Hours put into Oblivion, Morrowind etc?

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wolfshrimp

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Pretty much two years on Morrowind. Was given the GOTY edition for Christmas and played it every day for at least three hours. Was constantly trying new mods and building my own, never got around to doing all the quests just loved being in the world so much. Still have the discs on my shelf... maybe a revisit is in order.
 

0mn1p0t3ntg6y

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I'm embaressed to say. But being that it's yet another Bethesda game probably atleast 336 hours, or what I think is 2 weeks.
 

Moriarty

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Apr 29, 2009
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to all of you peoples who put 200+ hours into oblivion ... why?

I don't actually know how many hours I played it myself but I don't see what I could do in Cyrodil right now. All those sidequests were great when you had storyline as some sort of long-time goal in front of you but after being head of every major guild and completing the main storyline just "wandering around" asking peasants if they've got a quest for me sounds boring.

How do you manage to find interesting stuff to do after being done with the major quests?
 

Laxman9292

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Arontala said:
Onyx Oblivion said:
Arontala said:
If we're talking about games in general, then I doubt that anyone can beat my 6000+ hours in Disgaea 2.
Give me a year or so, and another Oblivion addiction flare-up.

I will pull 20 100+ hour character files out my ass. I never did try a pure non-assassin archer...
Are we talking about separate game saves, too? Because I have 4 of them, all with at least 2000 hours. So that's...... 14000 hours? I think?

I would get tired of having super badass reincarnated 100+ times characters, and would start a new game and try max difficulty prinny runs.
2000 * 4 =/= 14,000
3000 * 4 =/= 14,000
3500 * 4 = 14,000
2000 * 4 = 8,000
 

Onyx Oblivion

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Moriarty said:
to all of you peoples who put 200+ hours into oblivion ... why?

I don't actually know how many hours I played it myself but I don't see what I could do in Cyrodil right now. All those sidequests were great when you had storyline as some sort of long-time goal in front of you but after being head of every major guild and completing the main storyline just "wandering around" asking peasants if they've got a quest for me sounds boring.

How do you manage to find interesting stuff to do after being done with the major quests?
I dungeon delve. And play it all again, too.

But mostly dungeon delve. For phat lewt.
 

Necator15

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Jay Parrish said:
Okay I feel like a total nerd now...

A couple of days ago I found a dusty USB in one of my drawers. Turns out it had all my super old files in it. Including Arena and Daggerfall. (The first 2 'Elder Scrolls' games)

I checked the files and remembered just how fun Arena and Daggerfall were. I ended up checking the statistics and secondary files in the folder and found out how long I played Arena and Daggerfall for. A lot longer than I thought I did... but we'll get to that in a sec.

Afterwards I went and checked back up on Morrowind and got my overall time on that, I then also checked Oblivion.

Now when I look at all four amounts I feel like a total nerd, lol. I'll show you why...

Arena - 57 hours

Daggerfall - 92 hours

Morrowind - 512 hours... (I know...)

Oblivion - (brace yourself...) 886 hours...

886!!? Where the hell did that time go!? plus that was just one character, I've through like four of them... who knows how much time I've spent on this game!? bloody hell...

I just wanted to know how many hours you guys spent on Morrowind and Oblivion, and if you can't find the exact number, or don't know. Just a rough estimate...

I would assume most of you haven't played Arena or Daggerfall but for those who have I doubt you could remember how long... but if you can, go for it.
I just want to point out that Bethesda released Arena and Daggerfall for free a little ways back. You need DOSBox to run them on a newer OS, but they're out there.

Anyway, I honestly couldn't guess how many hours I've sunk into these games. I'd give it 200 hours each, conservatively.
 

Azaraxzealot

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i hated oblivion for one simple thing...
if i so much as brushed up against someone the wrong way or poked into a crate i didn't know i was supposed to poke into, all the guards in the world would telepathically know i stole a dinner plate from a crate in the middle of bumfuck nowhere and i would then have to suffer losing levels and my items or be forced to kill them

yeah. that's not choice, that's just insanely retarded and the same reason i quit morrowind 5 hours in

EDIT: for anyone who wants to say "well that just makes your choices have consequences", then who the fuck designed a system where if i happened to take a fork lying in a house in the middle of the forest that every guard would SOMEHOW be alerted to this? no one fucking saw me, no one fucking even knew i existed (i did this at the very beginning of the game), and as far as i knew, i didn't even fucking know it was a crime yet!

yeah. none of that was fun.

but FALLOUT on the other hand? at least there i could shoot who i wanted and take what i wanted when i wanted it and wherever i wanted it without having to worry about losing anything more than a few karma points, because there i could be what i wanted to be, the most badass person to exist.
 

Moriarty

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Azaraxzealot said:
i hated oblivion for one simple thing...
if i so much as brushed up against someone the wrong way or poked into a crate i didn't know i was supposed to poke into, all the guards in the world would telepathically know i stole a dinner plate from a crate in the middle of bumfuck nowhere and i would then have to suffer losing levels and my items or be forced to kill them

yeah. that's not choice, that's just insanely retarded and the same reason i quit morrowind 5 hours in

EDIT: for anyone who wants to say "well that just makes your choices have consequences", then who the fuck designed a system where if i happened to take a fork lying in a house in the middle of the forest that every guard would SOMEHOW be alerted to this? no one fucking saw me, no one fucking even knew i existed (i did this at the very beginning of the game), and as far as i knew, i didn't even fucking know it was a crime yet!

yeah. none of that was fun.

but FALLOUT on the other hand? at least there i could shoot who i wanted and take what i wanted when i wanted it and wherever i wanted it without having to worry about losing anything more than a few karma points, because there i could be what i wanted to be, the most badass person to exist.
Ehm, while the thing about linked guards is annoying, everything else of your post doesn't make sense.
Azaraxzealot said:
if i so much as brushed up against someone the wrong way or poked into a crate i didn't know i was supposed to poke into
You can "brush up" against everything or anything, no one will attack you, it's never a crime.



Azaraxzealot said:
all the guards in the world would telepathically know i stole a dinner plate
They only know if someone saw you steel anything. They're only linked, not omniscient.

Azaraxzealot said:
and i would then have to suffer losing levels and my items or be forced to kill them
You have three options: go to jail, resist arrest or pay a fine. In the case of a stolen fork, the fine would be exactly 0 gold. Also, if you'd be a member of the thieves guild you'd have an additional option.



Azaraxzealot said:
EDIT: for anyone who wants to say "well that just makes your choices have consequences", then who the fuck designed a system where if i happened to take a fork lying in a house in the middle of the forest that every guard would SOMEHOW be alerted to this? no one fucking saw me, no one fucking even knew i existed
If no one saw you, you would've been fine. Seems to me you just didn't notice someone standing in the room, looking at you.

Azaraxzealot said:
and as far as i knew, i didn't even fucking know it was a crime yet!
Every action that would be reportet as a crime is clearly labeled with a red hand appearing over your cursor.