Okay, I'm noticing a few recurring themes through this thread:
- Regarding Weapon Balancing
Everyone disagrees with me. The way they do this is by starting off with "I agree with you" about the pistol and the needler, and the assault rifle, and the plasma weapons in certain situations. I think only a few people who said they disagreed with me actually disagreed with me.
- Regarding Movement
Everyone disagrees with me. The way they do this is by saying "Yeah, so you moved a little bit on the slow side and the jumping was floaty." Again... disagreeing with me by reinforcing my point.
- Regarding Level Design
Everyone sort of disagrees with me. The way they do this is by saying "Sure, some of the levels (i.e. The Library) were bad."
- Regarding Shooting
Everyone disagrees with me. The way they do this is by saying "Sure, at times it would have been nice to be able to carry more weapons."
[sub]They also tell me there are more than eight weapons, they have done this by listing vehicles, different types of grenades, and weapons from other games in the series.[/sub]
Beyond that... I've been told that I don't "understand" the game. I've been told that the "story gets better once you read the books." I've been told that, "Yeah [insert aspect here] was broken but even the developers recognized that, that's why they fixed it in the sequels."
Everyone loves this game... that's fine... it was an okay game. The main problem I have is that when people love something, they inadvertently concede to a lot of the gripes I had with the game, then follow it up with "but" and proceed to tell me why an admitted shortcoming of the game was actually a good thing, directly after acknowledging that it was a bad thing.
In these comments I've been told:
- It's dumb to want realism, that's why it's okay that the Spartan moves slow and it's okay that he jumps super high and defies gravity because it's realistic.
[sub]The way I see it, pick a direction and run with it, if I can jump high, it makes sense to also be able to run fast.[/sub]
- The enemies can recharge their weapons with the pink crates. They told you this in the book(s).
[sub]I don't much like having to read a novel (or a lengthy expository instruction manual) in order to grasp the finer points of a lack of game design.[/sub]
- Multiplayer didn't matter; multiplayer was fantastic; multiplayer was great as long as you did it right; multiplayer is something unfair to judge as it was before Xbox Live! came out.
[sub]I was comparing the multiplayer experience to other experiences I was having (or have had) at the time, this means both online PC and console shooters like Goldeneye 007.[/sub]
I guess the point being that if there were consistency in the arguments defending this game, then I might be inclined to agree with some of them; however:
- A game developer admitting that a certain aspect of their game was broken and/or unintentional does NOT automatically fix the game itself.
- Just because you liked an aspect of the game that did not make sense, does not make it automatically suddenly make sense.
- Just because you had "fun" with a game, does not make it mechanically a great game (there are plenty of BAD games that I have had a ton of fun with... Onechanbara I'm looking at you...).
- "Better" sequels do not justify a game's "goodness."
There have been some incredibly valid points in the contention of the OP, but, they are far too interspersed with a bunch of shortsighted forgiveness of what was, to me, an average shooter (that was originally supposed to be a Real-Time Strategy, then a Third-Person Shooter).
The world will go on if someone does not like Halo for the actual Halo gameplay. Promise.