Home on the Wastes: A Fallout: New Vegas themed role play for all of you Fallout fans out there.
Setting: Located in the Mohave Wasteland, surrounding New Vegas
Limitations:
Special cannot be over 40,
You can only have five perks; lvl 10 and under to start with, under level 20 for after-mission perks.
If your Strength is 5 or less you can only have 2 weapons. If your strength is 6-7 you can have 3, if your strength is 8-9 you can have 4, if your strength is 10, you can have 5. Heavy weapons (Fat Man, Plasma Caster, Minigun, etc.) Count as two weapons.
If your Strength is >5 you can only wear light armor and if it's <8 you can wear heavy armor.
If you're interested, send me a PM
characters so far!
Setting: Located in the Mohave Wasteland, surrounding New Vegas
Name:
Age:
Gender:
Description:
Faction:
Goal:
Weapons:
Armor:
Background:
Tag Skills:
Perks:
SPECIAL: Strength, Perception, Endurance, Intelligence, Agility, Luck
Age:
Gender:
Description:
Faction:
Goal:
Weapons:
Armor:
Background:
Tag Skills:
Perks:
SPECIAL: Strength, Perception, Endurance, Intelligence, Agility, Luck
Limitations:
Special cannot be over 40,
You can only have five perks; lvl 10 and under to start with, under level 20 for after-mission perks.
If your Strength is 5 or less you can only have 2 weapons. If your strength is 6-7 you can have 3, if your strength is 8-9 you can have 4, if your strength is 10, you can have 5. Heavy weapons (Fat Man, Plasma Caster, Minigun, etc.) Count as two weapons.
If your Strength is >5 you can only wear light armor and if it's <8 you can wear heavy armor.
If you're interested, send me a PM
characters so far!
Name: Dead Eye
Age: 29
Gender: male
Description: 1st recon amour, tall short black hair, muscular, 1st recon beret
Faction: NCR
Goal: "The last thing you'll never see"
Weapons: Anti-Material Rifle, Combat Shotgun
Armor: 1st Recon Armor, 1st Recon Beret
Background: After Bitter springs, the events of which he did not regret, after all he just followed orders. Sent on a mission to do recon on Cottonwood cove, he sets up a snipers nest on the cliffs above.
Tag Skills: Guns, Sneak, Lockpick
Perks: Friend of the Night, Travel Light, Commando, Night Person, Shotgun Surgeon, -- |*|
SPECIAL: 4, 7, 4, 5, 6, 7, 7
Age: 29
Gender: male
Description: 1st recon amour, tall short black hair, muscular, 1st recon beret
Faction: NCR
Goal: "The last thing you'll never see"
Weapons: Anti-Material Rifle, Combat Shotgun
Armor: 1st Recon Armor, 1st Recon Beret
Background: After Bitter springs, the events of which he did not regret, after all he just followed orders. Sent on a mission to do recon on Cottonwood cove, he sets up a snipers nest on the cliffs above.
Tag Skills: Guns, Sneak, Lockpick
Perks: Friend of the Night, Travel Light, Commando, Night Person, Shotgun Surgeon, -- |*|
SPECIAL: 4, 7, 4, 5, 6, 7, 7

Name: Alex Xefron
Age: 19
Gender: Male
Description: Taught to fight by the Brotherhood of Steel, Alex is a cold merciless killer. He doesn't care who is in the way, He just asks, how much is the pay?
Faction: Brotherhood of Steel
Goal: Killing for money
Weapons: Laser Rifle, Combat Knife.
Armor: T51B Power Armor
Background: Born in the brotherhood Alex learned how to fight whilst growing up, as well as learning the ways to use old technology, Alex was selected to go to the surface to obtain tech, money and supplies.
Tag Skills: Energy Weapons, Science, Medicine
Perks: Power Armor Training, Commando, Hunter, Stonewall, Super Slam!, -- |*|
SPECIAL: 7, 7, 5, 2, 9, 5, 5
Age: 19
Gender: Male
Description: Taught to fight by the Brotherhood of Steel, Alex is a cold merciless killer. He doesn't care who is in the way, He just asks, how much is the pay?
Faction: Brotherhood of Steel
Goal: Killing for money
Weapons: Laser Rifle, Combat Knife.
Armor: T51B Power Armor
Background: Born in the brotherhood Alex learned how to fight whilst growing up, as well as learning the ways to use old technology, Alex was selected to go to the surface to obtain tech, money and supplies.
Tag Skills: Energy Weapons, Science, Medicine
Perks: Power Armor Training, Commando, Hunter, Stonewall, Super Slam!, -- |*|
SPECIAL: 7, 7, 5, 2, 9, 5, 5

Name: Knox
Age: 27
Gender: Male
Description: 6'2, 325 lbs, long black hair and beard, eyepatch
Faction: Great Kahns
Goal: To restore the glory of the Kahns in any way possible.
Weapons: Sledgehammer, Riot Shotgun
Armor: Tesla Armor and Combat Helmet, Both modified so they fit with a Khan. The helmet looks more like the Khan spiked helmet now, and the armor is painted in Khan colors, with a few other Khan decorations here and there.
Background: The son of Papa Kahn, Knox has proved himself a valient and fierce warrior of the Kahns. Bred to hate the NCR, he's now starting to question that feeling. He sets out into the wastes to find the answers he needs.
Tag Skills: Guns, Melee Weapons, Speech
Perks: Toughness, Super Slam, Stonewall, Terrifying Presence and Shotgun Surgeon-- *Unstoppable Force
SPECIAL: 9, 2, 9, 7, 5, 3, 5
Age: 27
Gender: Male
Description: 6'2, 325 lbs, long black hair and beard, eyepatch
Faction: Great Kahns
Goal: To restore the glory of the Kahns in any way possible.
Weapons: Sledgehammer, Riot Shotgun
Armor: Tesla Armor and Combat Helmet, Both modified so they fit with a Khan. The helmet looks more like the Khan spiked helmet now, and the armor is painted in Khan colors, with a few other Khan decorations here and there.
Background: The son of Papa Kahn, Knox has proved himself a valient and fierce warrior of the Kahns. Bred to hate the NCR, he's now starting to question that feeling. He sets out into the wastes to find the answers he needs.
Tag Skills: Guns, Melee Weapons, Speech
Perks: Toughness, Super Slam, Stonewall, Terrifying Presence and Shotgun Surgeon-- *Unstoppable Force
SPECIAL: 9, 2, 9, 7, 5, 3, 5

Name: Night Owl
Age: 30
Gender: Male
Description: Messy dark hair, dark shadows under his eyes, bone thin.
Faction: NCR
Goal: To observe and, if necessary, end any threats to the NCR, most importantly, the Legion.
Weapons: Assault rifle, combat knife.
Armor: Ranger patrol Armor, Wide Brimmed Ranger Hat
Background: Cursed with chronic insomnia, he was given the code name "Night Owl". He stalks the Mojave Wasteland in the dead of night, running mostly on unnatural amounts of caffeine, and relying on his sharp senses to apprehend the less savory characters prowling the wasteland.
Tag Skills: Sneak, Unarmed, Guns
Perks: Friend of the Night, Rapid Reload, Lead Belly, Commando, Quick Draw -- |*|
SPECIAL: 5, 10, 5, 3, 6, 6, 5
Age: 30
Gender: Male
Description: Messy dark hair, dark shadows under his eyes, bone thin.
Faction: NCR
Goal: To observe and, if necessary, end any threats to the NCR, most importantly, the Legion.
Weapons: Assault rifle, combat knife.
Armor: Ranger patrol Armor, Wide Brimmed Ranger Hat
Background: Cursed with chronic insomnia, he was given the code name "Night Owl". He stalks the Mojave Wasteland in the dead of night, running mostly on unnatural amounts of caffeine, and relying on his sharp senses to apprehend the less savory characters prowling the wasteland.
Tag Skills: Sneak, Unarmed, Guns
Perks: Friend of the Night, Rapid Reload, Lead Belly, Commando, Quick Draw -- |*|
SPECIAL: 5, 10, 5, 3, 6, 6, 5
Name: Lucius Octavius
Age: 24
Gender: Male
Description: Slightly on the tall side, lean but muscular with very little fat, standard Legion armor and helmet
Faction: Caesar's Legion
Goal: To learn about the area for Caesar and to evaluate it's inhabitants
Weapons: Machete, Hunting Rifle, Assault Carbine
Armor: Legion Armor, Legion Helmet
Background: One of Caesar's scouts, Lucius has usually worked on his own to help the Legion expand and conquer. He was born into the Legion and has remained loyal to it his entire life. His harsh training left him tough and unflinching against most pain, but he has learned to approach the dangers in the waste with caution. He shares the view of many in the Legion, that the dissolutes and profligates deserve what fate might befall them should they stand in the Legion's path. This view, along with his skill and loyalty, helped to gain Caesar's notice, who appointed him as a Frumentarii under the command of Vulpes Inculta. While he is not a spy, he none the less helps to report on any activity outside Legion territory.
Tag Skills: Melee Weapons, Guns, Survival
Perks: Hunter, Travel Light, Melee Hacker, Scrounger, Quick Draw, *Center of Mass
SPECIAL: 6, 7, 7, 4, 4, 7, 5
Age: 24
Gender: Male
Description: Slightly on the tall side, lean but muscular with very little fat, standard Legion armor and helmet
Faction: Caesar's Legion
Goal: To learn about the area for Caesar and to evaluate it's inhabitants
Weapons: Machete, Hunting Rifle, Assault Carbine
Armor: Legion Armor, Legion Helmet
Background: One of Caesar's scouts, Lucius has usually worked on his own to help the Legion expand and conquer. He was born into the Legion and has remained loyal to it his entire life. His harsh training left him tough and unflinching against most pain, but he has learned to approach the dangers in the waste with caution. He shares the view of many in the Legion, that the dissolutes and profligates deserve what fate might befall them should they stand in the Legion's path. This view, along with his skill and loyalty, helped to gain Caesar's notice, who appointed him as a Frumentarii under the command of Vulpes Inculta. While he is not a spy, he none the less helps to report on any activity outside Legion territory.
Tag Skills: Melee Weapons, Guns, Survival
Perks: Hunter, Travel Light, Melee Hacker, Scrounger, Quick Draw, *Center of Mass
SPECIAL: 6, 7, 7, 4, 4, 7, 5

Name: Centurion Marcus Bernicus
Age: 27
Gender: Male
Description: He has red hair (regular red, not dyed) that he keeps in a short buzz cut, usually accompanied by 5'o clock shadow, and a strong face, with a big jaw line and fierce green eyes. He wears Veteran Legionnaire armor with sunglasses and a tattered old duster coat from a suit of NCR ranger armor over his Legion armor.
Faction: Caesar's Legion
Goal: Blood and Glory
Weapons: Ballistic fist and Hunting Shotgun
Armor: Veteran Legionnaire Armor, Sunglasses, Ranger Duster
Background: Marcus was born in Iowa and was raised on the move by the Legion. He happened to be growing up during the height of the Legion's westward movement and saw lots and lots of action. He rose to prominence due to his victories in the arena and on the battlefield. His name became known amongst the masses when he single handedly saved a battle by going head to head with the leader of a clan of super mutants. This battle is now legend among the Legion as "The Clash of Marcus and Anvil" (anvil was the mutant's name). After that he only went higher and higher until the day he was challenged by the Centurion of his division. They faced off in gladiatorial combat wearing nothing but rags, wielding nothing but machetes. Marcus came out on top and assumed the title of Centurion. He doesn't wear Centurion armor or helmet, because he thinks it is too big and showy and believes it actually diminishes his fighting ability, and he needs to be agile to use his favorite weapon, the Ballistic Fist.
Tag Skills: Unarmed, Melee Weapons, Speech
Perks: - - - - -
SPECIAL: 8, 7, 7, 7, 6, 8, 4
Age: 27
Gender: Male
Description: He has red hair (regular red, not dyed) that he keeps in a short buzz cut, usually accompanied by 5'o clock shadow, and a strong face, with a big jaw line and fierce green eyes. He wears Veteran Legionnaire armor with sunglasses and a tattered old duster coat from a suit of NCR ranger armor over his Legion armor.
Faction: Caesar's Legion
Goal: Blood and Glory
Weapons: Ballistic fist and Hunting Shotgun
Armor: Veteran Legionnaire Armor, Sunglasses, Ranger Duster
Background: Marcus was born in Iowa and was raised on the move by the Legion. He happened to be growing up during the height of the Legion's westward movement and saw lots and lots of action. He rose to prominence due to his victories in the arena and on the battlefield. His name became known amongst the masses when he single handedly saved a battle by going head to head with the leader of a clan of super mutants. This battle is now legend among the Legion as "The Clash of Marcus and Anvil" (anvil was the mutant's name). After that he only went higher and higher until the day he was challenged by the Centurion of his division. They faced off in gladiatorial combat wearing nothing but rags, wielding nothing but machetes. Marcus came out on top and assumed the title of Centurion. He doesn't wear Centurion armor or helmet, because he thinks it is too big and showy and believes it actually diminishes his fighting ability, and he needs to be agile to use his favorite weapon, the Ballistic Fist.
Tag Skills: Unarmed, Melee Weapons, Speech
Perks: - - - - -
SPECIAL: 8, 7, 7, 7, 6, 8, 4
Name: Ethan Edwards
Age: 25
Gender: M
Description: Standing at 6?1? with brown hair and light blue eyes, Ethan has a handsome face and well-defined figure, something he used to his advantage with the townie girls growing up. During his travels across the wastes, his body has acquired several scars and burns from getting slashed and shot at. In addition, the sun of the Mohave has left him rather tan.
Faction: Himself
Goal: finding his sister
Weapons: Modified Cowboy Repeater, .357 magnum revolver, Combat Knife
Armor: Combat Armor, Desperado Cowboy Hat
Background: Ethan was born and raised on a ranch within the borders of the NCR, the oldest of five, he worked the Brahmin and other stock and he was the one who went to town to trade the leather and crops they grew. While in town Ethan would usually spend his time flirting with the daughters of other farmers that had come into town to trade, with reasonable success. In the town was an old movie theater with a supply of films that had survived the war, every Sunday his family would get together and travel into town to watch an old movie.
When he was 18 a roving group of fiends ripped through the territory, they raped and killed his family and the cattle stock, then looted his home and burned the ranch to the ground before moving on. Ethan survived only because he had gone into town a few days before to trade supplies, and had gotten caught up with the young daughter of the local sheriff.
When he saw what had happened, he picked up his fathers guns, and tracked down the raiders to their camp. He then snuck in, in the dead of night, lit their tents on fire, and shot down any that ran. He left no survivors. When he returned he buried his family, but realized that there was one body unaccounted for, that of Debbie, his sister, the youngest of the family.
Following this he traveled the wastes, tracking down any lead he could find on his sister. On the way he hired his guns to worthy causes and well paying causes. He found he was particularly talented in their use. He took nearly anything as payment, provided it was fair for his services, including food, ammunition, room and board or services, but he usually took caps, especially from the ones who could pay.
Tag Skills: Guns, Survival, Speech
Perks: Lady Killer, Hunter, Cowboy, Comprehension, Quick Draw -- *Jury Rigging
SPECIAL: 5, 5, 5, 6, 6, 6, 7
Notes: The inaction and ambivalence of the NCR at his family's death left him with no faith in the organizations ability, he agrees with it?s ideals, but no longer considers them able to carry out those ideals.
He?s seen the Legions methods and considers them little more than better-organized raiders
Kahns ship drugs to Fiends, he doesn?t like them either.
He tends to shoot at slavers on principle.
The brotherhood are a group that institutionalized being assholes.
There was a ghoul that his father had hired to manage the money on the ranch for a few years, his experience with that ghoul showed him that they were people.
Given the amount of time that has passed, while he will still eagerly pursue news that may lead him to his sister, the trail has long since gone cold, and he holds less and less hope of ever finding her.
Age: 25
Gender: M
Description: Standing at 6?1? with brown hair and light blue eyes, Ethan has a handsome face and well-defined figure, something he used to his advantage with the townie girls growing up. During his travels across the wastes, his body has acquired several scars and burns from getting slashed and shot at. In addition, the sun of the Mohave has left him rather tan.
Faction: Himself
Goal: finding his sister
Weapons: Modified Cowboy Repeater, .357 magnum revolver, Combat Knife
Armor: Combat Armor, Desperado Cowboy Hat
Background: Ethan was born and raised on a ranch within the borders of the NCR, the oldest of five, he worked the Brahmin and other stock and he was the one who went to town to trade the leather and crops they grew. While in town Ethan would usually spend his time flirting with the daughters of other farmers that had come into town to trade, with reasonable success. In the town was an old movie theater with a supply of films that had survived the war, every Sunday his family would get together and travel into town to watch an old movie.
When he was 18 a roving group of fiends ripped through the territory, they raped and killed his family and the cattle stock, then looted his home and burned the ranch to the ground before moving on. Ethan survived only because he had gone into town a few days before to trade supplies, and had gotten caught up with the young daughter of the local sheriff.
When he saw what had happened, he picked up his fathers guns, and tracked down the raiders to their camp. He then snuck in, in the dead of night, lit their tents on fire, and shot down any that ran. He left no survivors. When he returned he buried his family, but realized that there was one body unaccounted for, that of Debbie, his sister, the youngest of the family.
Following this he traveled the wastes, tracking down any lead he could find on his sister. On the way he hired his guns to worthy causes and well paying causes. He found he was particularly talented in their use. He took nearly anything as payment, provided it was fair for his services, including food, ammunition, room and board or services, but he usually took caps, especially from the ones who could pay.
Tag Skills: Guns, Survival, Speech
Perks: Lady Killer, Hunter, Cowboy, Comprehension, Quick Draw -- *Jury Rigging
SPECIAL: 5, 5, 5, 6, 6, 6, 7
Notes: The inaction and ambivalence of the NCR at his family's death left him with no faith in the organizations ability, he agrees with it?s ideals, but no longer considers them able to carry out those ideals.
He?s seen the Legions methods and considers them little more than better-organized raiders
Kahns ship drugs to Fiends, he doesn?t like them either.
He tends to shoot at slavers on principle.
The brotherhood are a group that institutionalized being assholes.
There was a ghoul that his father had hired to manage the money on the ranch for a few years, his experience with that ghoul showed him that they were people.
Given the amount of time that has passed, while he will still eagerly pursue news that may lead him to his sister, the trail has long since gone cold, and he holds less and less hope of ever finding her.

Name: Chaz
Age: 27
Gender: Male
Description: Tall, well built, mustache but no beard, very pale, wears a suit. always
Faction: Ex-BoS
Goal: chaz's main goal in life is survival, and the introduction of democratic systems into the regimes of the wasteland - as such, he finds the NCR the most acceptable faction, though he is by no stretch allied to them.
Weapons: Sniper rifle with Suppressor and lightweight body, .357 revolver with long barrel and HD cylinder.
Armor: Pre-War Businesswear
Background: Chaz was born into the brotherhood of steel's hidden bunker in the hidden valley. After years of training, he became a scribe, and due to his studious nature, quickly rose through the ranks. As a high-ranking scribe, Chaz had access to any pre-war literature the brotherhood had collected, and read a lot about the old political systems, becoming increasingly interested in the concept of 'democracy'. with this belief, he challenged the leadership of leader McNamara, with no success, and was given an ultimatum - fall in line, or leave - of which he quickly chose the latter, abandoning his scribe robes in favor of a sharp suit, and his energy weapons for more traditional firearms. Once in the Mohave wasteland, Chaz found himself almost totally unable to survive, and quickly resorted to killing and eating humans - a frowned upon method at the best of times! within the year, Chaz stumbled upon the community of Primm, where he was almost killed for his cannibalism, from this, Chaz gained two motivations: survive without human flesh, and exact his revenge on Primm. Thinking back to his reading of some pre-war stories, Chaz remembered a myth of people called 'vampires' who survived by drinking human blood - a method which was much easier to conceal, and slightly more acceptable than outright cannibalism. Chaz immediately recognized this as a calling, and took to drinking blood as nutrition, whilst planning his revenge on Primm. Eventually, he struck upon a brilliant plan - he went to the NCRCF north of Primm, and systematically sniped out the visible guards, before bluffing his way into the facility and inciting a prisoner revolution against the rather reduced guards - the results of this, as they say, are history...
Tag Skills: Guns, Sneak, Speech
Perks: Night Person, Quick Draw, Cannibal (Hematophage), The Professional, Travel Light
SPECIAL: 6, 7, 4, 7, 5, 7, 8
Note: Chaz's vampiric ways are unknown to most people, and he takes great pains to keep it that way, as a result, this fact is not revealed to any but the most trusted of friends.
Age: 27
Gender: Male
Description: Tall, well built, mustache but no beard, very pale, wears a suit. always
Faction: Ex-BoS
Goal: chaz's main goal in life is survival, and the introduction of democratic systems into the regimes of the wasteland - as such, he finds the NCR the most acceptable faction, though he is by no stretch allied to them.
Weapons: Sniper rifle with Suppressor and lightweight body, .357 revolver with long barrel and HD cylinder.
Armor: Pre-War Businesswear
Background: Chaz was born into the brotherhood of steel's hidden bunker in the hidden valley. After years of training, he became a scribe, and due to his studious nature, quickly rose through the ranks. As a high-ranking scribe, Chaz had access to any pre-war literature the brotherhood had collected, and read a lot about the old political systems, becoming increasingly interested in the concept of 'democracy'. with this belief, he challenged the leadership of leader McNamara, with no success, and was given an ultimatum - fall in line, or leave - of which he quickly chose the latter, abandoning his scribe robes in favor of a sharp suit, and his energy weapons for more traditional firearms. Once in the Mohave wasteland, Chaz found himself almost totally unable to survive, and quickly resorted to killing and eating humans - a frowned upon method at the best of times! within the year, Chaz stumbled upon the community of Primm, where he was almost killed for his cannibalism, from this, Chaz gained two motivations: survive without human flesh, and exact his revenge on Primm. Thinking back to his reading of some pre-war stories, Chaz remembered a myth of people called 'vampires' who survived by drinking human blood - a method which was much easier to conceal, and slightly more acceptable than outright cannibalism. Chaz immediately recognized this as a calling, and took to drinking blood as nutrition, whilst planning his revenge on Primm. Eventually, he struck upon a brilliant plan - he went to the NCRCF north of Primm, and systematically sniped out the visible guards, before bluffing his way into the facility and inciting a prisoner revolution against the rather reduced guards - the results of this, as they say, are history...
Tag Skills: Guns, Sneak, Speech
Perks: Night Person, Quick Draw, Cannibal (Hematophage), The Professional, Travel Light
SPECIAL: 6, 7, 4, 7, 5, 7, 8
Note: Chaz's vampiric ways are unknown to most people, and he takes great pains to keep it that way, as a result, this fact is not revealed to any but the most trusted of friends.
Name: Isaac Firthe
Age: 38
Gender: Male
Description: A tall, thin man with long hands and legs. His body is athletic, but his muscles aren't the best. He doesn't look too agile either. He has rugged beard and long unkempt hair. His eyes are green and they have a little spark in them. He looks very friendly and welcoming, but also ready for battle. He wears full leather armor and a duster coat over it, glasses, old worn boots and a trinket, mostly likely from his father.
Faction: Enclave
Goal: Looking for trouble and the famous Vault Dweller.
Weapons: Hunting Rifle, .357 Revolver.
Armor: Leather Armor, Duster, Glasses
Background: Son of Trey and Izolda. Two former members of Enclave. They served the Enclave until it fell. After that they traveled the Mojave to find settlement. After they settled in the vicinity of New Vegas, Izolda gave birth to a boy that they named Isaac. After 20 years, his father died of old age. Now he has left his home and is looking for the rumored Vault Dweller.
Tag Skills: Guns, Science, Medicine
Perks: Gunslinger, Scrounger, Living Anatomy, Fortune Finder, Comprehension
SPECIAL: 3, 10, 3, 6, 8, 3, 7
Age: 38
Gender: Male
Description: A tall, thin man with long hands and legs. His body is athletic, but his muscles aren't the best. He doesn't look too agile either. He has rugged beard and long unkempt hair. His eyes are green and they have a little spark in them. He looks very friendly and welcoming, but also ready for battle. He wears full leather armor and a duster coat over it, glasses, old worn boots and a trinket, mostly likely from his father.
Faction: Enclave
Goal: Looking for trouble and the famous Vault Dweller.
Weapons: Hunting Rifle, .357 Revolver.
Armor: Leather Armor, Duster, Glasses
Background: Son of Trey and Izolda. Two former members of Enclave. They served the Enclave until it fell. After that they traveled the Mojave to find settlement. After they settled in the vicinity of New Vegas, Izolda gave birth to a boy that they named Isaac. After 20 years, his father died of old age. Now he has left his home and is looking for the rumored Vault Dweller.
Tag Skills: Guns, Science, Medicine
Perks: Gunslinger, Scrounger, Living Anatomy, Fortune Finder, Comprehension
SPECIAL: 3, 10, 3, 6, 8, 3, 7
Name
emeter Terrin
Age: 23
Gender: Female
Description: Light brown hair tied in a messy bun, with side swept bangs and large brown eyes. The skin around her eyes is naturally dark. She stands at 5'7" and wears Mercenary Charmer armor. Her hands are covered with thick, half-length gloves, with the right hand fingerless. A black bandanna she wears as needed (hairband or sweatband etc). Slung on her back she carries a survival pack.
Faction: None.
Goal: Eventually to find a reliable group (explained more in background)
Weapons: Hunting Rifle and combat knife
Armor: Merc. Charmer Armor, bandanna
Background: Born into a nomadic scavenger lifestyle, Demeter is used to constantly shifting locations. She is comfortable in both rural and urban environments for scavenging. While constantly traveling she has learned to be amicable and disarming to most strangers (some are not so easily persuaded however) and enjoys being a close knit "clan" of migrant scavengers. Both her parents have died. Her mother was killed by a pack of deathclaws while the clan was in an abandoned urban landscape. Her father was killed in a raider siege of a small shantytown that the clan got dragged into. Though losses were heavy, the town warmly welcomes any from her clan if they are passing through. Unfortunately her clan fell apart rather recently. The de facto leader was killed while scouring an abandoned building and sabotage was suspected. The following power struggle in the vacuum resulted in many being either dead or leaving with dissatisfaction. Demeter stayed long enough until the remaining few were little more than raiders. Trying to leave was seen as betrayal and she was severely beaten and wounded and left for dead in the wastes. Luckily, she was found by a group of ghouls. One ghoul, who was still in the early stages of turning was sympathetic to her and convinced the others to help her. When she recovered enough to speak she was able to work her charisma enough to convince the group to keep her long enough for her to be in travel worthy conditions. By the end of her recovery, she was on friendly terms with most of them, and very close to the ghoul who saved her. However, the ghouls still were eager to send her out of their hideout. They sent her off with directions to the nearest smooth-skin settlement with a bottle of water and a necklace from the one who saved her.
Tag Skills: Lockpick, Survival, Repair.
SPECIAL: 4, 8, 6, 7, 5, 5, 5
Perks: Junk Rounds, Light Touch, Travel Light, Lead Belly, Pack Rat
Notes: in regard to faction relations: Her clan were on "don't murder" terms with the Great Khans, and it is suspected the remaining few sought to join them after the clan.
Age: 23
Gender: Female
Description: Light brown hair tied in a messy bun, with side swept bangs and large brown eyes. The skin around her eyes is naturally dark. She stands at 5'7" and wears Mercenary Charmer armor. Her hands are covered with thick, half-length gloves, with the right hand fingerless. A black bandanna she wears as needed (hairband or sweatband etc). Slung on her back she carries a survival pack.
Faction: None.
Goal: Eventually to find a reliable group (explained more in background)
Weapons: Hunting Rifle and combat knife
Armor: Merc. Charmer Armor, bandanna
Background: Born into a nomadic scavenger lifestyle, Demeter is used to constantly shifting locations. She is comfortable in both rural and urban environments for scavenging. While constantly traveling she has learned to be amicable and disarming to most strangers (some are not so easily persuaded however) and enjoys being a close knit "clan" of migrant scavengers. Both her parents have died. Her mother was killed by a pack of deathclaws while the clan was in an abandoned urban landscape. Her father was killed in a raider siege of a small shantytown that the clan got dragged into. Though losses were heavy, the town warmly welcomes any from her clan if they are passing through. Unfortunately her clan fell apart rather recently. The de facto leader was killed while scouring an abandoned building and sabotage was suspected. The following power struggle in the vacuum resulted in many being either dead or leaving with dissatisfaction. Demeter stayed long enough until the remaining few were little more than raiders. Trying to leave was seen as betrayal and she was severely beaten and wounded and left for dead in the wastes. Luckily, she was found by a group of ghouls. One ghoul, who was still in the early stages of turning was sympathetic to her and convinced the others to help her. When she recovered enough to speak she was able to work her charisma enough to convince the group to keep her long enough for her to be in travel worthy conditions. By the end of her recovery, she was on friendly terms with most of them, and very close to the ghoul who saved her. However, the ghouls still were eager to send her out of their hideout. They sent her off with directions to the nearest smooth-skin settlement with a bottle of water and a necklace from the one who saved her.
Tag Skills: Lockpick, Survival, Repair.
SPECIAL: 4, 8, 6, 7, 5, 5, 5
Perks: Junk Rounds, Light Touch, Travel Light, Lead Belly, Pack Rat
Notes: in regard to faction relations: Her clan were on "don't murder" terms with the Great Khans, and it is suspected the remaining few sought to join them after the clan.
Name: Windsor
Age: 157
Gender: Male
Description:
Windsor is a ghoul who hides as much of his skin as possible. He covers most of his body, arms, and legs with a duster, and wears leather boots and gloves on his hands and feet that meet the duster. A bandana covers most of his face, and a cowboy hat on his head covers the rest. To hide his eyes, he normally wears large aviator glasses to attempt to mask the remaining exposed skin around it.
Faction: Highest Bidder
Goal: Fortune and Survival
Weapons: Trail Carbine (Scoped), .44 Magnum, Grenade Rifle
Armour: A bullet proof vest under a duster, leather gloves and boots, wears a bandana on his face, sunglasses, and a cowboy hat
Background:
Windsor grew up on the caravan trails and has been on the move since his birth. He spent most of his childhood on the back of Brahmin wagons, using his time travelling to either learn how to break down and maintain anything that was stocked, or reading whatever intact books his parents could find him.
Eventually, in his late teens, his parents decided they?d been on the trails long enough, and wanted to settle down. The only place that they and Windsor had ever called home was the Hub, and they soon found themselves working with the caravans there. They left Windsor with the Brahmin though, as well as a few thousand caps worth of investment and goods.
Windsor started up his caravan by hiring a few hands to help him with it. While he was good with handling weapons and security, and organizing the stocks of the caravan, like his mother, he was never really good with bargaining and selling his wares. As a result, he hired a trader to join him and to focus on selling their wares when they rolled into a town, while he worked on the rest. He also took two extra hired guns with him so ambushes would be far less dangerous.
His caravan business worked well for a few years. He started to make decent profit margins by gathering foods from the farmlands and water from fresh sources and bringing them into settlements that had more limited access. Scavenging though was still a big market for him and the others, and they?d frequently plunder whatever building they came across that even looked like it had a remote chance of housing anything left over from before the war.
Eventually, this scavenging resulted in the find of a single, rare, treasure. Amongst the ruins of a military checkpoint, a single mini nuke was found. The exterior was rusted, and a few smaller pieces of it looked as though they were ready to fall off. Windsor didn?t like the sight of it, but the trader he had at the time guaranteed him that they?d be able to make a good fortune off of it, and that all it needed was a bit of polish and work and they?d be able to sell it in New Reno to one of the families there for a great price. He was warily convinced and the trader placed it inside their brahmin?s pack and marched on forward.
Two hours later, while travelling, the worst occurred. The unstable condition of the mini-nuke mixed with the uneven and bumpy condition of the road led to the nuke detonating. Within an instant, both the trader and Brahmin carrying all their goods were vaporized. Windsor and the guards were also caught in the blast though. When he came to minutes later, Windsor realized the extent of the damages. Everything he owned had been destroyed in the blast. His legs were crippled, and he could barely feel them. His two guards were in severe condition, each with shrapnel wounds all over them, and burns from the blast. In a few minutes, both came to their wounds, leaving Windsor alone on the road, injured, and without any signs of help.
Windsor crawled on for a few more minutes hopelessly. He begged for God to send him someone to help him, to send a caravan, or a patrol, anything to save him. All he found however was the asphalt of the road and the sand beside it. As he crawled along the sides of the highway, some of the deteriorating road gave out beneath him, and slid him into a ditch beneath. Windsor knew his time was now over, and that his death was certain. He prayed for his friends and family, and apologized for the wrongs he had done in his life before passing out once more, and accepting his circumstances.
Four days later, he awoke to the sound of voices above him. It was the sound of a passing caravan. They were nearby, looking at the remains of the blast, examining it for anything salvageable. Every part of his body felt stiff and tense, but somehow, Windsor was able to pull himself up, and onto his feet. He was shocked that he was able to stand, but knew that his only chance for safety would be with the caravan above. Using all of his strength, Windsor pulled himself up and out of the ditch and back onto the road. His voice was horse and harsh, and he couldn?t yell, but the caravan soon spotted him stumbling down the road towards them. The guards raised their weapons to him, but the trader beaconed them to lower their guns as he came closer. When he finally reached them, he collapsed, and begged for water. He was asked about the caravan, and he was able to tell them it was his. They asked him what had happened, and he said it had been destroyed. It was only then, when he reached for the canteen tossed towards him that Windsor realized he survived. The burnt flesh on his hand almost seemed to be rotting off of him. He pulled his sleeve up and realized that the wounds wrapped around his entire body. He realized his survival wasn?t now a miracle, but a curse.
For the following decades, Windsor survived by working for the caravans. Caravans had some of the only people who accepted ghouls. Their years of experience made them good guides and guards. While the towns that they stopped him wouldn?t even let him in their limits, Windsor would hide on the outskirts while his caravan would go to trade, and join with them on the evenings that they left. Eventually, Windsor grew tired of the discrimination, and became a scavenger. He spent his time as far away from civilization as possible, only returning to find caravans to restock supplies with that he?d been unable to acquire on his own. He was eventually hired by Mr. House to focus on finding certain items from before the Great War. Things such as robotic parts and snow globes were on the list of items that he?d accept for a high price if found, but the true goal for the operations was the finding of a Platinum Chip that would net the finder a fortune large enough to make a home anywhere on the wastes.
Tag Skills: Guns, Repair, Explosives
S: 6 P: 7 E: 6 C: 1 I: 7 A: 6 L: 7
Perks:
- Strong Back
- Jury Rigging
- Terrifying Prescence
- Explorer
- Cowboy
- *Rad Life
Notes: Has a dog called Winnie
Age: 157
Gender: Male
Description:
Windsor is a ghoul who hides as much of his skin as possible. He covers most of his body, arms, and legs with a duster, and wears leather boots and gloves on his hands and feet that meet the duster. A bandana covers most of his face, and a cowboy hat on his head covers the rest. To hide his eyes, he normally wears large aviator glasses to attempt to mask the remaining exposed skin around it.
Faction: Highest Bidder
Goal: Fortune and Survival
Weapons: Trail Carbine (Scoped), .44 Magnum, Grenade Rifle
Armour: A bullet proof vest under a duster, leather gloves and boots, wears a bandana on his face, sunglasses, and a cowboy hat
Background:
Windsor grew up on the caravan trails and has been on the move since his birth. He spent most of his childhood on the back of Brahmin wagons, using his time travelling to either learn how to break down and maintain anything that was stocked, or reading whatever intact books his parents could find him.
Eventually, in his late teens, his parents decided they?d been on the trails long enough, and wanted to settle down. The only place that they and Windsor had ever called home was the Hub, and they soon found themselves working with the caravans there. They left Windsor with the Brahmin though, as well as a few thousand caps worth of investment and goods.
Windsor started up his caravan by hiring a few hands to help him with it. While he was good with handling weapons and security, and organizing the stocks of the caravan, like his mother, he was never really good with bargaining and selling his wares. As a result, he hired a trader to join him and to focus on selling their wares when they rolled into a town, while he worked on the rest. He also took two extra hired guns with him so ambushes would be far less dangerous.
His caravan business worked well for a few years. He started to make decent profit margins by gathering foods from the farmlands and water from fresh sources and bringing them into settlements that had more limited access. Scavenging though was still a big market for him and the others, and they?d frequently plunder whatever building they came across that even looked like it had a remote chance of housing anything left over from before the war.
Eventually, this scavenging resulted in the find of a single, rare, treasure. Amongst the ruins of a military checkpoint, a single mini nuke was found. The exterior was rusted, and a few smaller pieces of it looked as though they were ready to fall off. Windsor didn?t like the sight of it, but the trader he had at the time guaranteed him that they?d be able to make a good fortune off of it, and that all it needed was a bit of polish and work and they?d be able to sell it in New Reno to one of the families there for a great price. He was warily convinced and the trader placed it inside their brahmin?s pack and marched on forward.
Two hours later, while travelling, the worst occurred. The unstable condition of the mini-nuke mixed with the uneven and bumpy condition of the road led to the nuke detonating. Within an instant, both the trader and Brahmin carrying all their goods were vaporized. Windsor and the guards were also caught in the blast though. When he came to minutes later, Windsor realized the extent of the damages. Everything he owned had been destroyed in the blast. His legs were crippled, and he could barely feel them. His two guards were in severe condition, each with shrapnel wounds all over them, and burns from the blast. In a few minutes, both came to their wounds, leaving Windsor alone on the road, injured, and without any signs of help.
Windsor crawled on for a few more minutes hopelessly. He begged for God to send him someone to help him, to send a caravan, or a patrol, anything to save him. All he found however was the asphalt of the road and the sand beside it. As he crawled along the sides of the highway, some of the deteriorating road gave out beneath him, and slid him into a ditch beneath. Windsor knew his time was now over, and that his death was certain. He prayed for his friends and family, and apologized for the wrongs he had done in his life before passing out once more, and accepting his circumstances.
Four days later, he awoke to the sound of voices above him. It was the sound of a passing caravan. They were nearby, looking at the remains of the blast, examining it for anything salvageable. Every part of his body felt stiff and tense, but somehow, Windsor was able to pull himself up, and onto his feet. He was shocked that he was able to stand, but knew that his only chance for safety would be with the caravan above. Using all of his strength, Windsor pulled himself up and out of the ditch and back onto the road. His voice was horse and harsh, and he couldn?t yell, but the caravan soon spotted him stumbling down the road towards them. The guards raised their weapons to him, but the trader beaconed them to lower their guns as he came closer. When he finally reached them, he collapsed, and begged for water. He was asked about the caravan, and he was able to tell them it was his. They asked him what had happened, and he said it had been destroyed. It was only then, when he reached for the canteen tossed towards him that Windsor realized he survived. The burnt flesh on his hand almost seemed to be rotting off of him. He pulled his sleeve up and realized that the wounds wrapped around his entire body. He realized his survival wasn?t now a miracle, but a curse.
For the following decades, Windsor survived by working for the caravans. Caravans had some of the only people who accepted ghouls. Their years of experience made them good guides and guards. While the towns that they stopped him wouldn?t even let him in their limits, Windsor would hide on the outskirts while his caravan would go to trade, and join with them on the evenings that they left. Eventually, Windsor grew tired of the discrimination, and became a scavenger. He spent his time as far away from civilization as possible, only returning to find caravans to restock supplies with that he?d been unable to acquire on his own. He was eventually hired by Mr. House to focus on finding certain items from before the Great War. Things such as robotic parts and snow globes were on the list of items that he?d accept for a high price if found, but the true goal for the operations was the finding of a Platinum Chip that would net the finder a fortune large enough to make a home anywhere on the wastes.
Tag Skills: Guns, Repair, Explosives
S: 6 P: 7 E: 6 C: 1 I: 7 A: 6 L: 7
Perks:
- Strong Back
- Jury Rigging
- Terrifying Prescence
- Explorer
- Cowboy
- *Rad Life
Notes: Has a dog called Winnie
Since this is New Vegas, it's only natural that you'll want to gamble. So I'm going to institute 2 new rules.
1) Keep track of your caps. I'll show what I believe you currently have in this post, but after this, it will mostly be the honor system. (If I got it wrong, tell me so)
Dead Eye - 700
Alex - 500
Knox - 650
Night Owl - 700
Lucius - 700
Marcus - 600
Ethan - 3,500
Chaz - 2,200
Issac - 700
So, this cap total not only factors into gambling, but purchasing and selling, when you purchase or sell items, weapons and armor, use The Fallout Wiki [http://fallout.wikia.com/wiki/Fallout_Wiki] and check their value.
2) This is how gambling will work, go to a random number generator [http://www.randomnumbergenerator.com/] and find a number out of 10. for this example let's assume you bet 100 caps
Here's where luck comes in, take your luck score and divide it by 2 (if it?s a fraction, flip a coin to decide which way to round, then check the random number generator that many times; and average the results.
If you lose, and go bankrupt, then you're thrown in the casinos jail. And will not be able to participate in the next mission.
1) Keep track of your caps. I'll show what I believe you currently have in this post, but after this, it will mostly be the honor system. (If I got it wrong, tell me so)
Dead Eye - 700
Alex - 500
Knox - 650
Night Owl - 700
Lucius - 700
Marcus - 600
Ethan - 3,500
Chaz - 2,200
Issac - 700
So, this cap total not only factors into gambling, but purchasing and selling, when you purchase or sell items, weapons and armor, use The Fallout Wiki [http://fallout.wikia.com/wiki/Fallout_Wiki] and check their value.
2) This is how gambling will work, go to a random number generator [http://www.randomnumbergenerator.com/] and find a number out of 10. for this example let's assume you bet 100 caps
1) you lose, X 5, subtract 500
2) you lose, X 3, subtract 300
3) you lose, X 2, subtract 200
4) you break even
5) you break even
6) you break even
7) you win, X 2, add 200
8) you win, X 3, add 300
9) you win, X 5, add 500
10) Jack pot, add 1,000
2) you lose, X 3, subtract 300
3) you lose, X 2, subtract 200
4) you break even
5) you break even
6) you break even
7) you win, X 2, add 200
8) you win, X 3, add 300
9) you win, X 5, add 500
10) Jack pot, add 1,000
Here's where luck comes in, take your luck score and divide it by 2 (if it?s a fraction, flip a coin to decide which way to round, then check the random number generator that many times; and average the results.
If you lose, and go bankrupt, then you're thrown in the casinos jail. And will not be able to participate in the next mission.