hey final boss this is gonna be epic wait are you serious?

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AgDr_ODST

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Oct 22, 2009
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Kahunaburger said:
DasUberCow said:
Borderlands, borderlands. Oh my god, borderlands.
Haha srsly. Fortunately the DLC threw in General Knoxx, who is the epic final boss the vanilla game is lacking.
no question about it!! General Knoxx is definitely a proper ending boss![footnote]oh and of course theres also Crawmerax the Invincible but hes just a ridiculously hard quest that gives awesome loot...so he doesn't count like Knoxx[/footnote](shame you've gotta kill him though I thought he was badass) I personally would have rather had a chance to take up ranks with him and help him kill 'Admiral Mikey'..
 

imnot

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Apr 23, 2010
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kman123 said:
Halo 3 was fairly awful. I mean, at least number 2 had a decent boss.

Now...for epic bosses, you can't go past Bayonetta.

PS: this new captcha is awesome. Words I can ACTUALLY READ!
To be fair Halo 3's final boss was instantly followed up with possibly the greates driving sequence ever.
 

funguy2121

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Oct 20, 2009
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Every Mario game since 64. See? Told you I wasn't a fanboy! The Galaxy games in particular have challenge aplenty, but the end fights with Bowser are always underwhelming. At least with the Zelda games, where the boss fights have gotten progressively easier, Ganon is still something of a challenge.
 

Javarock

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Feb 11, 2011
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Oblivion...

I Litterly only escorted martin... Then he kills the boss

I Felt Jipped.

Least in Skyrim I get many dragon battles, So that makes up for it.
 

Vykrel

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Feb 26, 2009
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someone mentioned Dead Space 2.

also, Gears of War 2 and Halo 3.

in gears, the boss itself is quite epic, but all you do is shoot it three times and you win. i dont think you can even fail.

halo 3's was especially disappointing. the final boss was 343 Guilty Spark, and again, all you do is shoot him three times. (at least you can die, though). honestly, i think bungie should have made it so that 343 merged with a bunch of sentinels and became a sort of super-sentinel. it would have been great, and probably not very hard for them to do. afterall, they did have those big sentinels in Halo 2. all they needed to do was make this one even bigger and tougher...

but i guess it makes up for it that it has such an epic escape sequence immediately afterwards
 

Drakmorg

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Aug 15, 2008
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Red Faction Guerrilla.

Granted I wasn't really expecting some sort of amazing epic final confrontation, but I wasn't expecting to fight a retard who can't operate his tank either.

The whole fight pretty much went down like this:
"Oh shit a tank, I should hide behind these rocks"
*tank rams into rocks and gets caught somehow*
*toss all my satchel charges at tank*
*tank explodes*
Congratulations! You Win Game!
 

Denariax

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Nov 3, 2010
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God of War's entire list of final boss fights (Although Chains Of was okay), every Halo on any difficulty, Spiderman 3.

Alice : Madness is somewhat of a runner up because I pretty much called it halfway through, but DAMN THAT GAME WAS FUN.
 

AgDr_ODST

Cortana's guardian
Oct 22, 2009
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GiglameshSoulEater said:
believer258 said:
As for most disappointing, final boss, I would have to pin that on Halo 3's Gravemind. Wait, what do you mean, Believer? I mean that you didn't even get to see the big ugly bastard, you just saw his tentacles and heard his voice every now and then. You never get to actually fight him. The game was great, but I think it's a major disappointment that I didn't get to blast him to oblivion. He would have made a much better final boss than Guilty Spark.
Agreed. For me, 343 seemed more like a conclusion than a boss but it seemed disappointing we never got to fight the gravemind - the level cortana would have been a perfect opputunity.
I whole heartedly agree...And within the context of the story it makes a hell of alot of sense....seeing how Cortana had been his captive for so long or short of time period as he had her and at the time I had assumed he won't let you leave with her without a fight! Just thinking about it leaves my head swimming with possibilities that include Cortana freaking out from time to time during the fight, needing to slash through his tentacles and his minions before delivering a final strike to him....doing some exposition in a cutscene and then leaving for the last level
 

Mike Laserbeam

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Dec 10, 2010
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FFVII, FFX, FFXIII, GoW2, Bioshock...

I know there are more, it's a shame I can't remember them, because a game with a bad endboss is unacceptable!
 

AgDr_ODST

Cortana's guardian
Oct 22, 2009
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imnotparanoid said:
kman123 said:
Halo 3 was fairly awful. I mean, at least number 2 had a decent boss.

Now...for epic bosses, you can't go past Bayonetta.

PS: this new captcha is awesome. Words I can ACTUALLY READ!
To be fair Halo 3's final boss was instantly followed up with possibly the greatest driving sequence ever.
....I don't know about that....I mean it is epic don't get me wrong...but something about the desperation fueled driving sequence in the pillar as you try to get to the longsword still holds a place in my heart.
 

Thaius

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A few, but I'd really like to get on a soapbox here really quick...

*steps up* Ahem.

Games are no longer simply about challenge. They are experiences. Artistic works intended to invoke emotion through an interactive narrative. That goal is no less valid than the goal of challenging the player, and sometimes there is value to using the "final boss" for something other than a challenge.

Consider games like Shadow of the Colossus and Red Dead Redemption, where there was gameplay after the "final boss" with immense emotional impact. Consider games like Halo: Reach or Crisis Core where the "final boss" is your character's final stand, and you are destined to lose (not spoilers, since both are prequels; if you know enough to play those games anyway, you already know how they end). Consider the first Halo, where the last bit of gameplay was not really that challenging, but was one of the most thrilling things a video game had ever done at the time. Or consider Modern Warfare and its sequel, where the endings are intense precisely because you can't do anything about what's going on, and only at the last second do you get to perform the one action that can ensure victory. These are how video games, as interactive narratives and impacting artistic experiences, have a perfectly good right to end. It's not challenging, but it sure is the intense emotional climax of the game. And there is absolutely nothing wrong with that. In fact, I'd say that's where Bioshock went wrong; its boss was just an excuse to challenge you a bit at the end, and it turned out not only easy, but meaningless in the relation to other recent events.

My point simply is, it's okay for games to feature an easy final boss, or no final boss at all, if they instead use that place in the game to provide a satisfying climax to the game regardless of challenge.

*steps down*

That said, some of the mentioned games definitely failed. As I said, Bioshock's final boss was the only part of the game I was actually disappointed in. Fable II is actually questionable; I like the idea of just letting you enact simple justice, but if you wait too long and someone else does it, you get kind of annoyed. Though that is a rather interesting way to do it, and I didn't hate it once I got a chance to really think about it.
 

Atheist.

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Sep 12, 2008
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Castlevania SotN, killed the last boss in a few seconds only taking a few 1 dmg shots. FF7, killed each form with only Cloud and a large string of 9999 X 8 mimed attacks.
 

NightlyNews

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Mar 25, 2011
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I'm going to go with pokemon red and blue.

I remember having more difficulty actually getting to the elite four and then sweeping all of them with my gyrados and gengar.
 

imnot

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AgDr_ODST said:
imnotparanoid said:
kman123 said:
Halo 3 was fairly awful. I mean, at least number 2 had a decent boss.

Now...for epic bosses, you can't go past Bayonetta.

PS: this new captcha is awesome. Words I can ACTUALLY READ!
To be fair Halo 3's final boss was instantly followed up with possibly the greatest driving sequence ever.
....I don't know about that....I mean it is epic don't get me wrong...but something about the desperation fueled driving sequence in the pillar as you try to get to the longsword still holds a place in my heart.
That was cool too, its just a pity that (in my humble opinion) the ce warthog handled like a Piano nailed to a weight, no wheels.
 

Rockchimp69

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Dec 4, 2010
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dayjack01 said:
the boss is a bioshock the guy is easy to kill so guys post some of the easiest final bosses in any game you played and please no trolling
Your grammar made it hard to understand the topic but I think you mean "The boss in Bioshock is really easy, so what easy final bosses have you seen?".

Also you're not talking about Andrew Ryan are you? Because he isn't the final boss.
 

Bravo 21

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May 11, 2010
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Splinter Cell conviction, the entire final boss battle was a Quick Time Event, with some kind of moral choice that affects NOTHING!
 

Thaius

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Shadowfaze said:
Beyond good and evil. REALLY, REALLY, annoying. They swap the controls around. It doesn't feel climactic, it just feels cheap
Actually, I would have to strongly disagree. Excuse me for unleashing my inner literature professor for a moment...

Michael Ancel, the lead designer behind Beyond Good and Evil, strongly believes in storytelling through gameplay. There is tons of stuff in Beyond Good and Evil that means a lot more than you think at a glance; the game is absolutely filled with symbolism, sometimes embedded in the basic gameplay. The final boss is possibly the best example of this in the game.

<spoiler=Beyond Good and Evil Spoilers>The boss starts off with making Jade attack apparitions of the people close to her as they tell her of her failure to protect them, how she's not worth the effort she's making to save herself and her actions will not be able to save everyone else. These could have just been random minion enemies, but no; this means so much more. It's playing directly to Jade's fears and weaknesses; remember, the only time she got discouraged to the point of giving up was when she had failed to protect the kids. Using visions of the people she loves to condemn her for her failure as she was forced to beat them down? That is a situation that, regardless of challenge, is difficult and impacting.

Then comes the part you mentioned; the visuals get distorted and the controls are reversed. In terms of sheer gameplay challenge, perhaps you are right. But it must be considered that your disorientation is exactly what Jade is feeling right then. Right now, she doesn't even know what she is. Her feelings, her attachment, her love for those close to her all tie her to her current goal and outlook, and yet something deep inside her, something instinctual, is driving her toward the DomZ. She is conflicted, confused, disoriented. This is something that is never really represented in a typical boss fight; the character may seem conflicted, but when it comes to playing, we the player simply use our conviction, both to beat the game and to overcome this threat in the story, to fight it. But in this final fight, the gameplay actually represents the conflict and disorientation in the protagonist's mind. Truly, it's a brilliant final boss capping one of the greatest games ever made.
 

Shakomaru

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May 18, 2011
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Ix, from sonic chronicles... it was basically all QTEs And not even different ones. IT WAS THE SAME TWO OVER AND OVER AND OVER....