Those of you making Orks, or who are planning to make Orks, bear in mind that they are the comic relief. Basically, if I don't find your bio funny, you're probably not getting in, and Orks that aren't intended to be humorous are kind of missing the whole point.
Appearance: Tall figure under the heavy red robes of the mechanicus. As he has aged, almost all of his body has been replaced by some manner of artificial implant. Some of these implants include: Mind Impulse Unit, Augmetic Limbs, Utility Mechandrite
History: Once a promising young techpriest, he joined the service of a Magos Errant operating on the fringes of Imperial Space. In this time, he gained many skills relating to the use and construction of technology that would be tech-heresy by many of the more orthodox members of the Cult Mechanicus. Eventually, however, all good things must come to an end, and his master [EXPUNGED] overstepped the limits of his freedoms imposed by both Mars and Terra. Knowing that once they were discovered, he would share in the blame, he revealed the actions of his master to the inquisition, who dealt with the matter rapidly and harshly. He was then offered a place in the inquisitors retinue, and knowing that in spite of his aid, he was not entirely without suspicion, he chose to accept, for doing so would give him unparalleled access to otherwise forbidden technology, while leaving him relatively free.
Question: Where on the Puritan-Radical scale is our dear Markarova? She's allied with Orks currently, and other xenos and psykers are allowed, but the flavor text you've spattered around the OP leave a pretty Puritan impression.
Also: A Catachan Commissar probably wouldn't work, but not for the reasons you mentioned. Catachans don't foreigners, especially those who order them around. While I don't think there are any rules barring Catachans from becoming Commissars, being a "Catachan" or deathworlder in general is a matter of where you were raised and not of heritage. Most Commissars are trained at scholas (schools), beginning at relatively young ages. Because of that, by the time you've properly survived growing up on a death world, you're probably too old to go to Commissar school.
Purtian/Radical isn't a sliding scale. Some of her beliefs are a bit radical, some are quite puritanical. She has no tolerance for Chaos - Daemon weapons and Daemonhosts are all out. On the other hand, if she can make use of Xenos to achieve her objectives she'll do it. Strictly speaking, she's not allied with the Orks in this case, Segmentum Command contacted Kaptin Zogovv to get more boots on the ground after this incursion started, what with the Imperium sort of in dire straits what with Abaddon wreaking havoc at Cadia, the Tau in the middle of the Third Sphere Expansion, and Hive Fleet Leviathan rolling into town.
Kroot were also hired, but I don't think we're going to get any apps for them.
But yeah, the alliance with the Freebootaz and to a lesser extent the Kroot is very much an alliance of convenience. Zogovv and the Kroot aren't threats to the entire Segmentum. This Warp Portal and the forces coming from it are.
Eh, I meant "allies" according to that heinous Wardian chart.
The reason I asked about the Puritan/Radical dichotomy is because one of my characters (preferably) uses a "Perinetus-pattern" bolter, because the way it operates fits him. Interestingly enough, though, some Mechanicus dudes consider use of the gun heresy, for dubious reasons.
Also, when is recruitment ending (assuming interest hits the desired mark)? Things are kicking into high gear for me, and sheet production conspicuously drops around those times.
Also also, what is the character limit (I'm kicking around three right now)?
I haven't set a date. Three characters sounds like a good max, but just bear in mind that I might only accept one - given a choice between your second character and someone elses' first and equally good character, I'm going to go with that other person's character.
As for that, considering it's only considered heretical by some members of the Adeptus Mechanicus who are themselves only a small albeit crucial part of the Imperium, I don't think you need to be concerned about it.
Title: Doctor of Medicine, Doctor of Cybernetics, Doctor of Biology (College of Vexin Hive), Bachelor of History, Doctor of Heresy (Versian Inquisitorial College of Special Consent, Vic-Sic), Tactical Advisor
Skills: Intellegent, Perceptive, Speaks a variety of languages and dialects (Orkish, Gothic, both Low and High, Vostroyan and Mundus with a sprinking of Tau). His role is to investigate, plan and study.
Wargear: Plasteel and ceramite plating above short, black robes of a toughened Catachan Herald Moss thread, providing moderate protection from enemy fire (more than an Imperial Guard, far less than a Space Marine), Concealable laspistol, Warp-Readout Display over left eye, neural patch allowing access to Inquisitorrial Network (with the caveat of a caged mindworm set to be released should he ever deside to desert).
Appearance: Over his wargear, he wears a soft, silken jacket of red colouring and silver trim, an ivory skull on each side of the colar (as is the alarming trend in imperial fashion), white gloves, sturdy brown boots and comfortable trousers, tucked in to the boots. Despite being only on the tail end of his prime by Imperial standards, his multiple implants make him appear much older. His thin black hair is unstiled, though on special occasions he may decide to sweep it back. A seemingly permanent 2-day coating of stubble rests on his chin, with a waxed moustache taking up real-estate on his upper lip, making him look older again and, it must be said, rather silly. His skin is waxy and pale, his fingernnails on his right hand rough and chewed. Tall, thin and scruffy. Cybernetic left hand below the elbow, a plate of metal runs from his left shoulder to the base of his spine, where 3 mechanical tentacular portrusions are set. 2 seem to be of the standard data-plug variety, while the 3rd ends in a 9-way split, providing a functional 3rd arm for complicated activities. The metal plate runs up the back of his neck, terminating in a hairless area at the back of his skull. From there, a thick metal mesh extends over the exposed muscle over to a cybernetic eye, appearing as a gold-rimmed monocle of black glass, with a clear-glassed secondary above said capable of extending to his organic left eye if at any point he should require it to see.
As I am already channeling my character, as usually happens when I wright a new sheet, you do know that "Zogovv" means "go away [insulting or informal]", right?
Dose wurds. Go Away. I wants ya ta be faemuss fer dose egsakt wurds. Oi wants da boyz ta call ya Kaptin Zogovv. I wants da littul wunz laffin owtsidez ya daw, cuz dey just foundz da hows a' Kaptin Zogovv!
On the subject, I assume Zogovv is from the bloodaxe clan, due to the fact that he's currently hob-nobbin wif da humiez?
Alright, my first and preferred sheet is here, and I hope the muses for the other two are timely this time.
Name: Martin Cassius
Age: 94
Gender: Male
Species: Human
Title: Commissar
Skills: Combat and command. His career as a commissar taught him how to lead men, but he doesn't have the mind for anything on a larger scale than a battle.
Wargear: Although Martin isn't a traditional commissar anymore, he still retains his attire from that time. That means a massive black greatcoat and kickass hat. Other than that, he carries the Marlefang, a tribute to his home world and their belief of the apocalypse. The Marlefang is a large, two-handed power sword styled after a flammard. Like any proper officers weapon, a lot of detail and rich craftsmanship has been invested into the weapon, rendering it both lovely art and a lethal blade. He also carries a standard bolt pistol, grenade set (frag and krak), and flak armor under his greatcoat.
Appearance: Martin Cassius is a man of granite. He's not a particularly large man per se, but his years as a discipline officer have honed his presence into pure menace kept in check. Being near him is like standing in front of a large dam when you aren't sure if there's a crack or not. Martin's face and shoulders sport some of the sharpest obtuse angles you've ever seen, and his form is comparable to a stone statue without a proper finish and polish.
History: Not much to say here, but to much to be [REDACTED]. Martin Cassius was a typical potential Commissar at his schola. He was young, pious, and as puritan as you get. When he became an official representative of the Commissariat, not much changed. He spent a good ~45 years administering to the Guard and survived working with 21 regiments and three assassination attempts. The most significant change that occurred in his career was his introduction to Tatiana Markarova, though, without a doubt.
If Martin ever thought any battle would be his last, The one for Nova Cerra would have been it. The regiment Martin was attached to was waging war against the pathetic Tau Empire, and while the forces and weaponry of the Guard were greater, artillery and command foulups were without end, rendering much of the Imperial advantage moot. There was a single company left, and they lodged themselves in a bunker, sheltered from the incompetent artillery and bottlenecking the Tau attackers. Then, the Inquisitor arrived. Markarova stood atop a hill, with the setting sun flaring behind her like a divine robe and halo. She led her force of Sisters in the attack and swept into the xenos with the divine force of the crashing ocean. Martin as well refused to deny assistance, and he led his men out of their shelter into a completing glorious charge, executing those who stayed behind. After the battle, he located the Inquisitor, who had been investigating Tau corruption in the sector. Martin Cassius stood before Tatiana Markarova and swore his undying loyalty, having been struck by a vision after her arrival. He has served in the Inquisitor's retinue ever since, always eagerly looking for ways to serve.
Insert a generic criticism request here, and I believe we're good.
Can you give me any tips on how to write a character history?
I'd like to write one but I'm not sure how.
Anyways, here's everything else about my character.
Name: Kittokh Irhulhu
Age: 32 (12 is adult, most kroot live just over 100)
Gender: Male
Species: Kroot
Title:Recon agent/melta-technician (xeno)
Skills: Fluency and clarity in extraspecific languages, cartography, recon, quiet takedowns, sabotage and demolition.
Wargear: Compact arrow launcher, arrows tipped with armour penetration heads, and silent, slicing melta-charges.
Small, straight throwing knives, coated with neurotoxins.
A handy laspistol, which can be attached to the underside of the arrow launcher.
A supply of melta-dough, with various detonators, shapers, and triggers.
An ancient, slightly curved hunting knife.
Appearance:
Skin: A cool, deep teal.
Quills: A fresh, playful green.
Harness: Made mostly from the black, scaly hide of reasonably, but not especially, dangerous giant lizard, it has parts of an imperial camo-cloak roughly woven onto it.
Accessories: Grey feathers decorate the quills, and any straps on harness and satchels, a fang from an early hunt reminds him of home, and a luck talisman he doesn't believe in reminds him of family.
Social Aroma: A curious mix of rich earthiness, and a smooth, yet sharp bitter tone, the scent is reminiscent of some beans found in jungles.
History: The clan of mercenaries he was born into was hired for a job against a Kabal of Dark Eldar, alongside forces of Tanith First and Only Imperial Guard, however, soon after landing, his pack was ambushed, as far as he knows he was the only survivor.
Evading the attackers, he eventually came across a squad of elite scouts, told them about the Dark Eldar he'd been leading on a merry chase, and turned the tables on his pursuers, ambushing them alongside the Scouts.
He and they grew close, and so, when the mission was over, and the few living Kroot had already left, the Scouts helped him steal an Imperial craft, to try and find the remains of his tribe.
Running low on supplies, he found a different tribe of Kroot, who, at the time, were meeting with an Inquisitor, negotiating a contract to aid in securing a Hive World against an outbreak of Chaos, unfamiliar with them, and somewhat alienated, he instead joined her retinue.
EDIT: I've made a couple of small equipment/appearance changes, and added a short history explaining his equipment, skills, and position.
Purtian/Radical isn't a sliding scale. Some of her beliefs are a bit radical, some are quite puritanical. She has no tolerance for Chaos - Daemon weapons and Daemonhosts are all out. On the other hand, if she can make use of Xenos to achieve her objectives she'll do it. Strictly speaking, she's not allied with the Orks in this case, Segmentum Command contacted Kaptin Zogovv to get more boots on the ground after this incursion started, what with the Imperium sort of in dire straits what with Abaddon wreaking havoc at Cadia, the Tau in the middle of the Third Sphere Expansion, and Hive Fleet Leviathan rolling into town.
Kroot were also hired, but I don't think we're going to get any apps for them.
But yeah, the alliance with the Freebootaz and to a lesser extent the Kroot is very much an alliance of convenience. Zogovv and the Kroot aren't threats to the entire Segmentum. This Warp Portal and the forces coming from it are.
Ahem...
You now have a Kroot app.
Because Kroot are awesome.
I'm having trouble coming up with a history though.
I think Kittokh has worked with humans before, more specifically with the Vostroyan Spetsnaz, who he got a lot of his arsenal from, nice guys, more sane than most of the humans, good eating.
Hope this is oke and this is still alive because you can't have a inquisitorial retinue without someone preaching the Holy Imperial Truth and just being a bother about it to the rest of the group.
Also just to let you know before hand, I am Dutch and got dyslexia.
Name: Ishmael Havelock
Age: 58
Gender: Male
Species: Human
Title: Confessor of the order of Saint Dolan Chirosius
Skills: Oration, Interrogation, Knowledgeable in the Imperial Creed and teachings of Saint Dolan Chirosius, Heretics, Mutants and Xeno
Wargear: Hand flamer, Power Fist, Rosarius, The Book, Flak Armour, Speaker, Purity Seals, Holy Oil and Water.
Appearance: Standing at 1,8m, ruddy skinned, greying brown hair, grey eyes
History: Hailing from the shrineworld of Gathalamor Ishmael grew up like others not knowing his parents and was send to the Schola Progenium. Here Ishmael became across the teachings and deeds of Saint Dolan Chirosius. He became so captivated by this that he started to help the cleric of his and school and preach to the rest to the rest of the progena. Some took with zeal to his preaching others didn?t. This drove Ishmael to keeping improving his preaching, as the great Saint Dolan Chirosius him self has swayed worlds in only 3 days.
After many years, Ishmael was finally able to preach to the masses, but was never content with staying at the same place for long. In his years of travel, Ishmael preached to villages and sometimes even complete cities out the Imperial Truth and the teachings of Saint Dolan Chirosius. In those times Ishmael also come across heretics, xeno and mutants and had them purged by holy flame and sometimes beaten and tortured to reveal where more of there kind where. So that they also could be purged by holy flame.
Like many others I seem to be getting back into 40k, happens around this time every year. So I shall be making a character for this, looks good.
Name: Captain Lucien Harewood
Age: 32
Gender: Male
Species: Human
Title: Captain of the Cadian 6th Regiment, 3rd Company
Skills: Leadership, Tactics, Sword dueling, combat with either Lasgun or Laspistol. Proficient with use of swords, chainswords, lasguns, laspistols and frag and krak grenades. Study and skills of an Imperial Guard Company Commander.
Wargear: Personally Crafted Carapace Armour, Officer's Laspistol, Ornate Walking Cane, Powered Dueling Sabre (sheathed inside the cane), Cadian Officers Uniform, Medals including Macharian Cross and Medallion Crimson.
Appearance: A sharp and hawkish face with a stern expression. Mid length brown hair with a neatly combed fringe, Lucien is clean shaven and keeps his face smooth and pristine. Green eyes that give off the sense Lucien is looking down on whoever he speaks to, or is giving proper respect to senior officers. He wears his Officers Uniform over his armour, which was crafted to fit his body. The uniform is a dark green colour most like a Dark Angels Space Marine armour, it is also inlaid with a gold trim and detail. Lucien never wears his armour without the proper medals, though he does not wear the Officers Hat that is standard for Cadians, he believes it makes him appear too generic.
History: As a son of Cadian nobility, Lucien Harewood was destined for an officers role in the Imperial Guard. Training in the use of strategy, tactics and leadership was coupled with combat training in the use of Officers weapons. Lucien trained intensively with a sword, becoming an Officer and a Gentleman in equal measure, though this made him quite haughty with the common soldiers. His instructors observed his talents and how quickly he took to training and put him on the fast track.
With Cadia always beset with war Lucien was signed up as a Lieutenant in the Cadian 6th Regiment, with command over a whole platoon. Life expectancy as a Platoon Commander is low as they are expected to fight where the action is thickest. Over the next few years Lucien distinguished himself on the front lines during Abaddon's 13th Black Crusade. With Cadia guarding against the Eye of Terror and indeed being at the eye of the storm of the entire war there were plenty of opportunities for advancement and the chance to be noticed. Going from battle to battle meant Lucien had crossed blades with Chaos Cultists, Traitor Guardsmen, Warp Spawned demons and even a few Chaos Space Marines. Throughout it all Lucien was seemingly impervious to the muck and grime of war, still maintaining the image of being an Officer and a Gentleman. Though this did earn him the respect of his men, it didn't earn their love or admiration. His troops saw him as distant, spending most of his time either holding drill practices or meeting with officers and nobles at important functions. The fact that he managed to make it out of most conflicts with relatively few casualties was overlooked, the soldiers focused on the few times when casualties had been high. Until Lieutenant Lucien Harewood was badly wounded in the line of duty.
During a particular battle between several Cadian Regiments and a brutal force of Chaos Cultists the Cadian battle plan had been to set up a defensive line of Infantry Platoons and Heavy Weapons Teams catching the foe in a battle of attrition where they would be outnumbered, outgunned and outflanked by Armoured Regiments and pinned down by Imperial Artillery. Of course this was the plan that didn't survive contact with the enemy. Chaos Space Marine Devastators ambushed the Armoured columns as they manoeuvred behind the main force of cultists. With no Imperial Armour available Chaos Predators and Defilers were able to punch through the Cadian line and target the Artillery Batteries, where the Command Bunker was also based. With several Colonels and their respective staffs dead and the Artillery also gone, what should have been an easy victory for the Imperial Guard was quickly turning into a massacre. For the Company Commanders still alive they had two choices: Hold the line or attempt a retreat. After some debate the Imperial Captains decided a tactical withdrawal would be best, the Chaos Armour could double back and surround them. An organised retreat is a difficult manoeuvre and holding off the enemy until Valkyries could arrive cost many Guardsmen their lives. Lucien was quickly given control of three platoons and several heavy weapons teams as commanders were inevitably killed as they tried to fall back to a safe extraction zone. With much of the actual commands being given by Commissars now, Lucien began leading rescue efforts to recover wounded soldiers. On one of these Lucien took two las rounds in the chest and one grazed his neck that were intended for medical personnel. Those same men were able to evacuate Lucien to the extraction zone and get many Guardsmen to safety. Once they saw he had been wounded the men realised the Officer and Gentleman façade had cracked a little and began to understand Lucien didn't exactly know how to win their admiration, so had just styled himself as a respectable officer.
In the aftermath of the Battle Lucien's Company Commander was promoted to Regimental Commander, all more senior officers having perished in the battle. He remembered Lucien's part in the battle and since he was one of the officers deemed trustworthy and experienced enough was promoted to Captain of the Third Company. Since then Lucien has fought in many more battles and has along the way acquired several medals and commendations. His service fighting Chaos has not gone unnoticed and he has been selected for a mission by the Inquisition.
Alright, we'll be starting this by the end of this week. Look over your sheets, make some final adjustments, and I'll announce who is in on Friday, assuming nothing comes up for me that day.
(Just going to do a bit of practice, heven't written prose for a while now)
"Prepare yourselves" A vague order, or maybe advice.
And Kittokh knew he needed to anyway, cooped up in that imperial craft, he'd gotten stiff, dulled, the flows from senses to perception, and intent to movement, had gone weak for lack of use.
Yes, he'd have to get stronger, and that meant he needed some action, some TERM UNKNOWN.
The humans, if they understood, might call it play, or might call it training, improvisation and changing of drills and exercises.
He set off, making his way around the ship, quick and quiet, taking short cuts, vaulting, mantling, and climbing wherever the quickest way wasn't designed.
He dodged the notice of personnel wherever possible, and mapped the ship out in his head.
And he planned a heist.
Of course he could get meals from the canteen, at set times, like everyone else, but, as the younglings were always told:"We get like what we eat".
You didn't have to be a Shaper to know, that eating that man-bred, factory-excreted gene-slop from the canteen, for a week, would mis-shape him revoltingly.
Ok, so something turned into a lot of things... and the site ate the sheet first time i tried to post it.
Name: Zola Gunstakz
Age: Implying he keeps track.
Gender: Male
Species: Ork
Title: Mek Boy of da Zogow Freebootas
Skills:
- As a member of the Blood Axe clan, Gunstakz is more willing to use human tactics like "stealth" and "retreating" (as long as it leads to a fight soon.)
- As a Mek Boy, he has his own... unique touch to offer any machines he runs across. (Note from Imperial Command: Do not let him near tanks under ANY circumstances.)
- Zola typically stays back to maintain gear, but when he's brought out to the field, he uses his weapons to provide suppressing fire for others.
Wargear:
Zola?s main weapon is "Weely", a pair of 6-barreled heavy bolter Gatlin' Guns. He fully extends his arms in order to aim it, so there's no multitasking. He can fire one gun at a time, though. In between the 6 barrels is a catapult-like mechanism where he can stuff grenades. They don't go far, but make a suitable distraction.
He has a big backpack to hold thousands of bullets, which never seems to run out. Weely never needs to reload, but does overheat. He can get more than 3 barrels firing at once for MOAR DAKKA better suppression in exchange for faster overheating and more recoil (the latter isn't that much of a factor considering "Aiming" is one of those human concepts Gunstakz has yet to pick up?).
Gunstakz is taking full advantage of the Inquisitorial armory he now has access to, getting a bunch of frag grenades, smoke grenades and melta bombs. He's also taken a dozen combat knives, intending to stick them on whatever he thinks will work the first chance he gets.
He has also has scraps of armor covering his torso and arms (not the back or legs, though. Gets too heavy) and a helmet that covers his head and ears, but not his face. (Recent additions also put some padding for his ears)
Appearance: A typical Ork face... except for the cyborg left eye. And the burn marks around it. Plenty of teeth, though. He's got a a big grey box on his back to hold all the bullets for his gun. There used to be some stuff for a burna. Now all that's left if a scorch mark where it used to be when it caught on fire. He's also missing a finger on his left hand, but it's one of those puny fingers that doesn't pull a trigger, so that's not important. He wears the typical attire of a Mek Boy in the colors of the Zogow Freebootas. It's such a fancy get-up one could almost not notice that his right leg from the knee down is robotic.
His weapon looks like a pair of smokestacks when fully standing up, and do in fact smoke after firing it for a couple seconds.
History:
Zola was born to the Blood Axe clan, quickly getting offworld and becoming a Mek Boy for any bands of warriors and pirates. After some successful years fixing up Wartruks and Buggies, he started getting jobs from Flash Gitz of the Bad Moon tribe. Getting lots of teef and a good supply of parts, he started making very elaborate guns.
During one of these jobs, he made a massive gun that he grew attached to. He considered it his masterpiece. So when the time came to give it to his client, there was only one course of action: shoot the Git in the face and keep the gun for himself. Naming it "Weely" for the way the barrels spun, he mounted it to his shoulder so he could have it on him at all times.
However, mounting Weely on his shoulder proved to be a problem. It was big and heavy and was making him lean over to the left. So there was only one course of action possible: he made ANOTHER Weely, mounting it on his right shoulder to balance it out.
As he tampered with his new invention, he started thinking of new things to add to it. Through trial and error (and bodily harm), he managed to learn many things about the limits of his great weapon, such as (quoted directly from his "notes"):
- Only use 3 'splosives on a shoulda launcha. 4 might jam da gun, and I already pulled da pins. (s'right. I got another purfeckly good eye.)
- Don't try n' load splosives while shootin'. (Least I still got 4 workin' fingahs...)
- Da splosives ain't go dat far. Wait for da boom before runnin a'ead. (Been meanin' to get a metal leg anyways...)
- Stickin' a shoota on me shoulda near me face s'great. Stickin' a burna piece even closa to me face is a bad idea.
- Runnin while using da burna is a worse idea. (fankfully dat mostly hit me robot eye dat time...)
- Puttin a fing dat moves da shoota up and down me shoulda can help me hit jumpy gits. Makes eatin a lot easiah without Weely stickin out in fronta me face. Now i just go'a rememba to put it on de otha gun.
- Idea: make anova fing dat moves it up and down... but side to side. Dat way I can shoot dis way an' dat way at the same time
Gunstakz is brought along for this particular job because of a slight reputation he's gotten after killing an entire Chaos Cult single-handedly. The rumors basically say that Gunstakz is just that cunning for an Ork and that Weely is just that effective as a weapon. However, these claims are somewhat......... exaggerated.
The reality was that Gunstakz' ship crashed right into the building the cult was staying in, making it collapse on top of them. He left his ship to find any enemies, heading through a second exit in the building. The cultists that weren't crushed by the collapsing building or ship itself checked the wreckage to find the one responsible... just in time for the fuel to ignite and explode. Gunstakz went back to the ship afterwards and killed what was left. With every retelling of this tale, his massacre has becomes more grand. Last time he told it, he ran in guns blazing, slaughtered the entire cult as well as a few deamons they managed to summon.
Note: Gunstakz is a little hard of hearing. Turns out heavy bolter guns firing right next to your face for extended periods of time does bad things to one's hearing.
The greatest weakness of Weely is that the swivels that rotate the gun only go 90 degrees and stop perpendicular to his shoulder. So he cannot aim right in front of his face, just to the left and right of it. Then again, he hardly aims period?
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