Hey you! Dumbass! Tell us about your gaming idiocy.

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RA92

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Jan 1, 2011
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I'll get the ball rolling.

You know the first time they give you a physics puzzle in HL2? There was a chest-high platform you couldn't scale, so you had to pile up bricks on one end of a see-saw while standing on the other end, and then jumping on the platform?

Yeah, the first time I saw the bricks, I had a brilliant idea and didn't let anything else come under consideration. The brilliant idea being piling up the bricks on top of one another near the chest-high wall, hopping on my victorious pile and then jumping on the raised platform from there.

Each brick had to be upright, and precisely placing things was never one of Gordon's strong points.

It was grueling.

...


Your turn.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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Ah, Half Life 2...

In Ravenholm, at that one large building that had a bunch of poison headcrabs in it and a switch that turned off an electric fence I think. I wasn't sure where I was supposed to go. I saw this one ledge outside the building and I assumed I needed to pile a bunch of stuff on top of each other in order to reach it. I spent a pretty long time trying to get up there. Only to find an invisible wall.

Eventually, I checked a guide and it turned out all I needed to do was flip a switch to move on. -_-
 

putowtin

I'd like to purchase an alcohol!
Jul 7, 2010
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First character in Skyrim....

didn't know you could run, walked everywhere!
 

Keoul

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Apr 4, 2010
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putowtin said:
First character in Skyrim....

didn't know you could run, walked everywhere!
Yeah I did that too until I leveled my sneak skill high enough for me to unlock roll. I was wondering "wait what? what does it mean run while crouched? aren't I already running?"

And from then on my stamina was always empty the end.
 

KoudelkaMorgan

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Jul 31, 2009
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I had a similar issue in Demon's Souls where I forgot I could sprint. Made getting around the Dragon fun. I remembered eventually ._.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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I often ride the line between bravery and idiocy whenever I play LoL

"Dan, what are you doing?"

"We go in HARD!"

"YOU ARE JUMPING INTO THEIR ENTIRE TEAM!!"

"I DON'T GO IN SOFT!"

Hey it works more often than not. Someone pointed out I subconsciously play nothing but all the manly characters. Pantheon, Hecarim, J4, Ezreal and so on
 

ThunderCavalier

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Nov 21, 2009
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Fire Emblem.

Uhh... if a character you've been training up very, very hard for very, very long dies, just suck it up and restart the chapter.

... Makes winning the game possible.
 

Nowhere Man

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Mar 10, 2013
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Skyrim. How many dungeons have I been in where I get to a locked door and I go fumbling around the room for minutes on end only to realize there was a lever subtly placed right next to the damn thing.
 
Mar 30, 2010
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I once got stuck on Beneath A Steel Sky for months. Late on in the game you need to extract a sample of human tissue from a cryogenic vat. Now you can't just dip your hand into the cryo solution, you need to find something to pick the sample out with.

So I begin experimenting with the things in my inventory, trying to combine different items over and over with the same crippling lack of success. I eventually decide that I must have missed an inventory item from earlier on in the game and revisit all of the locations (as much as I am able) searching everywhere for missed items. And every time I find one it's back to the cryo-vats to find out that whatever-it-is doesn't work, nor does it combine with anything in my inventory. Eventually my location-by-location search of the game yields nothing, with me back in the cryo-vat chamber. More out of frustration than anything I do a final sweep of the room and there, hanging above the bloody cryo tank was an object labelled: 'Tongs'.

I almost f*cking cried.
 

Rylot

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May 14, 2010
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Dark Souls: Was feeling pretty good, made it through the Darkroot Garden with no problems, just got the elite knight set and took down the Moonlight Butterfly easily. Upon exiting the bridge I wasn't careful enough on the stairs and fell to my death.

Edit: Oh thought of another! In the original COD:MW on the level set in the past where you have to snip a guy, there is a part where you pass a lone dog and the guy you're with tells you to leave it alone. Well I ignored that and a few minutes later I got swamped with puppies that would either kill me or my squad mate. The best part was that the game saved right after I killed the dog so ever time I died it would spawn me right before the huge fight with the dogs. I rage quit and finally came back a few months later to realize that if you didn't kill the dog no others would spawn.
 

Tohuvabohu

Not entirely serious, maybe.
Mar 24, 2011
1,001
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Legend of Zelda: Windwaker

During the endless stormy night curse, fairly early on in the game, you're supposed to go visit the pirate ship and complete a timed jumping puzzle to unlock the bombs. The puzzle involves stepping on a button, and swinging across ropes to the goal.

But... I couldn't fucking do it.

The problem is that you can only swing back and forth, and the ropes are spaced oddly to the point that you cannot possibly jump to the end.

For MONTHS I was at a dead end here. Trying over and over to reach the end, but it just didn't seem possible. I ended up charting the entire damned ocean because I couldn't advance the story. Just how the fuck am I supposed to complete this puzzle that seems completely impossible to complete???

Well it turns out, you can rotate while holding onto a rope. And my dumbass never figured out all you had to do was hold the L-Button and rotate the camera. So this seemingly impossible puzzle became a breeze I completed on my first attempt.

From what I remember, there's a part in the first dungeon of the game that's intended to teach this to you. You reach a point where you must backtrack, and the only way out is to use your grappling rope, and rotate to face the exit.
But, I had to leave after I reached this room and got the key. So instead of backtracking, I saved and quit. And in Zelda, whenever you save in a dungeon, all your progress and items are saved but you are sent back to the entrance. Meaning I never had to learn how to exit that room on my own, and was left utterly clueless when I reached the one part of the game where this was absolutely fucking crucial.

And yes, my dumbass was stuck for literally MONTHS because of this.
 

Tropicaz

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Aug 7, 2012
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Nowhere Man said:
Skyrim. How many dungeons have I been in where I get to a locked door and I go fumbling around the room for minutes on end only to realize there was a lever subtly placed right next to the damn thing.
I did this loads.

Also in Portal 2 there were many times I felt like an utter idiot when I worked out how very basic the solution to the area i spent 45 minutes on was.
 

Nowhere Man

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Mar 10, 2013
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Tohuvabohu said:
Legend of Zelda: Windwaker

During the endless stormy night curse, fairly early on in the game, you're supposed to go visit the pirate ship and complete a timed jumping puzzle to unlock the bombs. The puzzle involves stepping on a button, and swinging across ropes to the goal.

But... I couldn't fucking do it.

The problem is that you can only swing back and forth, and the ropes are spaced oddly to the point that you cannot possibly jump to the end.

For MONTHS I was at a dead end here. Trying over and over to reach the end, but it just didn't seem possible. I ended up charting the entire damned ocean because I couldn't advance the story. Just how the fuck am I supposed to complete this puzzle that seems completely impossible to complete???

Well it turns out, you can rotate while holding onto a rope. And my dumbass never figured out all you had to do was hold the L-Button and rotate the camera. So this seemingly impossible puzzle became a breeze I completed on my first attempt.

From what I remember, there's a part in the first dungeon of the game that's intended to teach this to you. You reach a point where you must backtrack, and the only way out is to use your grappling rope, and rotate to face the exit.
But, I had to leave after I reached this room and got the key. So instead of backtracking, I saved and quit. And in Zelda, whenever you save in a dungeon, all your progress and items are saved but you are sent back to the entrance. Meaning I never had to learn how to exit that room on my own, and was left utterly clueless when I reached the one part of the game where this was absolutely fucking crucial.

And yes, my dumbass was stuck for literally MONTHS because of this.
Oh my God. Rotating or not, that pirate ship room still gave me enough trouble. I would make it to the very end of the room and miss the last rope, end up on the floor again, have to double back, wait for the timer to run out and hit the switch again. Rinse, Lather, Repeat, Rage quit. lol
 

Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
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Legend of Zelda: Phantom Hourglass

There's a certain point in the game where you have to blow out some flames. I couldn't for the life of me figure out how to do this. I pressed every button, tried every item, used every move at my disposal, but nothing. In the end I resorted to a faq and found out I literally had to blow into the mike of my DS. Having become so accustomed to how games work and immediately assuming blowing out those flames required some kind of ingame ability or item, but no, the clues had to be taken literally.

Suffice to say, I felt pretty stupid. It felt like a reverse example of all those stories about computer laymen taking instructions literally and, for example, physically moving their mouse across the surface of the screen when told to move the mouse cursor.
 

AT God

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Dec 24, 2008
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I got a Half-Life 2 one. In the sewer area, specifically the part where there is the room with a grate floor and a lot of explosive barrels and then floods with manhacks. I couldn't figure out how to get out so I tried to stack up the barrels to make a stair case to reach a ledge. (This was back in 2005, Valve changed the way picked up items behave, originally they would spin freely when you held them so you had to just hope it would reach the position you wanted.) After a few hours, i got the stair case and quicksaved. Climbed up to the ledge, turned around and saw the ladder that allows easy access to the ledge.
 

blackdwarf

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Jun 7, 2010
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Legend of Zelda: Windwaker.... again!

in the second half of the game, you are required to have the bird girl join you in a dungeon. The second room of the dungeon was quite a hard one to crack for me. In the room, which was huge, where three enemies, which were easily killed, and one other door. The door was closed and, after scouting the room, it was clear that the solution had something to do with the two buttons I found. I was not alone and could control my partner, so it was rather obvious I had to place both characters on both buttons, at the same time. And here was the problem: both buttons were atop of huge pillars. my friend could easily reach those, because she could fly. Link could not.

SIX YEARS! IT TOOK ME SIX YEARS!

I tried everything I could imagine. Thinking inside the box, thinking outside the box, looking at the box and much more. But I just couldn't figure it out.

Six years later, I tried once again, failed, and in frustration I tried to jump to my death in game, while carrying my partner. Then the answer I was looking for all these years, was revealed. I could float for a long time, without too much height decay when I jumped with my partner.

After that I beat that game immediately and is now my second favorite game of all time.
 

Connor Lonske

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Sep 30, 2008
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in my first playthrough of re4, when i got to the castle part of the game, as soon as i found it's first merchant, i sold my red9(a handgun) for a broken butterfly(a magnum) as a replacement backup firearm.

i also always shot the treasure hiding over the pits of shit (beginning part of the game) that you're supposed to close the lid on before shooting down, hence to not get them covered in shit. however i failed to realize this for 5 years and always picked up cow shit covered treasure every time thinking that's a normal thing people do. then when i realized the lids could come down i wasted frag grenades (thanks to playing separate ways as ada doesn't want shitty treasure like that). only until one year ago i found out you could just shoot the thing holding the lid up to not get shit on your dumb ass treasure.
 

Shinsei-J

Prunus Girl is best girl!
Apr 28, 2011
1,607
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The Wykydtron said:
Here here!
Most of that game I spend playing jump rope with that line.
Contesting Baron by myself as Nunu with smite and Nom?
It's a suicide mission but damn it if I don't at least try.

OT: Well, I almost completed Skyrim before I figured out you could fast travel.
 

lemonadeader

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Mar 16, 2011
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Lara Croft- Last Revelation i think it was called.
First mission there's a bit where you have to jump on some tiles with cut out bits to make fires come out of them to open a door. did not figure this out for 5 months, get spending ages pulling levers, opening doors, shooting the walls etc... Was so ashamed when i found out what you had to do... -.-