Hitman: Absolution 17 minutes gameplay

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Roofstone

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May 13, 2010
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Quite liked the stoners. As far as gameplay go? Well, it is hitman with a cover system.. Wouldn't have mind seeing you in more of a 47-esque situation though. Aka a building you need to infiltrate, a lot of guards unaware you are there. That kinda thing.

Graphics look good enough, but not so much that it seems they sacrifice gameplay for it. Which is a good thing.

It does look heavily scripted though, even before you get on the police getup, but that may just be me..

Edit: The fire effect showing you where enemies are about to go seems useful enough. No real meaning about that.
 

Dogstile

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Jan 17, 2009
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TheKasp said:
Wallhugging mechanic, x-rays which point out where the enemy goes... I am not impressed of the beginneng. See ya in 14 minutes.

Edit: I forgot that everything seems to be scripted... Wohooo
Wasn't the heavily scripted originally a MASSIVE part of hitman?

Edit:

So yeah, this looks like a first mission where they're showing off all the mechanics and most likely teaching the player how to play. Also, arguing about wallhugging? What the fuck? What's so bad about wallhugging? I much prefer it to the awkward positioning you had to do in Blood Money
 

Justice4L

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Aug 24, 2011
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I think it looks amazing. I don't know why people are worrying about it being heavily scripted when this is an early mission. Early missions should be familiarising you with the gameplay. Im sure there will be plenty of less scripted and more open levels in this game.
 

DarkishFriend

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Sep 19, 2011
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Yeah, if anyone remembers the first mission of Blood Money was go here, do this, this will always happen.
 

Xenos Eriadin

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Mar 11, 2009
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Justice4L said:
I think it looks amazing. I don't know why people are worrying about it being heavily scripted when this is an early mission. Early missions should be familiarising you with the gameplay. Im sure there will be plenty of less scripted and more open levels in this game.
I'm hoping that you're right.
In fairness, the first level of Hitman: Blood Money in that amusement park was almost completly scripted. The rest of the game was full of open levels with lots of options available.

EDIT: Curse you, ninjas!
 

DEAD34345

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Aug 18, 2010
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Well, to be honest, this video is pretty much exactly what I didn't want to see. No planning, lots of action and very scripted. I won't deny it looked pretty cool (and fun), but it was always the meticulous planning and the unforgiving nature of the game that I loved the most, and that really wasn't present here.

Then again, this level could be a one-off type of thing like the final level in Blood Money*, or there might even be more options than there appears to be, so I'm going to keep my hopes up.

[sub]*As an aside, has anyone ever actually completed that level on the hardest difficulty? I've completed all the levels before it about 5 times, but when I reach that last level I just get shot to pieces in less than 5 seconds, and even when I don't I just run out of ammo and die. Eventually I just decided it was impossible.[/sub]
 

AJax_21

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May 6, 2011
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I admit, that looked pretty damn awesome but seriously they should give us a difficulty option to disable that "bat-vision" nonsense. Seeing exactly where your enemies will go and stop is way too hand holdy. I love standing in a dark corner and study my enemies.
 

cgentero

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Nov 5, 2010
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It does look good but few things do bother me.

I really don't see the need for Detective Mode type vision, the mini map shows the enemies positions and which direction they are looking and I'm sure points of interest could be shown on it too, it really breaks the immersion.

Hopefully what the showed was like a tutorial level, that was really linear and too set piece heavy, I don't mind a linear action sequence or a few setpieces, but the levels shouldn't be a complete linear progression and set pieces should be mostly avoidable.
 

HerbertTheHamster

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Apr 6, 2009
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Developer: lO Interactive
Release: TBA
Genre: Shooter
Platform: PS3/X360/PC
Publisher: Square Enix

I hate everything right now
 
Aug 1, 2010
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Looks like fun!

I couldn't stand Blood Money for it's irritating, unrewarding, trial and error gameplay, but this looks like it could be a very good game.
 

Drummie666

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Jan 1, 2011
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Well, I'm sold.
I've never played the Hitman games before and I must say, this looks awesome. Excellent AI and really fucking tense.
 

Johnnydillinger

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Aug 16, 2011
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Now, if it seems a bit too linear, let me remind you of the first mission in Blood Money. There, you couldn't even have a solid ranking (well, was tricky but you COULD get it actually), and the whole thing was just a railroad showcasing the game's mechanics, teaching the player how to use them. It lacked any of the freedom that was later presented in the remaining levels. Of course, enev there you were able to go outside of the box, with killing everyone or killing noone (which was the hardest thing in the series, and yes, I played the first one). My point is, this could be the same case as that first level in Blood Money, which was a terrible, terrible demonstration of the freeflowing, so much fun game that was ahead.

The bat-vision is uncalled for. I liked how the NPCs did some crazy things; I swear they disobeyed their scripts sometimes just to piss me off, or at least something triggered them to do them differently; and that just added to the tension. This way, even if there are things like that, the tension will be replaced by hideous frustration as you'll just rage at why they aren't doing what they're supposed to do, because you'll literally see it coming. I'm not fond of this idea.

The cover system? Eeeehhhh... It was alright in Human Revolution, the only thing I hated about it was how it was VITAL for you to use it. If you didn't hug the wall, they saw you 2 meters away but if you did, the guys could easily stand next to you, clearly in a normal person's viewing range standing next to you and not seeing you. That was bullshit. I liked how you could make Adam dance in the cover by changing directions frequently though. I'm not against having this in the new game, but make it goddamn worth having and don't make it unvoluntarily necessary to the gameplay.

All in all, if this is such a beginning game that Blood Money had, this might turn out to be just about as much fun with a few drawbacks, which even BM had to tell you the truth. I'm not very optimistic about it though, as the last time I checked David Bateson was not doing 47's voice (HUGE problem), and Jesper Kyd is not doing the music this time (again, HUGE problem for me as I'm sort of a fan of his stuff, but I hope for the best). I'll let the game cause me a pleasent surprise when it comes out.

Also,

*As an aside, has anyone ever actually completed that level on the hardest difficulty? I've completed all the levels before it about 5 times, but when I reach that last level I just get shot to pieces in less than 5 seconds, and even when I don't I just run out of ammo and die. Eventually I just decided it was impossible.
I made it, the key to it is take that priest or whatever as a human shield, and keep backing from the enemies without shooting them. This way hope you're lucky enough and they don't shoot until you take the guy to the top of the stairs. There, go behind that small cover to your left and start headshoting them. The priest should die pretty quickly now, and while you're not shooting, duck behind that cover. I ducked there until I eventually cleared out the room, make sure you kill the ones that are going around the cover first. Then, the last guy in the wheelchair was kicking my ass, but all you have to do is trigger him following you, then go downstairs back in the crematory. He'll die as soon as he tries to go down the stairs, and the animation is pretty hilarious for it. Hope this helped if you give it a try again.
 

Tohuvabohu

Not entirely serious, maybe.
Mar 24, 2011
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wow! That was impressive. Heavily scripted, yes. But then again, the first level of Blood Money was like this. Very straightforward and scripted.

Nothing wrong with that, I think. I remember playing Hitman 2, and during the first level of Anathema, almost immediately fucking everything up and ended up going on a shotgun rampage through the whole level. Not very "silent assassin" of me, I admit.
The wallhugging thing, I'm unsure about. It does work well for stealth gameplay, though. The whole "skeleton" thing... ehh, I hope there's a drawback to using it.

I did like the slowmo thing of being incognito in plain sight, that was actually very nervewracking. I'd be on the edge of my seat if it was me playing. It seems like they're doing a good job of what it's like to be in 47's shoes during those incredibly tense situations.

Color me impressed. I wasn't exactly feeling what I've seen before this, now i am VERY interested.

Captcha:
 

Diablo2000

Tiger Robocop
Aug 29, 2010
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Cool, but Splinter Cell Conviction is already out... Where's the Hitman Gameplay?

Wait... That's it? WTF!?