Hereticus: A Warhammer 40000 RP (Closed, Started)

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PrinceOfShapeir

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It is the 41st Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man for whom a thousand souls are sacrificed every day so that he may never truly die.

Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in His name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few.

But for all their multitudes, they are barely enough to hold off the ever-present threat to humanity from aliens, heretics, mutants -- and far, far worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times.

Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.


There is no such thing as innocence. Only degrees of guilt.

The planet Tarsus, Moridan Sector, Segmentum Pacificus.

The year 40,865


Two walked through the dark, shattered remains of what had once been a great bastion of the Human race. One of them was clearly not Human - not entirely, standing well over eight feet tall, made even more imposing by the crimson armor of ceramite and adamantium that sheathed his body, his face concealed behind a grim-looking helmet. All who looked upon him - whether loyal, traitor, or xeno would know him for what he was - an Adeptus Astartes, a Space Marine, the Emperor's Angels of Death. The other was even less Human, his - or her - body replaced almost entirely with gray metal and at places exposed circuitry, with four great metal tentacles sprouting from its back. A hood shadowed the cyborg's face, with a pair of blue-white lights shining from under it. Like the Marine, this man was also easily recognizable by sight, a Techpriest of Mars.

"I am glad you were able to accept my invitation at such short notice, Captain." The Techprist said, his voice filled with buzzes and clicks as the gears and actuators of his voice moved into place.

"Your offer was too generous to resist. First look at the inside..." The Marine shook his head. "This discovery will change the fate of the Moridan Sector."

"I certainly hope so." Their path through the tunnel came to a halt as they stepped in front of a door of black metal, with a massive sigil emblazoned upon it, a seal depicting a single solid circle with three hollow circles surrounding it. Words were written around it in a strange language.

"That symbol, those words?"

"The symbol signifies energy. As for the words, they are a very early High Gothic. Rough translation, Through Struggle to the Stars. Shall we?" At the Marine's curt nod, the Techpriest approached a console beside the door and inserted one of his tentacles. "There is still power. One moment, the door will open momentarily." The Techpriest stood back from the door, while the Marine reached down to his side and the bolt pistol holstered there as hydraulics heaved and the massive door slowly slid upwards, allowing entrance into a hall that belied the untouched door.

Corpses were strewn everywhere - only bones now after so many years, but still clad in the tattered and shredded remains of their clothing - some in armor of metal and ceramic, others in white coats and black suits. "It appears that this bunker was breached at some point."

"No, no." The Techpriest didn't seem bothered. "We've examined the exterior quite carefully. There are no signs of breaching. Whatever took place here was internal, not external."

The Marine subvocalized a message, then tilted his head. "Strange. Something is interfering with my communications."

"It's most likely the metal content of this moon. Let's proceed, whatever caused this is long since dead."

Marine and Techpriest entered the bunker. Bodies were all too common, and the walls were crumpled or blasted through, while many of the soldiers or guards in their armor appeared to have been torn through by some kind of massive claw or force. Step by step they ventured deeper into the wreckage, and as they descended further the carnage lessened before stopping entirely. It took some hours before they finally came to the core of the facility, a sealed door with the same sigil as the entrance door and similar runes scratched underneath it. The Techpriest hooked up to the console.

"There's a lockout in place. The door won't open."

"Easily corrected." The Marine reached to his side and withdrew a sword, flicking a switch to wreath it in coruscating blue energy, then plunged it into the door, the metal distorting and twisting around it until the door hissed as the seal was broken, the Marine heaving it open.

Inside was surprisingly empty and benign. Two metallic structures, one from the ceiling and the other from the floor, meeting in the center to clutch a pyramid-shaped object roughly the size of a man's fist, shifting in color from one moment to the next, one moment a dark purple shot through with lightning, the next a sickly grey-green, and a heartbeat later a bright, shining white.

"Remarkable..."

"What is it?"

The Techpriest made a faint buzzing sound, as if trying and failing to approximate a chuckle. "I haven't the faintest idea." He reached out to remove it, a crackling sound faintly audible as his metal fingers brushed the surface of the artifact.

* * * * * *

A single thought of heresy can blight a lifetime of faithful duty.

One hundred and thirty-five years later, 001M42, the height of the Thirteenth Black Crusade

Aboard Gothic-Class Cruiser Gaunt , in orbit around Hive World Desolous, Moridan Sector, Segmentum Pacificus

Captain Isaiah Hoss stepped onto the bridge of his cruiser, nodding curtly to his officers. "Are we prepared to enter the Warp, Navigator?"

The Navigator didn't look away, just continued her focusing. "The preparations are complete...Captain."

A dull throbbing ache began in the Captain's head, like someone was grinding their thumb into his forehead. He ignored it. "Very well, then, be-" His words were cut off as the Navigator grabbed her head and doubled over, screaming in agony, blood running from her eyes, nose and ears, bloody spots forming on the bandana that covered her third eye.

"C-Captain, something's happening!"

Hoss stared out into space as space itself pulsated before seeming to tear apart into a field of swirling green fire, thousands of kilometers across. A massive spike, akin to the cruiser that he stood upon but a dozen times larger and covered in nightmarish, twisted growths, from patches that looked to be flesh twisted and morphed, covered in teeth and claws and cancerous tumors, to random assortments of jagged blades, curling tentacles, and massive altars to the Ruinous Powers emerged from the rip in space, flanked by numerous smaller ships.

"Oh, no."

Those were the Captain's last words.

* * * * *
Four months later.

Liberation Fleet Damnatus Infernus, en route to Hive World Desolous

"For those of you who don't know me, my name is Tatiana Markarova, Inquisitor, Ordo Hereticus."

"The situation is as follows." A woman spoke, clad in an open greatcoat with black carapace armor under it, the sigil of the Inquisition on her chest. "After the warp portal opened over Desolous, Chaotic forces began an invasion on the planet. Initial warp disturbance prevented astropathic messages for some weeks, delaying the formation and deployment of the Liberation fleet considerably. As it stands, Desolous is nearly fallen, with nearly all of the landmass under Chaos control. The only bastion remaining is Hive Veridan in the extreme north of the world."


She was addressing a room of irregulars - psykers, soldiers, mercenaries, techpriests, battle-sisters, and numerous others. "The Liberation Fleet, along with a number of Kroot mercenary companies will be landing in that vicinity to assist in securing them, while the Freebootas commanded by Kaptin Zogovv will land..." The Inquisitor sighed. "Wherever they decide to...can't believe we're desperate enough to hire Orks." She shook her head.


"That is not our mission. Desolous' fate is in their hands. Our objective is to close that portal and ensure that it does not happen again. We will be penetrating Chaos-controlled territory and ascertaining the leader of this incursion and what means they used to create this portal."

"The Navigators estimate we will exit the Warp inside of one week. Prepare yourselves."

Giving a full, detailed description of the universe of 40K would take far too long, but the gist of it is this: After a dark age that lasted thousands of years, a man who came to be called The Emperor, an immortal, god-like psychic being, forged the scattered remnants of the Human race together into a nation known as The Imperium of Man.


The greatest leader of the Imperium's armies, the Emperor's genetic 'son', Horus, turned traitor after being influenced by the powers of Chaos, Daemonic entities that dwell within the dimension called The Warp, and lead a war against the Imperium. While Horus was defeated in the end, he left the Emperor on the brink of death and the Imperium in chaos, and many of his forces were able to escape into the Warp to continue their war against Mankind.

Ten thousand years have passed since then, and the Imperium continues onward, ancient, decrepit, and slowly dying, continuing on through fire and steel and the power of their hate. It has become a truly nightmarish dystopia, where independent thought is discouraged and questioning the Imperium is a capital offense. And yet this overzealousness, this madness is the only thing holding the Imperium together against the depredations of The Warp and the other forces that prey on it.

More information on Warhammer 40K can be found here. TVtropes page, a surprisingly useful source. [http://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/Warhammer40000?from=Main.Warhammer40000]
Lexicanum, the Warhammer 40K Wiki [http://wh40k.lexicanum.com/wiki/Main_Page]
Okay, we're playing an Inquisitorial Retinue, specifically Ordo Hereticus. That means one: No Grey Knights or Deathwatch Marines. No Space Marines period. I will allow Kroot, if you send me a sheet for another Xeno - Tau, Eldar, Vespid, whatever - I'll give it due consideration. Just bear in mind that they need to be either part of the retinue or able to join it in fairly short order. Tyranids, Necrons, and Chaos...just no. That includes Daemonhosts.

A few suggestions for Characters

Inquisitorial Acolyte: An apprentice Inquisitor. Besides being trained in combat, torture and interrogation are high in their repertoire.

Soldiers: Imperial Guardsmen, Adeptus Mechanicus Skitarii, PDF troopers (not recommended, they suck). Guys with guns, basically. Very simple.

Adepta Sororitas: The Sisters of Battle, as well as Sisters Hospitaller. The Sisters of Battle wear powered armor and tend to favor flame-weapons - flamers, meltas - and close quarters weaponry like chainswords. Sisters Hospitaller are focused on medicine and healing.

Sanctioned Psyker: A Psyker in the service of the Imperium, equipped with necessary tools to help prevent daemonic possession. These guys are pretty tricky, so I'd prefer only someone very familiar with the setting went for one.

Techpriest: An engineer of the Adeptus Mechanicus, cybernetically-enhanced technical geniuses, often with some rather unusual feelings regarding their fleshly bits.

Priests: Men and women of the Imperial Cult. They often go into battle chanting hymns that are hateful to Daemonkind, wielding massive two-handed chainswords anointed with holy oils.

These are just suggestions, feel free to throw stuff out there. And as this is an Inquisitorial Retinue, I'd like to see some unusual characters. Inquisitors pay little attention to those who are rank and file, the exceptional and unusual draw more attention.
Name:

Age:

Gender:

Species:

Title: (I.E., Imperial Guard Corporal, Priest of the Imperial Cult, Techpriest Enginseer, etc.)

Skills:

Wargear: (As an Inquisitor's agents you have access to some top of the line hardware. Arm yourselves accordingly.)

Appearance:

History: If you'd prefer not to write this, put down EXPUNGED.
Name: Tatiana Markarova

Age: 135

Gender: Female

Species: Human

Title: Inquisitor, Ordo Hereticus

Skills: Respectable fencer and gunfighter, powerful Psyker, extreme intellect, expert interrogator and torturer.

Wargear: Force Staff, designed as a long black shaft with subtle grooves winding up it in a serpentine pattern. It is capped at one end with a double-headed eagle in white metal. In battle, space itself seems to warp and twist around the weapon as she focuses her psychic powers through it.

Beneath her greatcoat, Markarova wears a suit of master-crafted carapace armor.

Hanging from her neck is an Inquisitorial Seal, an I-shape with a skull adorning it. With this Seal she can command fleets and consign whole worlds to death by Exterminatus.

Appearance: A tall, dark-haired woman clad in a gray coat with black armor underneath. She is willowy of build. Large sections of her body - her left leg, right forearm, and left eye - have been replaced with metal, her replacement eye glowing a pale blue. She grips a staff in one hand and uses it as a walking stick. She looks to be getting on in years, her black hair flecked with gray, her face lined with stress and age.

History: EXPUNGED

Thought begets Heresy. Heresy begets Retribution.
 

PrinceOfShapeir

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Mar 27, 2011
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Name: Ishmael Havelock

Age: 58

Gender: Male

Species: Human

Title: Confessor of the order of Saint Dolan Chirosius

Skills: Oration, Interrogation, Knowledgeable in the Imperial Creed and teachings of Saint Dolan Chirosius, Heretics, Mutants and Xeno

Wargear: Hand flamer, Power Fist, Rosarius, The Book, Flak Armour, Speaker, Purity Seals, Holy Oil and Water.

Appearance: Standing at 1,8m, ruddy skinned, greying brown hair, grey eyes


History: Hailing from the shrineworld of Gathalamor Ishmael grew up like others not knowing his parents and was send to the Schola Progenium. Here Ishmael became across the teachings and deeds of Saint Dolan Chirosius. He became so captivated by this that he started to help the cleric of his and school and preach to the rest to the rest of the progena. Some took with zeal to his preaching others didn?t. This drove Ishmael to keeping improving his preaching, as the great Saint Dolan Chirosius him self has swayed worlds in only 3 days.

After many years, Ishmael was finally able to preach to the masses, but was never content with staying at the same place for long. In his years of travel, Ishmael preached to villages and sometimes even complete cities out the Imperial Truth and the teachings of Saint Dolan Chirosius. In those times Ishmael also come across heretics, xeno and mutants and had them purged by holy flame and sometimes beaten and tortured to reveal where more of there kind where. So that they also could be purged by holy flame.
Name: Kittokh Irhulhu

Age: 32 (12 is adult, most kroot live just over 100)

Gender: Male

Species: Kroot

Title:Recon agent/melta-technician (xeno)

Skills: Fluency and clarity in extraspecific languages, cartography, recon, quiet takedowns, sabotage and demolition.

Wargear: Compact arrow launcher, arrows tipped with armour penetration heads, and silent, slicing melta-charges.
Small, straight throwing knives, coated with neurotoxins.
A handy laspistol, which can be attached to the underside of the arrow launcher.
A supply of melta-dough, with various detonators, shapers, and triggers.
An ancient, slightly curved hunting knife.

Appearance:
Skin: A cool, deep teal.
Quills: A fresh, playful green.
Harness: Made mostly from the black, scaly hide of reasonably, but not especially, dangerous giant lizard, it has parts of an imperial camo-cloak roughly woven onto it.
Accessories: Grey feathers decorate the quills, and any straps on harness and satchels, a fang from an early hunt reminds him of home, and a luck talisman he doesn't believe in reminds him of family.
Social Aroma: A curious mix of rich earthiness, and a smooth, yet sharp bitter tone, the scent is reminiscent of some beans found in jungles.

History: The clan of mercenaries he was born into was hired for a job against a Kabal of Dark Eldar, alongside forces of Tanith First and Only Imperial Guard, however, soon after landing, his pack was ambushed, as far as he knows he was the only survivor.

Evading the attackers, he eventually came across a squad of elite scouts, told them about the Dark Eldar he'd been leading on a merry chase, and turned the tables on his pursuers, ambushing them alongside the Scouts.

He and they grew close, and so, when the mission was over, and the few living Kroot had already left, the Scouts helped him steal an Imperial craft, to try and find the remains of his tribe.

Running low on supplies, he found a different tribe of Kroot, who, at the time, were meeting with an Inquisitor, negotiating a contract to aid in securing a Hive World against an outbreak of Chaos, unfamiliar with them, and somewhat alienated, he instead joined her retinue.

Name: Martin Cassius

Age: 94

Gender: Male

Species: Human

Title: Commissar

Skills: Combat and command. His career as a commissar taught him how to lead men, but he doesn't have the mind for anything on a larger scale than a battle.

Wargear: Although Martin isn't a traditional commissar anymore, he still retains his attire from that time. That means a massive black greatcoat and kickass hat. Other than that, he carries the Marlefang, a tribute to his home world and their belief of the apocalypse. The Marlefang is a large, two-handed power sword styled after a flammard. Like any proper officers weapon, a lot of detail and rich craftsmanship has been invested into the weapon, rendering it both lovely art and a lethal blade. He also carries a standard bolt pistol, grenade set (frag and krak), and flak armor under his greatcoat.

Appearance: Martin Cassius is a man of granite. He's not a particularly large man per se, but his years as a discipline officer have honed his presence into pure menace kept in check. Being near him is like standing in front of a large dam when you aren't sure if there's a crack or not. Martin's face and shoulders sport some of the sharpest obtuse angles you've ever seen, and his form is comparable to a stone statue without a proper finish and polish.

History: Not much to say here, but to much to be [REDACTED]. Martin Cassius was a typical potential Commissar at his schola. He was young, pious, and as puritan as you get. When he became an official representative of the Commissariat, not much changed. He spent a good ~45 years administering to the Guard and survived working with 21 regiments and three assassination attempts. The most significant change that occurred in his career was his introduction to Tatiana Markarova, though, without a doubt.

If Martin ever thought any battle would be his last, The one for Nova Cerra would have been it. The regiment Martin was attached to was waging war against the pathetic Tau Empire, and while the forces and weaponry of the Guard were greater, artillery and command foulups were without end, rendering much of the Imperial advantage moot. There was a single company left, and they lodged themselves in a bunker, sheltered from the incompetent artillery and bottlenecking the Tau attackers. Then, the Inquisitor arrived. Markarova stood atop a hill, with the setting sun flaring behind her like a divine robe and halo. She led her force of Sisters in the attack and swept into the xenos with the divine force of the crashing ocean. Martin as well refused to deny assistance, and he led his men out of their shelter into a completing glorious charge, executing those who stayed behind. After the battle, he located the Inquisitor, who had been investigating Tau corruption in the sector. Martin Cassius stood before Tatiana Markarova and swore his undying loyalty, having been struck by a vision after her arrival. He has served in the Inquisitor's retinue ever since, always eagerly looking for ways to serve.
Name: Martin Isiah Enfield

Age: 143

Gender: Male

Species: Human, multiple cybernetic implants

Title: Doctor of Medicine, Doctor of Cybernetics, Doctor of Biology (College of Vexin Hive), Bachelor of History, Doctor of Heresy (Versian Inquisitorial College of Special Consent, Vic-Sic), Tactical Advisor

Skills: Intellegent, Perceptive, Speaks a variety of languages and dialects (Orkish, Gothic, both Low and High, Vostroyan and Mundus with a sprinking of Tau). His role is to investigate, plan and study.

Wargear: Plasteel and ceramite plating above short, black robes of a toughened Catachan Herald Moss thread, providing moderate protection from enemy fire (more than an Imperial Guard, far less than a Space Marine), Concealable laspistol, Warp-Readout Display over left eye, neural patch allowing access to Inquisitorrial Network (with the caveat of a caged mindworm set to be released should he ever deside to desert).

Appearance: Over his wargear, he wears a soft, silken jacket of red colouring and silver trim, an ivory skull on each side of the colar (as is the alarming trend in imperial fashion), white gloves, sturdy brown boots and comfortable trousers, tucked in to the boots. Despite being only on the tail end of his prime by Imperial standards, his multiple implants make him appear much older. His thin black hair is unstiled, though on special occasions he may decide to sweep it back. A seemingly permanent 2-day coating of stubble rests on his chin, with a waxed moustache taking up real-estate on his upper lip, making him look older again and, it must be said, rather silly. His skin is waxy and pale, his fingernnails on his right hand rough and chewed. Tall, thin and scruffy. Cybernetic left hand below the elbow, a plate of metal runs from his left shoulder to the base of his spine, where 3 mechanical tentacular portrusions are set. 2 seem to be of the standard data-plug variety, while the 3rd ends in a 9-way split, providing a functional 3rd arm for complicated activities. The metal plate runs up the back of his neck, terminating in a hairless area at the back of his skull. From there, a thick metal mesh extends over the exposed muscle over to a cybernetic eye, appearing as a gold-rimmed monocle of black glass, with a clear-glassed secondary above said capable of extending to his organic left eye if at any point he should require it to see.

History: EXPUNGED
Name: Octus Rialtus

Age: 156

Gender: Once Male

Species: Human, Heavily Augmented

Title: Techpriest

Skills: Mechanical precision, the use of a wide array of implants, knowledge of Archeotech and Xenotech

Wargear: Personally customized Bolter, lascutter, servo-skull (with Auspex, recording device, vox)

Appearance: Tall figure under the heavy red robes of the mechanicus. As he has aged, almost all of his body has been replaced by some manner of artificial implant. Some of these implants include: Mind Impulse Unit, Augmetic Limbs, Utility Mechandrite

History: Once a promising young techpriest, he joined the service of a Magos Errant operating on the fringes of Imperial Space. In this time, he gained many skills relating to the use and construction of technology that would be tech-heresy by many of the more orthodox members of the Cult Mechanicus. Eventually, however, all good things must come to an end, and his master [EXPUNGED] overstepped the limits of his freedoms imposed by both Mars and Terra. Knowing that once they were discovered, he would share in the blame, he revealed the actions of his master to the inquisition, who dealt with the matter rapidly and harshly. He was then offered a place in the inquisitors retinue, and knowing that in spite of his aid, he was not entirely without suspicion, he chose to accept, for doing so would give him unparalleled access to otherwise forbidden technology, while leaving him relatively free.
Name: Valentine

Age: 21

Gender: Male

Species: Human

Title: Imperial Guard, Sergeant.

Skills: Quicker than normal reflexes, an uncanny ability to tell when shit's about to go down and a fairly good level of marksmanship.

Wargear: A standard Bolt Rifle, with a Plasma Pistol, several large knifes similar to the Catachans jungle knifes

Appearance: Stands at roughly 5"10, with a reasonable build and level of fitness, he has scruffy dark hair and bright blue eyes. His face is tanned and leathery. He carries the standard IG infantry armour, with a slight modification to the chest piece ( It actually protects him now...) His helmet sits on his belt along with various pouches and other gear.

History: "So, you wanna know 'bout me, huh? Not much to tell Mr.Inquzitor suh. I grew up on Necromunda, ran with some gangs, lead some gangs. I shot a lot of people. Made myself a name. Y'know, the kinda thing a person needs to do to survive in that shit hole. Well, your guard types came a'recruitin' me and my boys were signed up...to fight for the enemies of mankin'...I enjoyed it fur a while...'till 'em fuckin' Tyranid's came by...fuckin' hideous thin's. I fought with them Cadian boys, 'em Catachans mutha fuckas, and I swear I saw some o' them angels...s'wut they called? Space murheens? Now I'm 'ere. Tha's all I'm tellin' you, resepectfullee suh.
Name: Trix

Age: 29

Gender: Female

Species: Human

Title: Inquisitorial Acolyte Assassin, 5th rank

Skills: Ballistic expert, acrobatic, stealth and disguise, decent knife fighter, Highly skilled in interrogation and torture, jaded to the horrors of the warp, ambidextrous.

Wargear: Long las rifle;modded with a high-power scope, and fire selector. A hand cannon, also modded with a silencer. Stub revolver. Mono edged knife. Fullbody glove, chain coat.

Appearance:
(honestly this is exactly how I picture her, I can always edit in a text description.

History: EXPUNGED.
Name: Billy Mcgee

Age: 27

Gender: Male

Species: Human

Title: Imperial Guard Private

Skills: Average shot, bravery (and possibly stupidity) beyond measure, uncanny ability to come out of each and every situation as the sole survivor.

Wargear: Standard Imperial equipment. Regular imperial flashlight lasergun, grenades, knife, food supplies, a red bandana he keeps in his pocket, and The Imperial Infantryman's Uplifting Primer.



The guy on the left. Not pictured, the ork drop pod that is about to crush the rest of the squad.

History: Born an orphan on the world of Prandium, and serving as a PDF soldier before his home planet was invaded by the Tyranids. For being the only surviver, Billy was promoted to the position of Guardsman, where he took all the lies imperial truths to heart, becoming extremely loyal. On many a battlefield (having served in 14 (unsuccessful) campaigns across 12 worlds, he was the first one to charge in, and often the only one to come back. All the 43 platoons he has served with have named him "Lucky," which is odd since not one of them lived to meet each other. While Billy should of been promoted several times now, nobody that commands him wants to stick around Billy enough to give him the insignias. Now, Billy has been shipped off to serve with the Inquisition sohis former Corporal can put as many planets between himself and the walking suicide booth to never stop fighting the enemies of the Imperium.
Name: Helena Kess

Age: 35

Gender: Female

Species: Human

Title: Retributor of the Order of The Bloody Rose.

Skills: Skilled marks-woman and sword fighter. Skilled driver of light ground vehicles.(i.e. not tanks). Knowledgeable in the Litanies of Faith and Book of St Lucias.

Wargear: Hand Bolter, Inferno Pistol, Heavy Flamer, two(2) Melta grenades, five(5) Frag Grenades, Chainsword.

Appearance: Sister Helena stand at 6'2" with short red hair. Scars run along her jaw and across the bridge of her nose, as well as three smaller ones on her cheek, upper lip, and left eyebrow. She wears blood red power armor adorned with the symbol of The Sisterhood with a black cloak with white trim, it is adorned with the symbol of her order. Her Godwyn-Pattern bolt gun and chain sword are also blood red.

History:EXPUNGED.
 

PrinceOfShapeir

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Mar 27, 2011
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Name: Captain Lucien Harewood

Age: 32

Gender: Male

Species: Human

Title: Captain of the Cadian 6th Regiment, 3rd Company

Skills: Leadership, Tactics, Sword dueling, combat with either Lasgun or Laspistol. Proficient with use of swords, chainswords, lasguns, laspistols and frag and krak grenades. Study and skills of an Imperial Guard Company Commander.
Wargear: Personally Crafted Carapace Armour, Officer's Laspistol, Ornate Walking Cane, Powered Dueling Sabre (sheathed inside the cane), Cadian Officers Uniform, Medals including Macharian Cross and Medallion Crimson.

Appearance: A sharp and hawkish face with a stern expression. Mid length brown hair with a neatly combed fringe, Lucien is clean shaven and keeps his face smooth and pristine. Green eyes that give off the sense Lucien is looking down on whoever he speaks to, or is giving proper respect to senior officers. He wears his Officers Uniform over his armour, which was crafted to fit his body. The uniform is a dark green colour most like a Dark Angels Space Marine armour, it is also inlaid with a gold trim and detail. Lucien never wears his armour without the proper medals, though he does not wear the Officers Hat that is standard for Cadians, he believes it makes him appear too generic.

History: As a son of Cadian nobility, Lucien Harewood was destined for an officers role in the Imperial Guard. Training in the use of strategy, tactics and leadership was coupled with combat training in the use of Officers weapons. Lucien trained intensively with a sword, becoming an Officer and a Gentleman in equal measure, though this made him quite haughty with the common soldiers. His instructors observed his talents and how quickly he took to training and put him on the fast track.

With Cadia always beset with war Lucien was signed up as a Lieutenant in the Cadian 6th Regiment, with command over a whole platoon. Life expectancy as a Platoon Commander is low as they are expected to fight where the action is thickest. Over the next few years Lucien distinguished himself on the front lines during Abaddon's 13th Black Crusade. With Cadia guarding against the Eye of Terror and indeed being at the eye of the storm of the entire war there were plenty of opportunities for advancement and the chance to be noticed. Going from battle to battle meant Lucien had crossed blades with Chaos Cultists, Traitor Guardsmen, Warp Spawned demons and even a few Chaos Space Marines. Throughout it all Lucien was seemingly impervious to the muck and grime of war, still maintaining the image of being an Officer and a Gentleman. Though this did earn him the respect of his men, it didn't earn their love or admiration. His troops saw him as distant, spending most of his time either holding drill practices or meeting with officers and nobles at important functions. The fact that he managed to make it out of most conflicts with relatively few casualties was overlooked, the soldiers focused on the few times when casualties had been high. Until Lieutenant Lucien Harewood was badly wounded in the line of duty.

During a particular battle between several Cadian Regiments and a brutal force of Chaos Cultists the Cadian battle plan had been to set up a defensive line of Infantry Platoons and Heavy Weapons Teams catching the foe in a battle of attrition where they would be outnumbered, outgunned and outflanked by Armoured Regiments and pinned down by Imperial Artillery. Of course this was the plan that didn't survive contact with the enemy. Chaos Space Marine Devastators ambushed the Armoured columns as they manoeuvred behind the main force of cultists. With no Imperial Armour available Chaos Predators and Defilers were able to punch through the Cadian line and target the Artillery Batteries, where the Command Bunker was also based. With several Colonels and their respective staffs dead and the Artillery also gone, what should have been an easy victory for the Imperial Guard was quickly turning into a massacre. For the Company Commanders still alive they had two choices: Hold the line or attempt a retreat. After some debate the Imperial Captains decided a tactical withdrawal would be best, the Chaos Armour could double back and surround them. An organised retreat is a difficult manoeuvre and holding off the enemy until Valkyries could arrive cost many Guardsmen their lives. Lucien was quickly given control of three platoons and several heavy weapons teams as commanders were inevitably killed as they tried to fall back to a safe extraction zone. With much of the actual commands being given by Commissars now, Lucien began leading rescue efforts to recover wounded soldiers. On one of these Lucien took two las rounds in the chest and one grazed his neck that were intended for medical personnel. Those same men were able to evacuate Lucien to the extraction zone and get many Guardsmen to safety. Once they saw he had been wounded the men realised the Officer and Gentleman façade had cracked a little and began to understand Lucien didn't exactly know how to win their admiration, so had just styled himself as a respectable officer.

In the aftermath of the Battle Lucien's Company Commander was promoted to Regimental Commander, all more senior officers having perished in the battle. He remembered Lucien's part in the battle and since he was one of the officers deemed trustworthy and experienced enough was promoted to Captain of the Third Company. Since then Lucien has fought in many more battles and has along the way acquired several medals and commendations. His service fighting Chaos has not gone unnoticed and he has been selected for a mission by the Inquisition.
Name: Zola Gunstakz

Age: Implying he keeps track.

Gender: Male

Species: Ork

Title: Mek Boy of da Zogow Freebootas

Skills:

- As a member of the Blood Axe clan, Gunstakz is more willing to use human tactics like "stealth" and "retreating" (as long as it leads to a fight soon.)

- As a Mek Boy, he has his own... unique touch to offer any machines he runs across. (Note from Imperial Command: Do not let him near tanks under ANY circumstances.)

- Zola typically stays back to maintain gear, but when he's brought out to the field, he uses his weapons to provide suppressing fire for others.

Wargear:
Zola?s main weapon is "Weely", a pair of 6-barreled heavy bolter Gatlin' Guns. He fully extends his arms in order to aim it, so there's no multitasking. He can fire one gun at a time, though. In between the 6 barrels is a catapult-like mechanism where he can stuff grenades. They don't go far, but make a suitable distraction.

He has a big backpack to hold thousands of bullets, which never seems to run out. Weely never needs to reload, but does overheat. He can get more than 3 barrels firing at once for MOAR DAKKA better suppression in exchange for faster overheating and more recoil (the latter isn't that much of a factor considering "Aiming" is one of those human concepts Gunstakz has yet to pick up?).

Gunstakz is taking full advantage of the Inquisitorial armory he now has access to, getting a bunch of frag grenades, smoke grenades and melta bombs. He's also taken a dozen combat knives, intending to stick them on whatever he thinks will work the first chance he gets.

He has also has scraps of armor covering his torso and arms (not the back or legs, though. Gets too heavy) and a helmet that covers his head and ears, but not his face. (Recent additions also put some padding for his ears)

Appearance: A typical Ork face... except for the cyborg left eye. And the burn marks around it. Plenty of teeth, though. He's got a a big grey box on his back to hold all the bullets for his gun. There used to be some stuff for a burna. Now all that's left if a scorch mark where it used to be when it caught on fire. He's also missing a finger on his left hand, but it's one of those puny fingers that doesn't pull a trigger, so that's not important. He wears the typical attire of a Mek Boy in the colors of the Zogow Freebootas. It's such a fancy get-up one could almost not notice that his right leg from the knee down is robotic.
His weapon looks like a pair of smokestacks when fully standing up, and do in fact smoke after firing it for a couple seconds.

History:

Zola was born to the Blood Axe clan, quickly getting offworld and becoming a Mek Boy for any bands of warriors and pirates. After some successful years fixing up Wartruks and Buggies, he started getting jobs from Flash Gitz of the Bad Moon tribe. Getting lots of teef and a good supply of parts, he started making very elaborate guns.

During one of these jobs, he made a massive gun that he grew attached to. He considered it his masterpiece. So when the time came to give it to his client, there was only one course of action: shoot the Git in the face and keep the gun for himself. Naming it "Weely" for the way the barrels spun, he mounted it to his shoulder so he could have it on him at all times.

However, mounting Weely on his shoulder proved to be a problem. It was big and heavy and was making him lean over to the left. So there was only one course of action possible: he made ANOTHER Weely, mounting it on his right shoulder to balance it out.

As he tampered with his new invention, he started thinking of new things to add to it. Through trial and error (and bodily harm), he managed to learn many things about the limits of his great weapon, such as (quoted directly from his "notes"):

- Only use 3 'splosives on a shoulda launcha. 4 might jam da gun, and I already pulled da pins. (s'right. I got another purfeckly good eye.)
- Don't try n' load splosives while shootin'. (Least I still got 4 workin' fingahs...)
- Da splosives ain't go dat far. Wait for da boom before runnin a'ead. (Been meanin' to get a metal leg anyways...)
- Stickin' a shoota on me shoulda near me face s'great. Stickin' a burna piece even closa to me face is a bad idea.
- Runnin while using da burna is a worse idea. (fankfully dat mostly hit me robot eye dat time...)
- Puttin a fing dat moves da shoota up and down me shoulda can help me hit jumpy gits. Makes eatin a lot easiah without Weely stickin out in fronta me face. Now i just go'a rememba to put it on de otha gun.
- Idea: make anova fing dat moves it up and down... but side to side. Dat way I can shoot dis way an' dat way at the same time

Gunstakz is brought along for this particular job because of a slight reputation he's gotten after killing an entire Chaos Cult single-handedly. The rumors basically say that Gunstakz is just that cunning for an Ork and that Weely is just that effective as a weapon. However, these claims are somewhat......... exaggerated.

The reality was that Gunstakz' ship crashed right into the building the cult was staying in, making it collapse on top of them. He left his ship to find any enemies, heading through a second exit in the building. The cultists that weren't crushed by the collapsing building or ship itself checked the wreckage to find the one responsible... just in time for the fuel to ignite and explode. Gunstakz went back to the ship afterwards and killed what was left. With every retelling of this tale, his massacre has becomes more grand. Last time he told it, he ran in guns blazing, slaughtered the entire cult as well as a few deamons they managed to summon.

Note: Gunstakz is a little hard of hearing. Turns out heavy bolter guns firing right next to your face for extended periods of time does bad things to one's hearing.

The greatest weakness of Weely is that the swivels that rotate the gun only go 90 degrees and stop perpendicular to his shoulder. So he cannot aim right in front of his face, just to the left and right of it. Then again, he hardly aims period?
 

sage42

Elite Member
Mar 20, 2009
2,458
0
41
Ohhhhhhhh dayum. I've been on a 40k kick recently, though what I know of it comes from the Dark Heresy pen and paper set. But What the hell I'll give it a shot. Gimme a bit to do some research and I'll have a sheet up.
 

Mr. Omega

ANTI-LIFE JUSTIFIES MY HATE!
Jul 1, 2010
3,902
0
0
Much like sage, I've been on a bit of a 40K binge recently. I got some stuff to do tonight, but soon I'll probably have a sheet up.
 

sage42

Elite Member
Mar 20, 2009
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Name: Helena Kess

Age: 35

Gender: Female

Species: Human

Title: Retributor of the Order of The Bloody Rose.

Skills: Skilled marks-woman and sword fighter. Skilled driver of light ground vehicles.(i.e. not tanks). Knowledgeable in the Litanies of Faith and Book of St Lucias.

Wargear: Hand Bolter, Inferno Pistol, Heavy Flamer, two(2) Melta grenades, five(5) Frag Grenades, Chainsword.

Appearance: Sister Helena stand at 6'2" with short red hair. Scars run along her jaw and across the bridge of her nose, as well as three smaller ones on her cheek, upper lip, and left eyebrow. She wears blood red power armor adorned with the symbol of The Sisterhood with a black cloak with white trim, it is adorned with the symbol of her order. Her Godwyn-Pattern bolt gun and chain sword are also blood red.

History:EXPUNGED.
Welp here we go. Might wright up a History bit later. I would have posted this erlier, but TvTropes enslaved me for a while.
 

Not G. Ivingname

New member
Nov 18, 2009
6,368
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Name: Billy Mcgee

Age: 27

Gender: Male

Species: Human

Title: Imperial Guard Private

Skills: Average shot, bravery (and possibly stupidity) beyond measure, uncanny ability to come out of each and every situation as the sole survivor.

Wargear: Standard Imperial equipment. Regular imperial flashlight lasergun, grenades, knife, food supplies, a red bandana he keeps in his pocket, and The Imperial Infantryman's Uplifting Primer.



The guy on the left. Not pictured, the ork drop pod that is about to crush the rest of the squad.

History: Born an orphan on the world of Prandium, and serving as a PDF soldier before his home planet was invaded by the Tyranids. For being the only surviver, Billy was promoted to the position of Guardsman, where he took all the lies imperial truths to heart, becoming extremely loyal. On many a battlefield (having served in 14 (unsuccessful) campaigns across 12 worlds, he was the first one to charge in, and often the only one to come back. All the 43 platoons he has served with have named him "Lucky," which is odd since not one of them lived to meet each other. While Billy should of been promoted several times now, nobody that commands him wants to stick around Billy enough to give him the insignias. Now, Billy has been shipped off to serve with the Inquisition sohis former Corporal can put as many planets between himself and the walking suicide booth to never stop fighting the enemies of the Imperium.

This will be fun. :p
 

sage42

Elite Member
Mar 20, 2009
2,458
0
41
*facepalm* See this is what happens when you try to make a character and surf TvTropes at the same time. I'll get that fixed.....probably tomorrow. Or today depending on your timezone.
 

deathbydeath

New member
Jun 28, 2010
1,363
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0
Wait, we're allied with Orks?
[sub]Fucking Matt Ward......[/sub]

Anyway, so many choices. Should I roll up a Battle Sister? Rip off Be inspired by Uber Aemos? A Catachan? A Commissar? A Catachan Commissar?

Probably a Commissar. Be expecting a sheet.
 

PrinceOfShapeir

New member
Mar 27, 2011
1,849
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0
Freebootaz, yes. They're awesome. Completely ridiculous, but awesome.

Also, Catachan Commissars kind of have a tendency to get fragged, y'know.
 

sage42

Elite Member
Mar 20, 2009
2,458
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41
Und dere ve go. Appearance updated. Dunno why I started this post the way I did it just sorta happened.
 

sage42

Elite Member
Mar 20, 2009
2,458
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41
I hate to double post but I question popped up and I have to ask before I forget. Tell me Prince, how do you feel about multiple characters?
 

PrinceOfShapeir

New member
Mar 27, 2011
1,849
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I'm fine with you submitting them, but I only want a limited number of characters so if we get a bunch of good applicants I might reject some of your characters. Go ahead, though, at the rate of submissions we'll probably have a few open slots, and I'm going for a reasonably large party.
 

sage42

Elite Member
Mar 20, 2009
2,458
0
41
Awesome, I don't worry as of right now sister Helena is my main character so if I can only get one character through it'll be her. I'm gonna submit these on the slim chance we don't get as many as you would like, or at least until we can get others. Either or. Anyway gonna try and get Freeboota Ork up. Might be kinda fun to play a guy who thinks his stikkbomm will give of a bigga 'splosion if it's yellow, and then it does.
 

sage42

Elite Member
Mar 20, 2009
2,458
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Name: Trix

Age: 29

Gender: Female

Species: Human

Title: Inquisitorial Acolyte Assassin, 5th rank

Skills: Ballistic expert, acrobatic, stealth and disguise, decent knife fighter, Highly skilled in interrogation and torture, jaded to the horrors of the warp, ambidextrous.

Wargear: Long las rifle;modded with a high-power scope, and fire selector. A hand cannon, also modded with a silencer. Stub revolver. Mono edged knife. Fullbody glove, chain coat.

Appearance:
(honestly this is exactly how I picture her, I can always edit in a text description.

History: EXPUNGED.
And here we go, a 2nd character. This is actually my character in the Dark Heresy Campaign a couple of friends and I are playing right now, with a few edits to make her work here.
 

Dectomax

New member
Jun 17, 2010
1,761
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0
Name: Valentine

Age: 21

Gender: Male

Species: Human

Title: Imperial Guard, Sergeant.

Skills: Quicker than normal reflexes, an uncanny ability to tell when shit's about to go down and a fairly good level of marksmanship.

Wargear: A standard Bolt Rifle, with a Plasma Pistol, several large knifes similar to the Catachans jungle knifes

Appearance: Stands at roughly 5"10, with a reasonable build and level of fitness, he has scruffy dark hair and bright blue eyes. His face is tanned and leathery. He carries the standard IG infantry armour, with a slight modification to the chest piece ( It actually protects him now...) His helmet sits on his belt along with various pouches and other gear.

History: "So, you wanna know 'bout me, huh? Not much to tell Mr.Inquzitor suh. I grew up on Necromunda, ran with some gangs, lead some gangs. I shot a lot of people. Made myself a name. Y'know, the kinda thing a person needs to do to survive in that shit hole. Well, your guard types came a'recruitin' me and my boys were signed up...to fight for the enemies of mankin'...I enjoyed it fur a while...'till 'em fuckin' Tyranid's came by...fuckin' hideous thin's. I fought with them Cadian boys, 'em Catachans mutha fuckas, and I swear I saw some o' them angels...s'wut they called? Space murheens? Now I'm 'ere. Tha's all I'm tellin' you, resepectfullee suh.

The History should be read with a somewhat strong Texan accent.

I might come by and edit it when I get a few more ideas.
 

Bravo 21

New member
May 11, 2010
745
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Alright, I joined the last one before it stalled, so tentatively count me in for this one. I'm thinking tech-priest.
 

drmigit2

New member
Dec 25, 2008
1,195
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0
Name: While they are many, the leader of the squad is named Squag

Age: They are of varied ages

Gender: Various

Species: Squig

Title: Bomb Squig

Skills: Exploding

Wargear: Explosives

Appearance: Squigs with bombs attached. They are of a rainbow of colors and have matching fanny packs. Some are purple, blue or even green. The leader is currently red, though who knows how long he will last?

History: There was once a Squig named Squib. He lived a short life but in it, he went to the Squig academy of music in order to become a musician. That failed quickly as he had no talent and was born to be food, but he pressed on to become a dentist. That also failed when he realized the Orks didn't need dentists so he then tried to host a reality show, that also went down, but Squib saw potential in many of the other Squigs employed on the show. He decided he would show the world that he was awesome and created the Squiggly Squad. A roving pack of bomb Squigs who will take any mission. Not so surprisingly, he died in a few weeks but there has always been another Squig to replace him. Nobody knows where the rest of the Squiggly Squad is coming from. There just always are more Squigs.
 

Ruedyn

New member
Jun 29, 2011
2,982
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Name: Dok Gotrot

Age: 16

Gender: Fungi

Species: Ork

Title: Painboy

Skills: Smashing, crushing, drifting, basic algebra, making farting noises, and first aid. Truly a renaissance ork without compare.

Wargear: Flak armor, and a Daemonhammer gift of his employers. He also has first aid gear (being his hammer, nails, and a bit of string).

Appearance: 6'5, in very good shape, and a very dark shade of green. He wears a white rag with a red cross painted on (with hopefully paint) over his armor. His right arm is a mechanical arm, which makes the hitting of things more fun, though it's boxy, clumsy shape is a bit slow. He has a few tattoos, scarlet ink of course, swirly tribal in design over his non-robot arm and part of his face.

History: [EXPUNGED]

I don't know too much about 40k, so I may need some lessons down the line. Should be good for now. Criticisms and such welcome.