NeutralDrow said:
The Napoleonic Wars.
Those'd be pretty cool.
This, especially if its a FPS based on Richard Sharpe with Sean Bean doing the voice. It could have cool things like a reloading mini-game (similar to Gears of War) where you can reload muskets incredibly fast once you get the hang of it. As well as a heavy emphasis on melee combat (liked condemned 2), nothing like blocking a sabre with your musket and then bayoneting them while yelling "bugger off!". You'd have swords, pistols and your own elbows and knees as well.
As for the guns to balance their slow reloading they're all a gruesome one hit kill (which is largely true due to calibre and poor quality of the ammunition), at long range enemy would just miss you but up close you'd have perhaps a pseudo-quicktime moment if an enemy was about to kill you where everything slowed down, you see the spark in the pan of the musket and have to press a button which cause you to leap to the ground or to the side. This way you'd make it feel dramatic without breaking flow of the game with reloading a save if you died or breaching realism by having you surive mulitple shots. You'd also be able to snatch the nearest available musket off the ground but it may be empty.
Skitchy said:
Maybe this is just me not realising how offensive some people might find this, but I'd like to see a WW2 shooter played from the Nazi's perspective, probably just the fall of the third reich (D-Day onwards) because I can't see anyone managing to make the rise of the third reich tasteful.
I'm not saying "Let's teach gamers Nazi ideals", I'm just saying "Let's see it from the other side." In shooters, we're always the victors. We're always the sneaky, but professional SAS saving the world, or a faceless American marine, going on and saving the world all by himself etc. I'd kinda like to fulfill my objectives and be pushed back anyway, just for the experience of the game itself. Think of the cutscenes you could have. Nazi officers shooting your allies for attempting to retreat, or taking cyanide capsules to evade from capture. A level where you escape from a PoW camp or something. For a well documented defeat, there is alot of wiggle room. And of course, there could be an alternate history campaign where by completing hidden objectives in the mission, you'd switch into an alternate timeline, helping you overcome the enemy and maybe win the war. Likewise, alot of wiggle room, simply because it's a "What if?"
It might be a nice change for once.
This isn't offensive, only a minority of German were actual Nazi party members, I don't see why you can't play a scared Wehrmacht soldier on the Russian front who just wants to go home to his family.
I had an idea for a survival based shooter similar to Stalker (weight of guns, food, fatigue etc) where you play a small group of German soliders seperated in the retreat from Moscow. Your just trying to retreat to your own lines and choose when to fight or run, when to avoid villagers or steal their food.
It would be bloody, cold and inglorious. You would have to make decisions that might save you all or kill you, do you shoot an innocent villager because he might tell the Russian soliders he saw you? Depending on your actions during the game you're ending would be different, say if you were brave and cautious you might survive the war, but if your reckless (killed later on), too cowardly (
shot by own side) or bloodthirsty (e.g. taking own life from PTSD, war crimes trial etc) there's ramifications. But also you could pull a complete karma houdini if your lucky, just to reflect the contrary nature of war.
Ldude893 said:
I've yet to see a game set in Afghanistan during the Soviet Invasion. Think about it: every FPS involving the Middle East or Russians always depicts countries in the Middle East and Russia as antagonists that you as an American soldier must fight. In this game, there's no Americans, just two of FPS developer's favorite punching bags together fighting each other.
Well there's always the American CIA operative giving the muhjadeen weapons. You'd probably have to make the main character one to get it published. But a story about "going native" would be good, he comes to give them weapons, his chopper gets destroyed and he's missing in action, he fights for a while before he gets into contact with the Agency and then decides he wants to stay and help them.
If there was 3rd person cover you could show him at the start as basically a stereotypical American operative, sun glasses, white panama suit, crew cut, clean shaven and a 9mm in a shoulder hoslter. But as he gets deeper involved he grows an epic bed, developes a tan, starts wearing combat gear, shemagh and wielding a trusty AK47. His voice could change too, at the start he's anxious/annoyed and pronounces things wrong, but eventually he calms down, starts knowing everyone greets them with "Shalom" and says things correctly. Avoid anything to do with him converting to Islam though, that would only piss off the anti-games groups even more.