-f-f-e-r-s said:
Robotnik (for that would be his name) would be the bad guy.
Why would Robotnik be his name? His ORIGINAL name was Eggman.