4173 said:
The Heik said:
4173 said:
I think the original comparison is wrong. It's apples and oranges; the crapshoot is the feature, not a bug or problem. So the DLC is a free upgrade* to each players' slot machine.
*This does assume the player values additional fancy shit over acquiring one particular item, but that is a personal thing. Free peanuts aren't bad because some people are allergic.
But it is still a slot machine. You aren't really guaranteed anything, and in a multiplayer situation that's kind of a major hindrance, especially when you have no idea what the odds are of you getting one thing or another. Like I've said in earlier posts on this thread, not being able to get a good chunk of the weapons I wanted for ME3's multiplayer actually made me disinterested the playing the game because I wasn't wiling to grind through all the possible combinations waiting for my luck to change. It's usually a sign of bad design when a player stops playing because they got frustrated and bored long before getting the content in the game they were interested in. It's all right to a have some amount of randomness in the more tertiary parts of a game (4eg specific enemy placement on the map and such), but messing with a player's capability to simply play the game seems like a self defeating design.
That's the thing, it is...well, not tertiary, but a secondary part of the multiplayer. The game is surviving waves of enemies, not unlocking a bunch of stuff. I think it can be traced to the devs expecting players to be more focused on team success, and not highest scores. In that case the game doesn't need to be as tightly tuned for balance.
That's a fair point, though I feel that unlocking weapons makes for better team play. From what I remember of my account, I only had two characters that I could play reliably because a lot of the weapons and classes that would have fitted my play style were blocked behind the wall of random. Any other characters I had just didn't have the oomph I needed to help the team win the day. Aside from the Geth Engineer and my beloved Human Infiltrator (who's tactical cloak is still my favorite ability in the series for what I like to call the ninja medic) I couldn't provide anything else of note to strengthen the team.
I personally feel the the unlock system from ME3's single player would have made more sense. People would get what they pay for, and no one is ever restricted in the game because of random chance. And it's not like it'd be hard to balance it out. You could restrict higher tier weapons based upon N7 level or just have them be very pricy for credits and increase with each level. One wouldn't even have to get rid of the real money option (in fact make it more desirable by making weapon unlocks with real money stay at a flat rate rather than up-gun with each weapon/class level). It just seems like a fairer way to be rewarded in the game.
Aside: BTW I think you might have misunderstood my meaning of tertiary in my last post. By Tertiary is placement of enemies, while I consider the advancement system to be a primary facet of multiplayer. Can't fight a war with no guns eh?