Digital Foundry's technical analysis work in progress -
http://www.eurogamer.net/articles/digitalfoundry-2017-horizon-zero-dawn-ps4-pro-performance-analysis
Guessing the building is drawn in full detail at all times being close quarters. I've noticed this anomaly in other games too. What's odd though is that they didn't show any footage of the massive creatures, but apparently the house was the worst performance they encountered....ok then.
http://www.eurogamer.net/articles/digitalfoundry-2017-horizon-zero-dawn-ps4-pro-performance-analysis
Guessing the building is drawn in full detail at all times being close quarters. I've noticed this anomaly in other games too. What's odd though is that they didn't show any footage of the massive creatures, but apparently the house was the worst performance they encountered....ok then.