Hey, Pathfinder players, what 3.0/3.5 material do you still use?

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Drake Barrow

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Jan 10, 2010
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An idle question, but it's been sitting with me for the past couple of days. Pathfinder has been out for a while now, and there's been a fair amount of support via first and third party sources. Enough, in fact, that it long since passed the point of removing 3.0/3.5 from the equation entirely. You can easily run a campaign without resorting to a single piece of material from an earlier addition.

With all that in mind, what 3.0/3.5 material do you still find useful during a Pathfinder game?
 

FrankatronX

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Jul 28, 2010
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Usually I've seen the dm run with monster manuals and quests from 3.5.

All the heroes are pathfinder but we effectively run 3.5. so there is lots of room for mix and match.
 

DoPo

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Jan 30, 2012
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Drake Barrow said:
With all that in mind, what 3.0/3.5 material do you still find useful during a Pathfinder game?
Now, I never actually played a Pf game and I very rarely play D&D, of that, 3.5 is the rarer type which I play. Still, with that in mind, if I were to run a 3.X game, I'd probably remove most, if not all, basic classes and replace them with a mix of Tome of Battle (so any sort of fighter and such) and Expanded Psionics (refluffing and twaking the spellcasting classes to use that system also adding in Psionic characters as an options). Though maybe there is EP-like system in Complete Mage[footnote]or...erm, Complete Arcana or Tome of Magic - I can't actually recall which is which. The names are completely unhelpful as they are pretty much the same thing said in a different way, yet the books had little in common. At any rate, one had casting systems alternative to Vancian.[/footnote] so this could be an alternative.

I believe those 3[footnote]see above footnote - one of these three is one of those three[/footnote] were the best I've seen of 3.X so I'd definitely want to have them at hand, at least. Other than those, I dunno - I have certainly not seen every supplement there, I've read even less but I was largely unimpressed with most that I did read.
 

Angelowl

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Feb 8, 2013
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Hm, mostly Monkey Grip in my experience. People in my group tend to go more for custom feats than the "classics" so to speak. Although, to be perfectly honest. That one feat is mostly due to my constant complaining. We have historical proof that medieval infantry frequently used spears up to to and a half meter in length, in one hand with a shield in the other. That would be equivalent to a Longspear in DnD terms, and the ordinary Spear which would be about classical hoplite size is by rules bound to be used in two-hands.

Although, I suspect that is largely due to the same reason as why they think that a falchion would be a giant scimitar. Poor research and a strict adherence to tradition.
 

Fappy

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Jan 4, 2010
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For players? Nothing. For GMing? Plenty.

Nothing like a good ol' classic Mind Flayer to mix things up.

There's enough content for players now that you should never really have to look at 3.0/3.5 material. If you are, chances are you're just looking to make an OP character (not always, but it is usually the case).