Hallo Escapists,
After taking a look at this thread:
http://www.escapistmagazine.com/forums/read/9.70638#697714
I saw that more people than just myself were enjoying the brainstorm of fantastic ideas to do with horror games, or more specifically, how to attain that effective, working horror feeling. There were ideas that were about shocking the player on different levels, highlighting their vulnerabilities, giving the player an overall intimidated and alone feeling and various other excellent ideas that would well and truly put a player on the edge of their seats while playing a game.
However, the point of that post was suggestion, but I propose harnessing the enjoyment of such a brainstorm to collect a sort of higher wisdom on what exactly is it that makes your heart beat faster and your mentality fragile whilst playing a horror game.
As a religious fanatic of System Shock 2, I can relate immediately the feeling of vulnerability. Admittedly, System Shock 2 might have been somewhat hampered by the large arsenal you could eventually obtain - but this did nothing against the sole fact that your ammunition is running out, your guns are starting to break and so far, disposable maintenance tools have been a thing without a source. Every single enemy that runs after you presents the chance for your trusty pistol to go "Click, click", leaving you completely defenseless against a titanic Rumbler, whom the idea of killing WITH your weapon made you take deep breaths to begin with.
The mere fact that the entire game is draining you with every single encounter, pickup and shot never escapes you, only serving to make the foes you meet threaten you on a resource level as well as your life, adding to a feeling that can closely resemble an inevitability in your being hunted down, totally weaponless with which to fight; near enough to helpless (save melee, but try that against a Rumbler!).
I ask you - what is it that has horrified you in a game; how can this best be achieved?
After taking a look at this thread:
http://www.escapistmagazine.com/forums/read/9.70638#697714
I saw that more people than just myself were enjoying the brainstorm of fantastic ideas to do with horror games, or more specifically, how to attain that effective, working horror feeling. There were ideas that were about shocking the player on different levels, highlighting their vulnerabilities, giving the player an overall intimidated and alone feeling and various other excellent ideas that would well and truly put a player on the edge of their seats while playing a game.
However, the point of that post was suggestion, but I propose harnessing the enjoyment of such a brainstorm to collect a sort of higher wisdom on what exactly is it that makes your heart beat faster and your mentality fragile whilst playing a horror game.
As a religious fanatic of System Shock 2, I can relate immediately the feeling of vulnerability. Admittedly, System Shock 2 might have been somewhat hampered by the large arsenal you could eventually obtain - but this did nothing against the sole fact that your ammunition is running out, your guns are starting to break and so far, disposable maintenance tools have been a thing without a source. Every single enemy that runs after you presents the chance for your trusty pistol to go "Click, click", leaving you completely defenseless against a titanic Rumbler, whom the idea of killing WITH your weapon made you take deep breaths to begin with.
The mere fact that the entire game is draining you with every single encounter, pickup and shot never escapes you, only serving to make the foes you meet threaten you on a resource level as well as your life, adding to a feeling that can closely resemble an inevitability in your being hunted down, totally weaponless with which to fight; near enough to helpless (save melee, but try that against a Rumbler!).
I ask you - what is it that has horrified you in a game; how can this best be achieved?