Heroes of the Imperium (A Warhammer 40K RP)- Interest/Recruitment thread

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Mr.Ivebeenframed

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[HEADING=1]Heroes of the Imperium[/HEADING]​


(Artist cred to John Blanche)

It is the 41st Millennium. For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the Master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die...

On the world distant world of Vrexas IV, the Imperial Guard once again holds against the Xeno horde. Originally an Eldar colony, the Imperium bravely eradicated the Xeno scum from Vrexas and established a home for humanity to grow. But when one Xeno leaves, another comes! A Hive Fleet has entered the system and battled through to the planet surface. The defenders fight valiantly in order to stop the Xeno scum but now their vigor has been doubled due to the discovery of an important relic. Now a unit of Adaptes Astrates has been sent to Vrexas with an entourage of scholars to recover or study the relic so that it may bring knowledge to the Imperium. All hail the Emperor!

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Welcome to the Heroes of the Imperium interest thread! This will be a Warhammer 40K RP with a specific focus on the Imperial Guard the (dispensable) heroes of the Imperium. The players will take control of either the first of reinforcements and/or the defenders of Vrexas IV as they battle the dreaded Tyranids. I know I mentioned that Space Marines will enter the battle later but for story purposes, players won't be able to play as them. Instead, you will fight as the Imperial Guard and all their number. Now to the information:

Vrexas IV is largely hilly planet with plenty of jagged valleys and mountains where rivers run rich through them. It is a dry planet with 32 hour days and periods of torrential rain that can flood the valleys. Vrexas IV has only one continent with seas choking it slowly from either side. Rivers run through the continent but during the dry season the rivers are nothing more than streams.

The farms and settlements are further out from the two cities of Gharex and Eluxus. The plains are fertile and with plenty of open land, Vrexas was almost designated as a Agriculture world if it wasn't for the promethium deposits underneath the cities. Gharex and Eluxus are located in the valleys and canyons of Vrexas and aren't that far away from one another. They are separated by a large crater that used to be a mountain. Its base remains but farther up, the peak and summit are missing. Scholars think that a large gas explosion blew the top off of the mountain.

Gharex is far better armored against invasion compared to Eluxus. Gharex sports large walls with spacious battlements and several weapons instillation ringed around the city. Rumor has it that the weapons were actually stripped from several damaged frigates of Task Force Sabre before they were dismantled for parts. It would explain the massive artillery cannons and rapid anti-aircraft cannons that now help the besieged defenders.

Located in Ultima Seguntum, Vrexas and its sister planets were originally occupied by the Eldar before they were routed by Imperial forces. Several regiments from all over the Imperial Guards were dispatched to the Vrexas system where heavy fighting took a toll on Task Force Sabre. The combat leveled the other planets leaving Vrexas IV the only habitable planet in the system. Vrexas IV was largely untouched by the conflict since the Eldar only used the world for agriculture and so it garrisoned lightly.

When the fighting was finished, Task Force Sabre was so diminished that the High Lords had the Task Force integrated with the newly raised Planetary Defense Force since its strength was largely weakened. The colonizing went off without a hitch and in a short time Vrexas IV became a civilized world with two cities and a number of settlements mostly because the foundations were already there. The settlers simply built on top of the established Eldar colonies.

20 years later a Hive fleet was spotted entering the Vrexas system. An early warning was put out when the locals discovered Gene-Stealers trying to assimilate the inhabitants. There was a brief space battle but they were largely overwhelmed. One Imperial frigate was able to make a suicide run to the center of the Hive fleet and self-destruct which resulted in several Bio-Ships crash-landing of Vrexas while destroying a significant part of the fleet.

Gharex is the capitol of Vrexas IV with tall walls and numerous weapon installments to protect the city. With the majority of the Hive Fleet damaged or on the planet itself, several attempts have been made to destroy the fallen hive ships as to stem the number of Tyranids streaming from them. Two of the seven ships were destroyed in daring raids but at the cost of several commanders and commissars along with a chunk of the garrison.

With not enough manpower to go forth, the remaining soldiers hunkered down in the cities while evacuating any settlements and delaying the Tyrannid advance. Thankfully, all the roads to Gharex are in narrow valleys that the defenders booby-trapped to delay the advance as much as possible. These were also used as choke-points that the soldiers used to their advantage. Sadly, Gharex's sister city, Eluxus wasn't so lucky and the defenses were overrun in a few days.

By this time, spores began to rain down from the Hive fleet above and with the spores come more Tyranids. The aerial defenses covering the city have been lucky so far in destroying the spores and any airborne attack but ammo was beginning to become scarce. Ammunition had to be rationed and the artillery bombardments ceased which brought more Tyranids through the passes.

A plan was formulated by the remaining members of the command to use the underground mines of Gharex to reach Eluxus which still had plenty of ammunition. The promethium mines underneath Gharex was close to Eluxus but they still had to tunnel a significant portion of the way there. Since they couldn't use explosives, they had to be careful and tunnel to Eluxus by hand tools.

On the way to Eluxus the digging crews happened on an excavation site used by the Eldar long sealed off and buried. The men opened the site to find it largely empty except for the remains of a long dead space marine still inside his pod. On the space marine they found an ancient and powerful Rosarius belonging to the Black Templars.

Excited by the find of such a relic, the miners told the officers who in turn tried to send the message out by any means necessary. Mixed in with their usual cry for reinforcements, they added the information of the find of Black Templar relic. As opposed to the usual dismissive banter told by HQ, they told them that reinforcements would be on the way.
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Finally, here are the character sheets. Seeing as this RP is about the Imperial Guard, I encourage you to have multiple character sheets. Your primary mission is to hold out as long as possible, at least until the Space Marines arrive. These are the character types followed by their sheets:

Old defenders: These guys(and gals) have been for some time. These are veterans from the original Task Force Sabre and carry the air of it. The recruits and conscripts look to them for inspiration and discipline but even with all their experience, fighting Tyranids are a different matter entirely. The defenders are tough but maybe not as "healthy" as the new reinforcements or that well equipped. These character will start in the city, fending off a Tyranid assault when the fresh reinforcements come.

Name: What is your character called?

Gender: What sex is your character?

Age: How old is your character?

Appearance: What does your character look like?

Rank: What rank is your character? I'll allow as high up as a sergeant

Personality: What is your character like?

Regiment: What regiment does your character belong to?

Salvaged equipment: Unique to the defenders. Besides your usual kit, what has your guardsmen picked up during the siege? With a lack of commanding officers and commissars, looting is encouraged among the defenders. These include flamers, shotguns, chainswords, las pistols, etc. Unless your character is an Ogryn, no vehicle mounted weapons. Also no force weapons or power weapons.

Bio: What is your character's story?

Other: Anything you want to put in.

Note: I will also accept children to the original defenders sheets in here. I read somewhere that all children of the Imperial Guardsmen are either conscripted or given the chance to. Seeing as how this takes place 20 years after the original task force Sabre, I will accept that.

Fresh reinforcements: You are the regiments pulled from other sectors of the galaxy to help out the defenders. You might not exactly be seasoned as the defenders are but you are better equipped and are in better condition. Your regiments are mostly new and not that battle-tested but you come with several companies of armored vehicles to even the odds. These characters will start off landing on the planet after a heavy space battle and will be landing in the middle of a battle.

Name: What is your character called?

Gender: What is your character's sex?

Age: How old is your character?

Apperance: What does your character look like?

Rank: What is their rank? I'll allow up to sergeant if your character is a guardsmen and vehicle commander if you have chosen a vehicle

Personality: What is your character like?

Regiment: What regiment does your character serve in?

Vehicle: Describe what your vehicle is. You can collaborate with another player if both of you express interest in being part of one crew otherwise you are automatically a vehicle commander. I'll allow Sentinels, Chimeras, Hellhounds, and Leman Russ Tanks. No rare variants.

Bio: What is your character's story?

Other: Anything else you want to put in.

Note: I'm pretty flexible to when it comes to where your character is from but of course it has to make sense. So any winter-oriented troops are a no-go along with desert troops as well. Elite troops I'm also kind of partial about. I'm fine with Ogryns and Ratlings but Storm Troopers I won't allow along with Death Worlders. I'm going for an average Joe facing down a terrible alien dread from outer space.

Commissars: The defending forces of Gharex have been lacking a commissar for some time now due to the fierce combat but that is going to change soon. A few commissars are being sent with the fresh wave of reinforcements to make sure the values of the Imperium are being kept. A commissar squad is being attached to the landing force to ensure maximum efficiency.

Name: What is your character called?

Gender: What sex is your character?

Age: How old is your character?

Appearance: What does your character look like?

Wargear: What has your character acquired over the years? These include power fists.

Rank: What rank is your character? You can be a cadet commissar all the way up to a regular commissar.

Bio: What has your character done?

Other: Anything else you want to put in.
Note: I will only accept one commissar sheet but you can have a junior or a cadet one if your full commissar sheet isn't accepted.

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That should be most of it. I'll have the my characters up if anyone expresses interest. This will be a bit grimdark but a little humor won't hurt. If anyone has any questions/criticism they would like to mention then I'm open to them.

Escapist rules apply here which means no God-modding or Mary-sue characters.

What I say is final unless you can successfully convince me.

Your character may die if they make a wrong decision or if the story calls for it. Don't worry, I'll work out everything with you and ask for your permission unless they ask for it.

If you have any suggestions for a character or a type of character then I will hear you.

And I hope you like it!
 

PrinceOfShapeir

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When you say winter and desert troops, am I correct in taking that as a prohibition on Tallarns and Valhallans?
 

Athol

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If me and someone else wanted to play as 'Tankers' would you prefer us in one tank, or can we have a tank each?
 

mcpop9

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would you consider two or three, maybe four player characters operating a single 'Russ? they are a minimum of four man tanks.
Edit: didn't see the other post. communication is something i need to work on...
 

PrinceOfShapeir

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Name: Kara Steiner

Gender: Female

Age: 19

Rank: Private

Appearance: Short, pale with a wiry build, her blonde hair cut very short. She spends most of her time out of combat in fatigue pants and a white tank, and in a drop situation wears the standard Elysian jumpsuit, with her flak armor over it. Even inside her Sentinel she wears it, the vehicle is not especially armored.

Personality: Very green, very talented, and very headstrong. She has an independent streak characteristic of Sentinel pilots, which has resulted in her spending a lot of time on kitchen duty and other punishments, although as yet she hasn't had any serious disciplinary action taken against her. She's got balls, and a little more guts than common sense. She'd never seen a xeno or an overt heretic outside of vids, and while she's more than a little scared of facing off against the nigh-mythical Tyranid swarm she's also got her blood up, ready to show her skills off, which will probably result in her becoming a hero, becoming dead, or both. Off duty she's very rough and gruff, enjoying a drink, a game of cards, an occasional brawl.

Regiment: 501st Elysian Drop Troopers

Vehicle: A Sentinel, Elysian pattern, equipped with a gravchute and smoke launchers and armed with a heavy bolter. The long journey through the warp gave time for some minor modifications - the controls are fine tuned to Kara's preferences, the exterior is painted in urban camo colors with an Elysian hunting dog painted on the side, under it stenciled "Huntress". Inside the cockpit a hook that holds her gunbelt with an Accatran-made lasgun hanging from it along with two spare power cells.

Bio: Born on Elysia, at a young age Kara fell in with the local criminal elements, and spent a lot of her adolescence in trouble with the law. This would eventually lead to her getting put to work in the loading docks of one of the world's massive spaceports as the terms of her parole, and the dangerous and difficult work knocked a good bit of the hellraising out of her. It was at this job that she discovered a talent, after they let her use the powerlifters one day. She took to it like a fish, quickly grasping the controls and within a year was the best pilot of them in the dock.

Then the good times came to an end - the Guard was hungry for recruits, and one of the terms of her parole made her eligible to be volunteered for the Guard. She was shipped to a Guard training camp a few weeks before her 18th birthday.

While initially slated to be another infantryman, she idly mentioned working on powerlifters in the presence of a training officer, who had her tested on the very similar Sentinel. While her performance as infantry was acceptable - barely - for the Drop Troopers, she demonstrated exceptional control and skill in a Sentinel.

Six months later training finished, and the 501st boarded their transport - their first mission post reinforcing to repel the Tyranid invasion of Vrexas IV
 

Anti-American Eagle

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Name: Thelius Canton

Gender: Male

Age: 41

Appearance: Average height, average weight, athletic build. Pale skin, Brown Hair, Brown Eyes. His hair is cut in the High and Tight military style, a style he has maintained from his days in training. He wears a woodland camouflage PDF flight suit under his armour. His armour is a suit of urban camouflaged flak armour that has been reinforced by bolting pieces of flakboard and flak armour he has scavenged in the field onto it. His helmet is a modified flight helmet with the best biochem protection he could scavenge integrated with it. Taped to the side of the helmet is a stablight wired to his pack battery. His lower legs and lower left arm have been replaced with Munitorum grade bionics, nothing exceptional about them but they get the job done.

Current Rank: Field Promoted PDF Sergeant

Personality: Intelligent, cunning, and jaded to the majority of war horrors by now. He used to have a flair for the dramatic but lost that when he lost his legs. He used to have hope, but lost that when he lost his family. He's motivated by the need to burn every Tyranid that comes his way, seeking revenge for the treachery of the xenos. Though the Munitorum painted the Tyranid horde as unintelligent animals, he knows better having seen them acting tactically, using cover. Over time he's become fiercely protective of the men that have rallied around him and skilled at keeping their morale up and them focused on fighting the enemy. He has an addiction to Lho-sticks.

Previous Regiment: 57th Elysian Drop Troopers
Previous Role: Valkyrie Pilot
Current Regiment: Vrexas IV PDF

Non-Standard/Salvaged Equipment: An Accatran Pattern Long-Las, A Mk.4 Command Las-Pistol, An Ecclesiarchy variant of the Hecate Pattern Chainsword, a Grav-chute, a suit of field-reinforced flak armour, and a complete biochem kit. He also carries a bandolier that has been loaded with improvised incendiary grenades created from modified las-packs, exterminator cartridges, and household objects.

Bio: Born into an Elysian Military bloodline fourty one years ago he was raised for the guard. He spent his youth training beside his brothers for the day he would be eligible for the Munitorum academy. Unfortunately after a year of being in said academy his teachers and the drill personnel decided he wasn't to be an officer. His family turned him away when he came back and he found consolation in that the guard at large was willing to accept him. After basic training he was moved into their pilot program after showing affinity for exceptionally high altitudes and mechanics.

His first deployment with the guard was realistically his last, clearing the Eldar from Vrexas. During combat his vendetta pattern valkyrie was shot down and lost his lower legs in the crash. After his recovery most of the fighting was over by the time he was given bionics to get him mobile and combat ready again. After the war was over he was ordered to remain behind, joining the new PDF and defending the world.

Aside from the usual patrol duties of the defense forces he was given the opportunity to use a new valkyrie to transport personnel and officers. He married a beautiful wife and had several children, and everyone lived happily ever after...

Unfortunately that last part was wrong. During a scramble to evacuate his family and some war buddies from Elexus he was shot down about a mile from Gharex. They were killed in the crash and he was once again maimed, losing his left arm, which he now has another bionic to replace it.

He now works beside the capital defence force on foot, scavenging equipment and ammunition as he finds it, waiting for the Imperium to end the hell that has descended upon his home.

Note: He has been acting as a sort of informal commissar (minus the field executions) for the PDF forces around him in an attempt to keep the morale of the civilian soldiers up.

Edited: Added an appearance and made some changes.
 

PrinceOfShapeir

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Name: Richter Castel

Gender: Male

Age: 45

Appearance: Tall, lanky, dissheveled, and gaunt. A long lasgun slung over his shoulder, an ornate pistol hanging from it. He hasn't shaved in a week by the looks of it or taken a shower in longer, his graying black hair long and matted. A long furrow goes along the side of his head, a streak of no hair and an ear with a coin-sized hole in it. He's wearing a mishmash of a dozen armors, highly ornate leggings with functional armpieces and a chestplate that is covered in char marks.

Rank: Sergeant

Personality: Bitter, tired, and damn hungry. Richter wants off this planet, away from Tyranids and Eldar and everything else that blights this Emperor forsaken rock. His only real concern besides that is preserving the lives of the thirteen other survivors of the 171st, and perhaps if the Emperor is merciful finding his family still alive.

Salvaged Wargear: Kell carries his heavily customized longlas as his primary weapon, but also carries his former Colonel's bolt pistol in a shoulder holster. Additionally he has replaced his standard flak armor with some scavenged and rather battered but still markedly superior carapace armor.

Regiment: 171st Vendoland Mechanized Infantry, now attached to the 388th Praetorian Guard.

Bio: Richter Castel is one of only fourteen Guardsmen still alive from the initial two thousand strong 171st Vendoland, and the highest ranked survivor. As a result he has been placed in command and that squad made part of the 388th Praetorian's 2nd Company Third Platoon.

The circumstances leading to this situation were extreme to say the least. Castel began his career in the Vendoland PDF thirty-two years ago fighting against an Orkish infestation of his homeworld. After three years of mopping up Orks he was conscripted into the Guard and sent offworld to be part of a few hundred sent to replace casualties in the 171st.

The 171st would fight across the galaxy for several years, and Castel in it, until they were made part of Task Force Sabre. The war with the Eldar was bloody and terrible, and cost the lives of a lot of good men.

The 171st was folded into the PDF after the war, and for a while it seemed like peace. Richter knew he would never see home again but that was alright. He married, started a family.

Then the Tyranids came. His sons were conscripted, his wife lost in the chaos.

Despite his best efforts Richter could never find more than the dimmest trails of them, and unable to search as the Guard was called to desperate battle after desperate battle, the old veterans and the green recruits being worn to nothing under the chitinous tide, the last stand coming as the remainder of the 171st was sent as part of a task force to destroy a fallen Hive Ship. While the mission was successful the casualty count was enormous - of five hundred surviving 171st soldiers less than twenty survived, with Richter the highest ranked survivor. They were quickly placed under the command of the comparatively intact 388th Praetorian Guard, a single slightly overstrength squad all that remained of a decorated regiment with centuries of histories and battle honors.

Name: Montgomery "Monty" Feck

Age: 50

Gender: Male

Appearance: He stands about eight and a half feet tall and probably weighs in excess of a thousand pounds, most of that thick bone and corded muscle. He has a bald head and a thick gray beard over brown, leathery skin covered in scars. Most of his body is covered by a makeshift suit of combat armor, looted pieces of ceramite and adamantium hammered into an ugly but effective suit of armor. Unlike the typical Ogryn Monty is actually quite clean, presumably having heard that cleanliness is next to godliness or some such.

Rank: Bone'ead

Personality: Monty is not the sharpest tool in the shed. He's honorable, brave, kind, courteous in his bumbling way, and has an unshakable faith in the Emperor, and in that he personifies the truth, "Blessed is the mind too small for doubt."

Salvaged Wargear: Monty has seen paintings of Astartes, and knows many adorn their armor with purity seals and symbols. Problem is that he's an idiot. He wears massive armor plates of ceramite and adamantium (although unpowered looted scrap metal) and adorns it with strips of paper, inept drawings of skulls, and bits of birds - one or two might actually be an eagle.

He wields an eviscerator chainsword as tall as a man in one hand, modified for his huge hands? while his other carries his old oversized Ripper shotgun, now chopped down to make aiming it while swinging his huge sword easier. Still has a bayonet though.

Regiment: 388th Praetorian Guard

Bio: Until he was part of Task Force Sabre there's little to tell, he was the typical Ogryn to that point.

During that war, however, he met and befriended an Imperial Priest seconded to the 388th, a deacon by the name of Matthias. Matthias found Monty's simple, uncomplicated faith and sense of duty an inspiration, and arranged for them to battle together. Together the Ogryn and the Priest fought against the taint of the Eldar. Matthias would teach Monty of the Astartes, the Angels of Death, and in turn Monty would be inspired to do his best to emulate them, the Emperor's greatest servants.

In the last act of the war Matthias was slain, his fury and fervor no match for the grace and speed of a Howling Banshee, who in turn was no match for shotgun shells the size of a fist. Monty cradles his friend and mentor's body and wept bitter tears that day.

But the battle was not over, more Eldar were coming. In rage he picked up his friend's massive chainsword and charged into the fight, bellowing a hymn (badly) to inspire his Ogryns from their grief, and together with a platoon of Guardsmen routing the Eldar from the field.

The war ended shortly thereafter, and the Ogryns were left behind. Monty spent this time productively - having a techpriest modify his friend's sword so he could properly use it in his memory, chopping down his gun, and assembling his armor from the wreckage. The war here was over, but it wouldn't be long until they were sent to a new one. Right?

There was nothing for a year. Two years. Around then Monty started to wonder. Maybe the reason they weren't going anywhere was because there were no more battles? Maybe the Emperor had won at last, and all the taints had been cleansed from the galaxy?

Communicating this to his fellow Ogryns he was met with a dejected response. If there were no more wars how could they serve the Emperor and make him happy?

It was a difficult question. In a galaxy free of the alien, the mutant, the heretic what was their role? What became of the Imperial Guard, or the Astartes? The war had been fought in Monty's father's time, and his father's, and his father's...going back into the depths of time before they knew the Emperor.

For nearly twenty years Monty wrestled with this question. He and his Ogryns found labor in tilling fields and building towers, but never purpose, never a way to serve as they had before.

When the skies darkened with mycetic spores it was the happiest day of Monty's life.

Sorry to double post.
 

Rogue Trooper

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Name:Sturt O?Mert

Gender: Male

Age: Doesn?t remember

Appearance: Large, bulky, repulsively unhygienic and standing at a height of three meters; Sturt is the stereotypical Ogryn in every sense of the word. He has a well-muscled upper body mostly due to him hefting his Auto-cannon into whatever fight he faces; this is opposed by his rather large obese looking belly, which owes its existence to Sturt?s fondness for ration chocolate and canned spam. He has brown messy hair and rough stubble. For clothes, Sturt wears sweat stained Ogryn fatigues and big dirt covered combat boots. For armour he relies on his trusty flax armour which has been jury-rigged together from a mixture of vehicle armour and spare parts. Sturt wears his webbing over his armour and is also regularly seen wearing a large Ogryn sized backpack; which contains all his spare Auto-cannon ammunition. Due to his rank as a Bone?ead, Sturt has mind boosting augmentations that take up the left half of his face; his left eye has also been replaced by a bionic eye.

Rank: Bone'ead (Sergeant)

Personality: Like many Ogryns Sturt is clumsy and has a great childlike love for the ?Empruh? who he believes watches him as he kills the enemies of mankind. While not as stupid as his fellow Ogryns due to his bone?ead implants and somewhat of a natural intelligence, Sturt still lacks a sense of intelligence which puts him at odds with understanding many of the things that are taking place around him, he tries to lead his men well and that?s all that matters to him. Sturt is also rather fond of jokes and likes to keep his squad?s spirits up by telling them (childish) jokes that his men find funny, much to the dismay to his commanding officers. He is also trusting and is willing to die to defend the city of Gharex from the ?Nids?.

Regiment: Past: Savlar 88th Chem Dogs ? 16th Ogryn auxiliary Squad
Current: Vrexas PDF

Salvaged equipment: Agrippina Pattern Auto-cannon taken from a broken down chimera, ripper pistol and a Bandolier of Frag grenades.

Bio: Born on the planet of Norrok into a humble tribe, Sturt had a relatively happy early life. He farmed corn for his tribe and enjoyed exploring the nearby forests with his friends in search for berries and other things of interest. When Imperial forces came to his planet to round up Ogryns for service, Sturt along with several of his buddies went happily with them. The soldiers told them that they would be serving the emperor by killing his enemies, this made Sturt very happy.

Once in the guard, Sturt soon took his place in the Ogryn auxiliary that was attached to the 88th Chem Dogs. He saw action on many planets and fought a wider variety of the imperium?s enemies. Singled out for his combat abilities and uncommon intelligence, Sturt was giving BONE treatment and took command of his own squad shortly afterwards leading them during the campaign to liberate Vrexas IV. Afterwards Sturt and his regiment were allowed to stay on the planet, where he was allowed to run his own corn farm with his fellow Ogryns. He enjoyed growing corn although he did miss serving with the guard.

When the hive fleet attacked Sturt once again lead his men in against the enemies of mind kind. The fighting was tough, leaving only him and two other Ogryn squad mates left. Sturt now finds himself helping to defend the city of Gharex, fighting tooth and nail to survive until reinforcements will come.

Always wanted to RP as an Ogryn
 

Mr.Ivebeenframed

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PrinceOfShapeir said:
Name: Richter Castel

Gender: Male

Age: 45

Appearance: Tall, lanky, dissheveled, and gaunt. A long lasgun slung over his shoulder, an ornate pistol hanging from it. He hasn't shaved in a week by the looks of it or taken a shower in longer, his graying black hair long and matted. A long furrow goes along the side of his head, a streak of no hair and an ear with a coin-sized hole in it. He's wearing a mishmash of a dozen armors, highly ornate leggings with functional armpieces and a chestplate that is covered in char marks.

Rank: Sergeant

Personality: Bitter, tired, and damn hungry. Richter wants off this planet, away from Tyranids and Eldar and everything else that blights this Emperor forsaken rock. His only real concern besides that is preserving the lives of the thirteen other survivors of the 171st, and perhaps if the Emperor is merciful finding his family still alive.

Salvaged Wargear: Kell carries his heavily customized longlas as his primary weapon, but also carries his former Colonel's bolt pistol in a shoulder holster. Additionally he has replaced his standard flak armor with some scavenged and rather battered but still markedly superior carapace armor.

Regiment: 171st Vendoland Mechanized Infantry, now attached to the 388th Praetorian Guard.

Bio: Richter Castel is one of only fourteen Guardsmen still alive from the initial two thousand strong 171st Vendoland, and the highest ranked survivor. As a result he has been placed in command and that squad made part of the 388th Praetorian's 2nd Company Third Platoon.

The circumstances leading to this situation were extreme to say the least. Castel began his career in the Vendoland PDF thirty-two years ago fighting against an Orkish infestation of his homeworld. After three years of mopping up Orks he was conscripted into the Guard and sent offworld to be part of a few hundred sent to replace casualties in the 171st.

The 171st would fight across the galaxy for several years, and Castel in it, until they were made part of Task Force Sabre. The war with the Eldar was bloody and terrible, and cost the lives of a lot of good men.

The 171st was folded into the PDF after the war, and for a while it seemed like peace. Richter knew he would never see home again but that was alright. He married, started a family.

Then the Tyranids came. His sons were conscripted, his wife lost in the chaos.

Despite his best efforts Richter could never find more than the dimmest trails of them, and unable to search as the Guard was called to desperate battle after desperate battle, the old veterans and the green recruits being worn to nothing under the chitinous tide, the last stand coming as the remainder of the 171st was sent as part of a task force to destroy a fallen Hive Ship. While the mission was successful the casualty count was enormous - of five hundred surviving 171st soldiers less than twenty survived, with Richter the highest ranked survivor. They were quickly placed under the command of the comparatively intact 388th Praetorian Guard, a single slightly overstrength squad all that remained of a decorated regiment with centuries of histories and battle honors.

Name: Montgomery "Monty" Feck

Age: 50

Gender: Male

Appearance: He stands about eight and a half feet tall and probably weighs in excess of a thousand pounds, most of that thick bone and corded muscle. He has a bald head and a thick gray beard over brown, leathery skin covered in scars. Most of his body is covered by a makeshift suit of combat armor, looted pieces of ceramite and adamantium hammered into an ugly but effective suit of armor. Unlike the typical Ogryn Monty is actually quite clean, presumably having heard that cleanliness is next to godliness or some such.

Rank: Bone'ead

Personality: Monty is not the sharpest tool in the shed. He's honorable, brave, kind, courteous in his bumbling way, and has an unshakable faith in the Emperor, and in that he personifies the truth, "Blessed is the mind too small for doubt."

Salvaged Wargear: Monty has seen paintings of Astartes, and knows many adorn their armor with purity seals and symbols. Problem is that he's an idiot. He wears massive armor plates of ceramite and adamantium (although unpowered looted scrap metal) and adorns it with strips of paper, inept drawings of skulls, and bits of birds - one or two might actually be an eagle.

He wields an eviscerator chainsword as tall as a man in one hand, modified for his huge hands? while his other carries his old oversized Ripper shotgun, now chopped down to make aiming it while swinging his huge sword easier. Still has a bayonet though.

Regiment: 388th Praetorian Guard

Bio: Until he was part of Task Force Sabre there's little to tell, he was the typical Ogryn to that point.

During that war, however, he met and befriended an Imperial Priest seconded to the 388th, a deacon by the name of Matthias. Matthias found Monty's simple, uncomplicated faith and sense of duty an inspiration, and arranged for them to battle together. Together the Ogryn and the Priest fought against the taint of the Eldar. Matthias would teach Monty of the Astartes, the Angels of Death, and in turn Monty would be inspired to do his best to emulate them, the Emperor's greatest servants.

In the last act of the war Matthias was slain, his fury and fervor no match for the grace and speed of a Howling Banshee, who in turn was no match for shotgun shells the size of a fist. Monty cradles his friend and mentor's body and wept bitter tears that day.

But the battle was not over, more Eldar were coming. In rage he picked up his friend's massive chainsword and charged into the fight, bellowing a hymn (badly) to inspire his Ogryns from their grief, and together with a platoon of Guardsmen routing the Eldar from the field.

The war ended shortly thereafter, and the Ogryns were left behind. Monty spent this time productively - having a techpriest modify his friend's sword so he could properly use it in his memory, chopping down his gun, and assembling his armor from the wreckage. The war here was over, but it wouldn't be long until they were sent to a new one. Right?

There was nothing for a year. Two years. Around then Monty started to wonder. Maybe the reason they weren't going anywhere was because there were no more battles? Maybe the Emperor had won at last, and all the taints had been cleansed from the galaxy?

Communicating this to his fellow Ogryns he was met with a dejected response. If there were no more wars how could they serve the Emperor and make him happy?

It was a difficult question. In a galaxy free of the alien, the mutant, the heretic what was their role? What became of the Imperial Guard, or the Astartes? The war had been fought in Monty's father's time, and his father's, and his father's...going back into the depths of time before they knew the Emperor.

For nearly twenty years Monty wrestled with this question. He and his Ogryns found labor in tilling fields and building towers, but never purpose, never a way to serve as they had before.

When the skies darkened with mycetic spores it was the happiest day of Monty's life.

Sorry to double post.
It's quite fine and both characters look good.
Rogue Trooper said:
Name:Sturt O?Mert

Gender: Male

Age: Doesn?t remember

Appearance: Large, bulky, repulsively unhygienic and standing at a height of three meters; Sturt is the stereotypical Ogryn in every sense of the word. He has a well-muscled upper body mostly due to him hefting his Auto-cannon into whatever fight he faces; this is opposed by his rather large obese looking belly, which owes its existence to Sturt?s fondness for ration chocolate and canned spam. He has brown messy hair and rough stubble. For clothes, Sturt wears sweat stained Ogryn fatigues and big dirt covered combat boots. For armour he relies on his trusty flax armour which has been jury-rigged together from a mixture of vehicle armour and spare parts. Sturt wears his webbing over his armour and is also regularly seen wearing a large Ogryn sized backpack; which contains all his spare Auto-cannon ammunition. Due to his rank as a Bone?ead, Sturt has mind boosting augmentations that take up the left half of his face; his left eye has also been replaced by a bionic eye.

Rank: Bone'ead (Sergeant)

Personality: Like many Ogryns Sturt is clumsy and has a great childlike love for the ?Empruh? who he believes watches him as he kills the enemies of mankind. While not as stupid as his fellow Ogryns due to his bone?ead implants and somewhat of a natural intelligence, Sturt still lacks a sense of intelligence which puts him at odds with understanding many of the things that are taking place around him, he tries to lead his men well and that?s all that matters to him. Sturt is also rather fond of jokes and likes to keep his squad?s spirits up by telling them (childish) jokes that his men find funny, much to the dismay to his commanding officers. He is also trusting and is willing to die to defend the city of Gharex from the ?Nids?.

Regiment: Savlar 88th Chem Dogs ? 16th Ogryn auxiliary Squad

Salvaged equipment: Agrippina Pattern Auto-cannon taken from a broken down chimera, ripper pistol and a Bandolier of Frag grenades.

Bio: Born on the planet of Norrok into a humble tribe, Sturt had a relatively happy early life. He farmed corn for his tribe and enjoyed exploring the nearby forests with his friends in search for berries and other things of interest. When Imperial forces came to his planet to round up Ogryns for service, Sturt along with several of his buddies went happily with them. The soldiers told them that they would be serving the emperor by killing his enemies, this made Sturt very happy.

Once in the guard, Sturt soon took his place in the Ogryn auxiliary that was attached to the 88th Chem Dogs. He saw action on many planets and fought a wider variety of the imperium?s enemies. Singled out for his combat abilities and uncommon intelligence, Sturt was giving BONE treatment and took command of his own squad shortly afterwards leading them during the campaign to liberate Vrexas IV. Afterwards Sturt and his regiment were allowed to stay on the planet, where he was allowed to run his own corn farm with his fellow Ogryns. He enjoyed growing corn although he did miss serving with the guard.

When the hive fleet attacked Sturt once again lead his men in against the enemies of mind kind. The fighting was tough, leaving only him and two other Ogryn squad mates left. Sturt now finds himself helping to defend the city of Gharex, fighting tooth and nail to survive until reinforcements will come.

Always wanted to RP as an Ogryn
Who wouldn't want to RP as an Ogryn? Accepted.

Since I'm generating enough interest here is defender sheet:

Name: Gregor Elia

Gender: Male

Age: 52

Appearance: No one knows what Colonel Elia looks like underneath his adorned gas mask and officer attire. Some say that his body is marred by the radiation of Krieg or he faced the wrong end of a Basilisk in a terrible accident but whatever the reason, he doesn't show anybody his face. He is as much a mystery behind a gas mask than anything but his leadership skills are as impeccable as his boots. He's of average height with a stooping frame. Elia looks more akin to a stooped raven than a tall soldier of the Imperium but his strength is not to be underestimated. His family's prized saber hangs at his hip and sways when he walks.

Rank: Colonel of the remaining PDF

Personality: Enigmatic and reserved, Elia is calculating and careful of what he says or does. He regards every action he takes and questions every breath he inhales as he goes about the place. He is the last of his regiment and one of the last commanding officers on the planet. Although it may not show it, Elia is a desperate man holding on to a desperate city on the verge of being overrun by a viscous foe. He is jittery and doesn't exactly look like a hero but he's working miracles in defending the city to its last dying breath. Elia is aware of Krieg's sins against the Emperor and in a way, he sees this as a way to redeem the sins of his family. He should be happier about this arrangement but something bothers the man immensely.

Regiment: Formerly 213th Krieg Infantry, PDF Colonel

Salvaged equipment: Despite encouraging the defenders to loot as much gear as they can, Elia sticks to the bare essentials. He was able to salvage a small refractor shield from one his fellow officers before they died of their wounds. He keeps to his plasma pisol and chainsword for combat.

Bio: Colonel Gregor Elia and his twin brother Solomon always lived in guilt of Krieg's action against the Emperor. As soon as they were able, they joined and luck had it be that they were in the same regiment. Gregor and Solomon fought side-by-side for years against a Chaos siege. The children of Nurgle were no match for the 213th but the battle took years to finish. When the war was finished, Gregor and Solomon were promoted to officers much to their amusement.

Then they were transferred to Task Force Sabre, a battlegroup in charge cleansing the Vrexas system from Eldar. The battles there made conflict with the Chaos pale in comparison. The Eldar were a brutal and intelligent foe. Warp Spiders ambushed and slaughtered their men by the dozens, Wraiths hammered them and Xeno witches melted the minds of their soldiers. The Vrexas system was taken but the 213th lost over half of their men in the heavy fighting with Solomon being one of the casualties.

Once the fighting was over, the remainder of Task Force Sabre was put into the PDF and Elia was in charge of training the new recruits for city of Gharex. He taught the recruits everything he could about combat, drawing accounts of fighting both the forces of Chaos and Eldar. Gregor was an excellent instructor but he refused to take a wife and raise children. He claimed that having children inherit the sins of Krieg would be unjust.

When the Tyranids attacked, Gregor was promoted to help secure the defenses in Gharex while the other commanders lead sorties to destroy the Hive ships that had crash landed on their world. Gregor held the passes with a firm grip and only when ammunition became sparse did he abandon them. He heard the sorties were a success but at the cost of a large number of leadership. Soon, Gregor became one of the remaining officers in Gharex. Even the Planetary Governor was nowhere to be found so Gregor took the responsibility of holding city to the best of his abilities.

A few names to make note of:

Yvernne Stalk- Planetary Governor, disappeared the first day of the invasion and presumed dead

Rhollus Aero- General of the first wave of reinforcements, will lead operations once landed

Other than that, I will get this started once at least two more people submit sheets. As much as I like the sheets so far, I need a few more players. If no one submits a commissar sheet, I will make one. I have an idea in mind for one.
 

Mr. Omega

ANTI-LIFE JUSTIFIES MY HATE!
Jul 1, 2010
3,902
0
0
Name: Atticus Rundall

Gender: Male

Age: 24

Appearance: Atticus wears a typical helmet with a pair of goggles on them to cover his green eyes and short black hair. He has his heavy stubber "Lola" around him, with bandoleers and ammo all around his armor and a big belt, obscuring the woodland camouflage. He has a short, wide build with broad shoulders and armor with bits and pieces of slightly better armor put at various spots.

Rank: Specialist

Personality: Atticus is itching for combat. He fights with the fury of 1000 guardsmen... even if he barely has the build of one. He had heard of his father's glorious battles against the Eldar, and he wants to kill as many Tyranids as possible to "make up for being born too late". If the topic isn't killing xenos, he barely pays attention. He tends to twitch, fidget and pace around when not fighting. Atticus is not subtle once the fighting starts, firing at anything resembling a Tyranid and shouting until the target is dead or he has to take cover.

Regiment: Vrexas IV PDF

Salvaged equipment: Atticus has taken a heavy stubber from a fallen battalion. He can't hold a steady shot with it firing continuously, but has so much ammo on him at any given time he could fire until the weapon overheats or jams. He also salvaged a flamer and had some guys put it on as an under-barrel attachment. This is what he considers "close-range" combat.

Bio: Atticus can't remember a time before the Tyranids came to the Vrexas system. His childhood was getting ready to train to join the guard for the glory of the Emperor, and his bedtime stories were tales of glory about his father, a member of the original Task Force Sabre. He would show a great degree of stamina and endurance during training, despite everything being average across the board. Upon completing training, he was joined in the defense of the planet, where fortifications made the battles... lacking for Atticus' traits. He still killed Tyranids, but this was not what he imagined at all. He imagined running out in the front lines, mowing down down Tyranids by the hundred, leading the charge for glory to finally purge the scum. In his mind, there was nothing glorious about holding waiting for someone to help.

This would continue until one fateful day, when he went out scavenging and found a heavy stubber with the name "Lola" carved near the trigger. He picked it up and felt as though he had found his ticket out of his current spot and into the front lines. It wasn't, but he did think his luck would turn around soon. One day he would get to fight in a true battle that would make the Emperor proud. Today (the time the RP starts) gave him the opportunity he had finally been waiting for. He was told to head to the front lines and that reinforcements were near. Atticus is eagerly waiting for the chance to go forward and take the fight to the Xenos.

For the emprah! Feedback would be appreciated.
 

Bravo 21

New member
May 11, 2010
745
0
0
Well, seeing as there isn't a representative of the Comissariat yet, I'll give it a go. Been a while since I've been a part of the RP forum, so let me know if there's anything I can improve upon.

Name: Matthew Locke

Gender: Male

Age: 22

Appearance: Pale, tall and lean, Matthew is clean shaven and with brown hair cut in exactly the manner dictated in the Primer. An athletic young man, he does his very best to look the image of an Imperial Commissar. He keeps his weapons, armor, and uniform impeccably clean, something that is made easier by his relative lack of combat experience. In the eyes of some of the Cadians he is serving alongside, he is still a fresh-faced boy, unprepared for the role he must fill.

Rank: Junior-Commissar

Personality: Nervous about his first independent deployment. Despite being raised and trained for this role since he can first remember, Locke is a prone to worrying, double and triple checking everything as he waits for battle. This is something that he is working very hard to conceal, for if word were to think of him as a coward, as easily cowed... well, he dreads to even consider the result. In order to prove himself, both to the men and women of the 92 Cadian, and to his superiors in the Commissariat, he will seek to lead from the front, throwing himself into battle so none might doubt hi.

Regiment: Attached to the 92nd Cadian Mechanized Infantry

Wargear: As a young commissar, Locke still carries the standard issue bolt pistol and chainsword issued when he graduated from the ranks of the cadet-commissars. He wears the armored greatcoat and peaked cap of the Commissariat. He carries few other items save for a well-read pocket version of the Primer and a Schola bootknife.

Bio: The son of martyrs, Matthew's earliest true memories are of being raised in an Imperial Schola. In the Schola, both his body and mind were trained so that he could best serve the God-Emperor, and under the eyes of the Drill Abbots, he grew too be a capable young lad. At 13, he was selected to be trained for the Commissariat. He would go on to spend another 5 years learning not only how to fight, but how to ensure that those around him would fight and die for the Emperor. With time, he became a capable orator and combatant, but his nerves never truly went away. Eventually he was deemed ready for a real battlefield, and seconded to a full commissar, an demanding and bitter man by the name of Rodger Niles. There he would get his first taste of battle, helping an under-trained and under-equipped PDF put down a revolution.

At the completion of the campaign, Locke and Niles were sent to join the 92nd Cadian for the Vrexas campaign. Having aquitted himself well enough earlier, Nile informed him that he would be acting independently, a make or break assignment. If he should survive the campaign while properly preforming his duties, he would be ready to become a full Commissar. Failure would result in "consequences most sever in nature."

Despite his apprehensive nature, Locke remains somewhat optimistic. The Cadians are well-known for being capable and disciplined troops, so he tells himself that he is confident or even certain that he will be able to meet the task he has been set.

EDIT: Added Wargear
 

Mr.Ivebeenframed

New member
Jan 6, 2011
1,483
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0
Mr. Omega said:
Name: Atticus Rundall

Gender: Male

Age: 24

Appearance: Atticus wears a typical helmet with a pair of goggles on them to cover his green eyes and short black hair. He has his heavy stubber "Lola" around him, with bandoleers and ammo all around his armor and a big belt, obscuring the woodland camouflage. He has a short, wide build with broad shoulders and armor with bits and pieces of slightly better armor put at various spots.

Rank: Specialist

Personality: Atticus is itching for combat. He fights with the fury of 1000 guardsmen... even if he barely has the build of one. He had heard of his father's glorious battles against the Eldar, and he wants to kill as many Tyranids as possible to "make up for being born too late". If the topic isn't killing xenos, he barely pays attention. He tends to twitch, fidget and pace around when not fighting. Atticus is not subtle once the fighting starts, firing at anything resembling a Tyranid and shouting until the target is dead or he has to take cover.

Regiment: Vrexas IV PDF

Salvaged equipment: Atticus has taken a heavy stubber from a fallen battalion. He can't hold a steady shot with it firing continuously, but has so much ammo on him at any given time he could fire until the weapon overheats or jams. He also salvaged a flamer and had some guys put it on as an under-barrel attachment. This is what he considers "close-range" combat.

Bio: Atticus can't remember a time before the Tyranids came to the Vrexas system. His childhood was getting ready to train to join the guard for the glory of the Emperor, and his bedtime stories were tales of glory about his father, a member of the original Task Force Sabre. He would show a great degree of stamina and endurance during training, despite everything being average across the board. Upon completing training, he was joined in the defense of the planet, where fortifications made the battles... lacking for Atticus' traits. He still killed Tyranids, but this was not what he imagined at all. He imagined running out in the front lines, mowing down down Tyranids by the hundred, leading the charge for glory to finally purge the scum. In his mind, there was nothing glorious about holding waiting for someone to help.

This would continue until one fateful day, when he went out scavenging and found a heavy stubber with the name "Lola" carved near the trigger. He picked it up and felt as though he had found his ticket out of his current spot and into the front lines. It wasn't, but he did think his luck would turn around soon. One day he would get to fight in a true battle that would make the Emperor proud. Today (the time the RP starts) gave him the opportunity he had finally been waiting for. He was told to head to the front lines and that reinforcements were near. Atticus is eagerly waiting for the chance to go forward and take the fight to the Xenos.

For the emprah! Feedback would be appreciated.
Accepted since we talked about the changes.
Bravo 21 said:
Well, seeing as there isn't a representative of the Comissariat yet, I'll give it a go. Been a while since I've been a part of the RP forum, so let me know if there's anything I can improve upon.

Name: Matthew Locke

Gender: Male

Age: 22

Appearance: Pale, tall and lean, Matthew is clean shaven and with brown hair cut in exactly the manner dictated in the Primer. An athletic young man, he does his very best to look the image of an Imperial Commissar. He keeps his weapons, armor, and uniform impeccably clean, something that is made easier by his relative lack of combat experience. In the eyes of some of the Cadians he is serving alongside, he is still a fresh-faced boy, unprepared for the role he must fill.

Rank: Junior-Commissar

Personality: Nervous about his first independent deployment. Despite being raised and trained for this role since he can first remember, Locke is a prone to worrying, double and triple checking everything as he waits for battle. This is something that he is working very hard to conceal, for if word were to think of him as a coward, as easily cowed... well, he dreads to even consider the result. In order to prove himself, both to the men and women of the 92 Cadian, and to his superiors in the Commissariat, he will seek to lead from the front, throwing himself into battle so none might doubt hi.

Regiment: Attached to the 92nd Cadian Mechanized Infantry

Vehicle: Chimera Troop Transport

Bio: The son of martyrs, Matthew's earliest true memories are of being raised in an Imperial Schola. In the Schola, both his body and mind were trained so that he could best serve the God-Emperor, and under the eyes of the Drill Abbots, he grew too be a capable young lad. At 13, he was selected to be trained for the Commissariat. He would go on to spend another 5 years learning not only how to fight, but how to ensure that those around him would fight and die for the Emperor. With time, he became a capable orator and combatant, but his nerves never truly went away. Eventually he was deemed ready for a real battlefield, and seconded to a full commissar, an demanding and bitter man by the name of Rodger Niles. There he would get his first taste of battle, helping an under-trained and under-equipped PDF put down a revolution.

At the completion of the campaign, Locke and Niles were sent to join the 92nd Cadian for the Vrexas campaign. Having aquitted himself well enough earlier, Nile informed him that he would be acting independently, a make or break assignment. If he should survive the campaign while properly preforming his duties, he would be ready to become a full Commissar. Failure would result in "consequences most sever in nature."

Despite his apprehensive nature, Locke remains somewhat optimistic. The Cadians are well-known for being capable and disciplined troops, so he tells himself that he is confident or even certain that he will be able to meet the task he has been set.
Your sheet looks good but since you're going for the Commissar sheet then it should be in its format which includes war gear as opposed to vehicle. Its above and just make those changes and you should be good.
 

UnusualStranger

Keep a hat handy
Jan 23, 2010
13,588
0
41
Name:Samuel (Sam) Vicktus

Gender: Male

Age: 35

Appearance: Sam is tall, tough, and built. He knows the reputation of the Elysian Drop Troopers follows him, and he has tried his damnedest to stay on top of it as best he can. He has largely kept most of his equipment in fine order, and a tight grip on it due to the fact that it has kept him alive through this deployment. Mark XII Carapace Armour which has seen more than its share of replacement (and additional plates) throughout the combat for the times where he did take, either through a splatter of acid from too close a call from his Melta gun, or just from fire he had taken from the few Eldar still on the planet.

Rank: Sergeant

Personality: Sam is cynical of everything at best, and downright hopeless at worst. However, he presents it in a way of which that they shouldn't worry if they are doomed, as they were doomed from the start. While there is a small anger burning at Sam due to not being able to do his jumps that he had spent years perfecting in boarding, ambushes, and other quick strikes, but he has accepted that fate for now. Until he can get back to the skys, he's taken to sometimes telling the men who he is with that since their days might be ending, that they might as well always have a grenade on them, just so when the crawling bastards possibly get to them they can blow them up.

Regiment: 408th Elysian Drop Troopers

Salvaged equipment: Along with the typical Mark IV Accatran Pattern Lasgun, he has also deemed it necessary to pick up a Meltagun after a particularly close encounter left him grabbing the best and biggest gun that would serve the need of killing. The Meltagun proved to be the perfect devastating choice, which he now keeps with him at all times for when he doesn't need to shoot something farther away with his Lasgun. Also at his side is a bolter pistol, which he collected after happening upon a fallen group of guards while retreating back to the city. Knowing the weapon would be useful, more so than his laspistol at least, he collected it and carried onward.

Bio: Sam grew up on Elysia, largely pushing himself to be a soldier from the start. He worked out, did his duty as a citizen, and as soon as he turned 18 was going towards being an Imperial Guard, specifically Elysian PDF in order to get his time in. He knew that it would be required in order to get to the much more risky and dangerous Drop Troopers to prove that he was worth his metal, as well as perhaps find some way to meet intergalactic saviors which were the Space Marines. While he continued his tour and training, his view began to shift from rather than being a soldier, looking to now instead just survive the battles that he ended up in.

As his tours began to expand in scope, so did the skills of Sam, learning the finer intricacies of leaping from a ship to the ground to cause havoc, the boarding actions of leaping from ship to ship to blast a pirate in the face, or an intergalactic xeno. After his tours for the PDF ended, he then found himself dropping other worlds, with many other soldiers. Torched earth tactics began to turn to second nature, which sometimes meant having to use flamers to make sure to do wide range of destruction, or just dropping explosives and leaving the place to its fate. The position on Vrexas IV was proving to be a little bit of a different style, with initially the Eldar being harder to ambush with their typical disappearing nature. However, once they were gone the Tyranids making an appearance was a lot more trouble for Sam.

While initial scorched earth did their part in slowing some of the hordes down, as squad members died in the ambushes and what delaying factors could be taken, it eventually came to a point in which instead of ambushes they now mounted heavy bolters, motors, lasguns from the wall...anything to now hold the hordes off from the city as it became obvious that there would be no more ambushes, no more delaying actions. Just pumping rounds into anything outside of the wall. There were some plans on trying to sneak into the city among the few Drop Troopers that had been left, but as the sound of gunfire became a constant through the day and night, it became obvious that there were no routes out of the city other than the tunnels being worked on. With word on reinforcements on the way due to what they had found in the tunnels, Sam and what is left of his squad-mates now hope to be able to take to the sky eventually once again.

Other:While Sam is primarily a Drop Trooper through and through, he does have some ability as a Valkyrie pilot due to the extensive ship-to-ship training that was part of his tour. He also has a new appreciation for the heavier, slower moving weapons like the heavy bolters as they provide excellent cover...and ability to take down multitudes of tyranids.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
I can start working on a sheet wednesday when my finals are over. Hopefully you will still be accepting sheets by then.
 

PrinceOfShapeir

New member
Mar 27, 2011
1,849
0
0
Name: Simeon

Gender: Male, not that it matters anymore.

Age: 73

Apperance: Swathed in the red robes of a Techpriest of Mars is a machine with a few fleshy bits - one could easily mistake Simeon for a Servitor, a stupid person might even think him a Necron. There are no visible flesh components - his face is either replaced or covered with a mask with sunken in eyes with blue lights within, his mouth replaced by a metal grid, and the whole head comprised of gray metal. The lower parts of his body are more ghastly, a metal skeleton linking his arms and legs together with little concern for any appearance of humanity, six mechadendrites sprouting from that bare metal spine. His robes provide him only the barest modicum of humanity.

Rank: Techpriest Enginseer

Personality: The Galaxy is a hard and brutal place, and forced many of the inhabitants to be hard and brutal. Simeon is not one of these. He is ruthless, selfish, and despite all his augmetics all too Human. Petty, arrogant, prideful, and vicious, while also being mechanically cold, callous, and merciless. Whatever decency he had was cut out of him, and what Humanity remains is the worst kind.

Regiment: Attached to the 501st Elysian Drop Troopers.

Vehicle: Simeon is one of the techpriests maintaining the 501st's motor pool and gear.

Bio: Enginseer Simeon was once Magos Simeon, a rising star in the Adeptus Mechanicus and an instructor on Lucius. That all changed after a careless act in an experiment left a dozen students dead and several maimed. The investigation determined two possibilities: Simeon was negligent, or Simeon was incompetent.

Either was unacceptable. He was placed into the Enginseers with a parting gift - the remains of one of his students, his brain damaged body having been machined into a combat servitor, a reminder of his failure and fall from grace that would not only accompany him for the rest of his life but actually extend it.

Simeon was quietly sent to the 501st and forgotten about by the Adeptus Mechanicus, but Simeon did not forget, and he dreamed of his triumphant return and vindication, archaeotech clutched in hand. In his mind his move was merely a means to facilitate his discovery of something that would raise him higher. The Omnissiah would not allow this.

And if the Machine God were unwilling to aid him there were other avenues to redemption and power.

Other: Simeon is perpetually accompanied by Tobias, Combat Servitor and former Techpriest. His face is still intact, although cabling leads from the tear ducts, nostrils, mouth and ears, and his body is covered in armor plating, the left arm replaced with a lasgun and a chainsword bolted onto the remains of the right.