[HEADING=1]Heroes of the Imperium[/HEADING]

(Artist cred to John Blanche)
It is the 41st Millennium. For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the Master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die...
On the world distant world of Vrexas IV, the Imperial Guard once again holds against the Xeno horde. Originally an Eldar colony, the Imperium bravely eradicated the Xeno scum from Vrexas and established a home for humanity to grow. But when one Xeno leaves, another comes! A Hive Fleet has entered the system and battled through to the planet surface. The defenders fight valiantly in order to stop the Xeno scum but now their vigor has been doubled due to the discovery of an important relic. Now a unit of Adaptes Astrates has been sent to Vrexas with an entourage of scholars to recover or study the relic so that it may bring knowledge to the Imperium. All hail the Emperor!
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Welcome to the Heroes of the Imperium interest thread! This will be a Warhammer 40K RP with a specific focus on the Imperial Guard the (dispensable) heroes of the Imperium. The players will take control of either the first of reinforcements and/or the defenders of Vrexas IV as they battle the dreaded Tyranids. I know I mentioned that Space Marines will enter the battle later but for story purposes, players won't be able to play as them. Instead, you will fight as the Imperial Guard and all their number. Now to the information:
Vrexas IV is largely hilly planet with plenty of jagged valleys and mountains where rivers run rich through them. It is a dry planet with 32 hour days and periods of torrential rain that can flood the valleys. Vrexas IV has only one continent with seas choking it slowly from either side. Rivers run through the continent but during the dry season the rivers are nothing more than streams.
The farms and settlements are further out from the two cities of Gharex and Eluxus. The plains are fertile and with plenty of open land, Vrexas was almost designated as a Agriculture world if it wasn't for the promethium deposits underneath the cities. Gharex and Eluxus are located in the valleys and canyons of Vrexas and aren't that far away from one another. They are separated by a large crater that used to be a mountain. Its base remains but farther up, the peak and summit are missing. Scholars think that a large gas explosion blew the top off of the mountain.
Gharex is far better armored against invasion compared to Eluxus. Gharex sports large walls with spacious battlements and several weapons instillation ringed around the city. Rumor has it that the weapons were actually stripped from several damaged frigates of Task Force Sabre before they were dismantled for parts. It would explain the massive artillery cannons and rapid anti-aircraft cannons that now help the besieged defenders.
The farms and settlements are further out from the two cities of Gharex and Eluxus. The plains are fertile and with plenty of open land, Vrexas was almost designated as a Agriculture world if it wasn't for the promethium deposits underneath the cities. Gharex and Eluxus are located in the valleys and canyons of Vrexas and aren't that far away from one another. They are separated by a large crater that used to be a mountain. Its base remains but farther up, the peak and summit are missing. Scholars think that a large gas explosion blew the top off of the mountain.
Gharex is far better armored against invasion compared to Eluxus. Gharex sports large walls with spacious battlements and several weapons instillation ringed around the city. Rumor has it that the weapons were actually stripped from several damaged frigates of Task Force Sabre before they were dismantled for parts. It would explain the massive artillery cannons and rapid anti-aircraft cannons that now help the besieged defenders.
Located in Ultima Seguntum, Vrexas and its sister planets were originally occupied by the Eldar before they were routed by Imperial forces. Several regiments from all over the Imperial Guards were dispatched to the Vrexas system where heavy fighting took a toll on Task Force Sabre. The combat leveled the other planets leaving Vrexas IV the only habitable planet in the system. Vrexas IV was largely untouched by the conflict since the Eldar only used the world for agriculture and so it garrisoned lightly.
When the fighting was finished, Task Force Sabre was so diminished that the High Lords had the Task Force integrated with the newly raised Planetary Defense Force since its strength was largely weakened. The colonizing went off without a hitch and in a short time Vrexas IV became a civilized world with two cities and a number of settlements mostly because the foundations were already there. The settlers simply built on top of the established Eldar colonies.
20 years later a Hive fleet was spotted entering the Vrexas system. An early warning was put out when the locals discovered Gene-Stealers trying to assimilate the inhabitants. There was a brief space battle but they were largely overwhelmed. One Imperial frigate was able to make a suicide run to the center of the Hive fleet and self-destruct which resulted in several Bio-Ships crash-landing of Vrexas while destroying a significant part of the fleet.
When the fighting was finished, Task Force Sabre was so diminished that the High Lords had the Task Force integrated with the newly raised Planetary Defense Force since its strength was largely weakened. The colonizing went off without a hitch and in a short time Vrexas IV became a civilized world with two cities and a number of settlements mostly because the foundations were already there. The settlers simply built on top of the established Eldar colonies.
20 years later a Hive fleet was spotted entering the Vrexas system. An early warning was put out when the locals discovered Gene-Stealers trying to assimilate the inhabitants. There was a brief space battle but they were largely overwhelmed. One Imperial frigate was able to make a suicide run to the center of the Hive fleet and self-destruct which resulted in several Bio-Ships crash-landing of Vrexas while destroying a significant part of the fleet.
Gharex is the capitol of Vrexas IV with tall walls and numerous weapon installments to protect the city. With the majority of the Hive Fleet damaged or on the planet itself, several attempts have been made to destroy the fallen hive ships as to stem the number of Tyranids streaming from them. Two of the seven ships were destroyed in daring raids but at the cost of several commanders and commissars along with a chunk of the garrison.
With not enough manpower to go forth, the remaining soldiers hunkered down in the cities while evacuating any settlements and delaying the Tyrannid advance. Thankfully, all the roads to Gharex are in narrow valleys that the defenders booby-trapped to delay the advance as much as possible. These were also used as choke-points that the soldiers used to their advantage. Sadly, Gharex's sister city, Eluxus wasn't so lucky and the defenses were overrun in a few days.
By this time, spores began to rain down from the Hive fleet above and with the spores come more Tyranids. The aerial defenses covering the city have been lucky so far in destroying the spores and any airborne attack but ammo was beginning to become scarce. Ammunition had to be rationed and the artillery bombardments ceased which brought more Tyranids through the passes.
With not enough manpower to go forth, the remaining soldiers hunkered down in the cities while evacuating any settlements and delaying the Tyrannid advance. Thankfully, all the roads to Gharex are in narrow valleys that the defenders booby-trapped to delay the advance as much as possible. These were also used as choke-points that the soldiers used to their advantage. Sadly, Gharex's sister city, Eluxus wasn't so lucky and the defenses were overrun in a few days.
By this time, spores began to rain down from the Hive fleet above and with the spores come more Tyranids. The aerial defenses covering the city have been lucky so far in destroying the spores and any airborne attack but ammo was beginning to become scarce. Ammunition had to be rationed and the artillery bombardments ceased which brought more Tyranids through the passes.
A plan was formulated by the remaining members of the command to use the underground mines of Gharex to reach Eluxus which still had plenty of ammunition. The promethium mines underneath Gharex was close to Eluxus but they still had to tunnel a significant portion of the way there. Since they couldn't use explosives, they had to be careful and tunnel to Eluxus by hand tools.
On the way to Eluxus the digging crews happened on an excavation site used by the Eldar long sealed off and buried. The men opened the site to find it largely empty except for the remains of a long dead space marine still inside his pod. On the space marine they found an ancient and powerful Rosarius belonging to the Black Templars.
Excited by the find of such a relic, the miners told the officers who in turn tried to send the message out by any means necessary. Mixed in with their usual cry for reinforcements, they added the information of the find of Black Templar relic. As opposed to the usual dismissive banter told by HQ, they told them that reinforcements would be on the way.
On the way to Eluxus the digging crews happened on an excavation site used by the Eldar long sealed off and buried. The men opened the site to find it largely empty except for the remains of a long dead space marine still inside his pod. On the space marine they found an ancient and powerful Rosarius belonging to the Black Templars.
Excited by the find of such a relic, the miners told the officers who in turn tried to send the message out by any means necessary. Mixed in with their usual cry for reinforcements, they added the information of the find of Black Templar relic. As opposed to the usual dismissive banter told by HQ, they told them that reinforcements would be on the way.
Finally, here are the character sheets. Seeing as this RP is about the Imperial Guard, I encourage you to have multiple character sheets. Your primary mission is to hold out as long as possible, at least until the Space Marines arrive. These are the character types followed by their sheets:
Old defenders: These guys(and gals) have been for some time. These are veterans from the original Task Force Sabre and carry the air of it. The recruits and conscripts look to them for inspiration and discipline but even with all their experience, fighting Tyranids are a different matter entirely. The defenders are tough but maybe not as "healthy" as the new reinforcements or that well equipped. These character will start in the city, fending off a Tyranid assault when the fresh reinforcements come.
Name: What is your character called?
Gender: What sex is your character?
Age: How old is your character?
Appearance: What does your character look like?
Rank: What rank is your character? I'll allow as high up as a sergeant
Personality: What is your character like?
Regiment: What regiment does your character belong to?
Salvaged equipment: Unique to the defenders. Besides your usual kit, what has your guardsmen picked up during the siege? With a lack of commanding officers and commissars, looting is encouraged among the defenders. These include flamers, shotguns, chainswords, las pistols, etc. Unless your character is an Ogryn, no vehicle mounted weapons. Also no force weapons or power weapons.
Bio: What is your character's story?
Other: Anything you want to put in.
Gender: What sex is your character?
Age: How old is your character?
Appearance: What does your character look like?
Rank: What rank is your character? I'll allow as high up as a sergeant
Personality: What is your character like?
Regiment: What regiment does your character belong to?
Salvaged equipment: Unique to the defenders. Besides your usual kit, what has your guardsmen picked up during the siege? With a lack of commanding officers and commissars, looting is encouraged among the defenders. These include flamers, shotguns, chainswords, las pistols, etc. Unless your character is an Ogryn, no vehicle mounted weapons. Also no force weapons or power weapons.
Bio: What is your character's story?
Other: Anything you want to put in.
Note: I will also accept children to the original defenders sheets in here. I read somewhere that all children of the Imperial Guardsmen are either conscripted or given the chance to. Seeing as how this takes place 20 years after the original task force Sabre, I will accept that.
Fresh reinforcements: You are the regiments pulled from other sectors of the galaxy to help out the defenders. You might not exactly be seasoned as the defenders are but you are better equipped and are in better condition. Your regiments are mostly new and not that battle-tested but you come with several companies of armored vehicles to even the odds. These characters will start off landing on the planet after a heavy space battle and will be landing in the middle of a battle.
Name: What is your character called?
Gender: What is your character's sex?
Age: How old is your character?
Apperance: What does your character look like?
Rank: What is their rank? I'll allow up to sergeant if your character is a guardsmen and vehicle commander if you have chosen a vehicle
Personality: What is your character like?
Regiment: What regiment does your character serve in?
Vehicle: Describe what your vehicle is. You can collaborate with another player if both of you express interest in being part of one crew otherwise you are automatically a vehicle commander. I'll allow Sentinels, Chimeras, Hellhounds, and Leman Russ Tanks. No rare variants.
Bio: What is your character's story?
Other: Anything else you want to put in.
Gender: What is your character's sex?
Age: How old is your character?
Apperance: What does your character look like?
Rank: What is their rank? I'll allow up to sergeant if your character is a guardsmen and vehicle commander if you have chosen a vehicle
Personality: What is your character like?
Regiment: What regiment does your character serve in?
Vehicle: Describe what your vehicle is. You can collaborate with another player if both of you express interest in being part of one crew otherwise you are automatically a vehicle commander. I'll allow Sentinels, Chimeras, Hellhounds, and Leman Russ Tanks. No rare variants.
Bio: What is your character's story?
Other: Anything else you want to put in.
Note: I'm pretty flexible to when it comes to where your character is from but of course it has to make sense. So any winter-oriented troops are a no-go along with desert troops as well. Elite troops I'm also kind of partial about. I'm fine with Ogryns and Ratlings but Storm Troopers I won't allow along with Death Worlders. I'm going for an average Joe facing down a terrible alien dread from outer space.
Commissars: The defending forces of Gharex have been lacking a commissar for some time now due to the fierce combat but that is going to change soon. A few commissars are being sent with the fresh wave of reinforcements to make sure the values of the Imperium are being kept. A commissar squad is being attached to the landing force to ensure maximum efficiency.
Name: What is your character called?
Gender: What sex is your character?
Age: How old is your character?
Appearance: What does your character look like?
Wargear: What has your character acquired over the years? These include power fists.
Rank: What rank is your character? You can be a cadet commissar all the way up to a regular commissar.
Bio: What has your character done?
Other: Anything else you want to put in.
Gender: What sex is your character?
Age: How old is your character?
Appearance: What does your character look like?
Wargear: What has your character acquired over the years? These include power fists.
Rank: What rank is your character? You can be a cadet commissar all the way up to a regular commissar.
Bio: What has your character done?
Other: Anything else you want to put in.
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That should be most of it. I'll have the my characters up if anyone expresses interest. This will be a bit grimdark but a little humor won't hurt. If anyone has any questions/criticism they would like to mention then I'm open to them.
Escapist rules apply here which means no God-modding or Mary-sue characters.
What I say is final unless you can successfully convince me.
Your character may die if they make a wrong decision or if the story calls for it. Don't worry, I'll work out everything with you and ask for your permission unless they ask for it.
If you have any suggestions for a character or a type of character then I will hear you.
And I hope you like it!