crypticracer said:
Remember MGS 2. A huge part of the game was not giving people what they want, (to play snake) but pretending he was, (showing snake in all the trailers.) If every game developer did this I would agree with you. But most of me is fine with the occasional game developer playing the long con. I also feel that there is no gameplay yet. I think we will see trailers like this for the next year still.
Yeah, I don't know if that's the best example. People didn't exactly take pleasure being fooled like that. And yes, I know that was "the point", but it didn't make the game experience any less garbage from the Big Shell onwards. And no, Raiden wasn't the main reason for that, but he certainly didn't help either.
Also, that first trailer showed gameplay. It was almost 10 minutes long of 'check out all this cool new shit you can do'.
Phoenixmgs said:
By making you interested in what's going on and wanting to see how it all fits together is pretentious? The trailer was just one scene, it wasn't even a bunch of different scenes edited together.
It's not really getting me interested by showing me a bunch of random images and telling me nothing.
MGS2 was far from pretentious.
MGS2 was Bad Sequel: The Game. It was Kojima making a game about how he can't make a deserving sequel to
MGS1. "Look, it's all inferior to Shadow Moses, it's all inferior to Solid Snake; Aren't I artistic and smart." He made some artistic expression at the expense of the audience's enjoyment, on purpose. And was trollish and pretentious.