My hopes for DA3 are that the people who butchered Anders and threw Justice under the bus are kept far, far away from the game. Seriously, fuck whoever decided that Anders needed a personality change. Can you imagine what DA2 would have been like if Anders stayed the way he was in Awakening? They would have needed to restrict party make-up, lest you put Anders and Varric into the party at the same time and cause the universe to collapse from the awesome. Also, whoever wrote Sebastian needs to stay away too.
Oh, also, I want combat to be a mixture of both of the first two games. DA:O's combat felt slow and plodding for anyone but a dual-wielding rogue, whereas DA2's combat felt spastic. I want to feel like everyone's actually doing something, but I don't want them flailing around like a lunatic.
And don't they dare leave out Arcane Warrior again!
One of the very few games where you get to play as a warrior mage, and they had to take it away.
I would like the interactions with party members to feel more intimate, especially with the love interest. In Origins and Awakening, they felt rather mechanical since they were just face-to-face talks. I liked that in 2, the talks would play out more naturally, with characters moving around, gesturing, throwing half-empty bottles of wine at the wall. It made them seem more like people, rather than cardboard cutouts. But I also want more intimacy between the PC and the chosen love interest. Have intimate scenes after the cheesy awkward sex scene, for example. Change combat dialog to reflect the change in relationship. Just don't leave it a one and done thing with a mention at the end. If I'm going to throw my PC into a relationship, I want it to mean something other than I got to watch a shitty sex scene.
I liked the branching trees from DA2, but there just wasn't enough places to put points. Origins had the same problem, even after Awakening added new places to put them. I ended up just filling out trees for the hell of it. It should matter where I put my points. Give me more skills, more branches, more customization. And whatever you do, don't take things away to give the player less. The problem isn't too many points, it's that there aren't any good places to put them all.
Oh, also, I want combat to be a mixture of both of the first two games. DA:O's combat felt slow and plodding for anyone but a dual-wielding rogue, whereas DA2's combat felt spastic. I want to feel like everyone's actually doing something, but I don't want them flailing around like a lunatic.
And don't they dare leave out Arcane Warrior again!
I would like the interactions with party members to feel more intimate, especially with the love interest. In Origins and Awakening, they felt rather mechanical since they were just face-to-face talks. I liked that in 2, the talks would play out more naturally, with characters moving around, gesturing, throwing half-empty bottles of wine at the wall. It made them seem more like people, rather than cardboard cutouts. But I also want more intimacy between the PC and the chosen love interest. Have intimate scenes after the cheesy awkward sex scene, for example. Change combat dialog to reflect the change in relationship. Just don't leave it a one and done thing with a mention at the end. If I'm going to throw my PC into a relationship, I want it to mean something other than I got to watch a shitty sex scene.
I liked the branching trees from DA2, but there just wasn't enough places to put points. Origins had the same problem, even after Awakening added new places to put them. I ended up just filling out trees for the hell of it. It should matter where I put my points. Give me more skills, more branches, more customization. And whatever you do, don't take things away to give the player less. The problem isn't too many points, it's that there aren't any good places to put them all.