How a character's gender should affect how they're written

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axlryder

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Jul 29, 2011
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It's once again time to bring out the escapists favorite topic: gender issues.

On today's docket we have writing characters. Specifically, why does it matter so much that they're female or male?

Obviously not everyone shares that view, nor do people who feel it's important always make the following argument, but I have seen quite a few individuals who claim how gender needs to be carefully incorporated into pretty much every character (while taking special care not to stereotype or be cliche). To me, incorporating ANY detail about a character because of some personal trait is a bit cliche. You have to assume that the person will be affected by some aspect of their gender (or a response to their gender) in some specific way... because of their gender.

As a fairly overt example of what I'm getting at, let's take Rey from Star Wars. Small gripes aside, I like this character, and overall she's pretty gender neutral. That said, the scene with Finn where she says "I don't need you to hold my hand" is clearly a gender thing when you look at how played out the scene is (it happens twice and then there's a role reversal). It's not a stereo-typically girly thing to say, but that response is based on how women get annoyed by men constantly thinking they need their hand's held. This was weird, because Finn was a storm-trooper with a female superior so that reflex to protect women seems out of place, leading the scene to feel very intentionally incorporated to make her seem like a strong independent woman who don't need no man. Of course, on the flip side, one could say that being a loner your whole life would lead anyone to respond that way to having their hands held in a stressful situation, and Finn's fairly well adjusted personality already defies any logic, but that sort of ties into my next point.

I just think it's unrealistic and an overly complex/specific/limiting approach to feel you constantly need to write your character's through a gendered lens, because you can justifiably make any character be anything if you go far enough down the rabbit hole and people will likely interpret everything through their own lens anyway (warping whatever your initial intentions were) and find ways to justify that perspective. What's more, I really can't point to any specific character and say they perfectly achieve this "ideal" of writing a character that feels carefully crafted around their gender without it feeling like the character isn't stereotyped or cliche on SOME level (I'd be happy to look into any examples of characters you feel achieve what you consider well crafted with gender in mind).

I've been writing a script for a short game that I'm poorly programming. As I write my characters, I feel as though gender doesn't really play a major role in how they're developed in my head.

An example of a character: A military general who is trusted implicitly by her troops. She is an aggressive individual by nature, but fairly soft spoken. She also has a very "big picture" mentality, which is beneficial for military strategy, but can lead to her seeming callous at times and forgetting small details. Despite this, she's a generally caring person, and will drop whatever she's doing when someone is in immediate need. She's what we might consider a "sex addict", but this isn't really seen as an issue or addiction in this particular society, and is understood to be a somewhat common side effect of the drugs soldiers take to enhance cognitive and physical abilities. While it can be detrimental to some, she actually copes with this particular side effect much more comfortably than many other troops, finding it generally life affirming. She has a primary emotional partner (a practice observed by about 35-40% of people) who is of a lower working class than herself (their society, somewhat similarly to America's, has a loosely defined class system that is more implicit than explicit). He is not particularly intelligent or upwardly mobile, but has a good heart and works hard. Some might describe him as silly or childish. She gets frustrated when people bring it up, as they often imply she's only with him because she doesn't want to be challenged by her partner. etc. etc.

Most of my characters are like this, and very few of them have been written with any real considerations for their gender. You can see that the society in which these characters exist is not the same as our own, but to me characters will always have traits that society is going to react to in a specific way. That response will do SOMETHING to shape the character (how it shapes them will vary based on the character themselves). I see gender as just being one of those things, which I may or may not choose to incorporate as an important part of who that character is. Even if I do, by the time I've decided how it's to be incorporated into the character, the final result of how the character has changed due to gender may not even be obviously attributable to their gender, making it largely irrelevant that it was about gender in the first place (at least from the reader's perspective). If I do decide to basically point arrows going from a certain trait to the catalyst for that trait, then it's usually too subtle for most people to notice, or it feels hamfisted. Sure I could try to strike a careful balance, but that's a lot of work for something that will only marginally affect the story's quality in the eyes of the people who'd even give a shit.

So, if I were to write a teenage girl from the United States Midwest with a typical upbringing in 2016, her gender is more likely to play a bigger role in how I write her, but it might not, and I don't think that's an issue.

These are just my thoughts. How do you think gender should be approached in writing?
 

Silentpony_v1legacy

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Jun 5, 2013
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If the gender is important to the character, make it obvious. If not, not. Take Warhammer 40k for example; having read almost all of the novels I remember only 2 or 3 times the gender, ie female, of a person was actually brought up as being something of note:
When Priad of the Iron Snakes visits a world where a woman is the Primary Clerk/Ambassador and she's the first woman to do so. Priad makes a point of this, and her determination is reflected in her character.
When Ragnar Blackmane meets a lady Inquisitor who basically calls him a puppy, and he says were she a man he'd have challenged her for that. They later develop romantic feelings for one another and his buddies make fun of him for that.
And last is another Space Wolf book where there's a Lady General who is said to be the first Lady General from her planet.
Also I'm pretty sure one of the Eldar books has a dude Howling Banshee, but that's just considered rare but not overly noteworthy.

That's it, and that's the way I prefer it. Unless it is central to the history of the character that they are a man or woman in a traditionally opposite gender role, then the gender isn't worth concentrating on. Have men or women doing anything if that's what you want. But unless you actually plan to make it a big deal, don't make it a big deal.


Also said it before, but 99.999999999999% of all games wouldn't change even in the slightest if you Rule63'd everything. Bioshock, Halo, Mechwarrior, Star Wars Whatever, Star Trek Whoever, you name it. Gender isn't nearly as important as we make it seem.
 

axlryder

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inu-kun said:
The more of a charater is fleshed out the more gender needs to be important, what does it mean? When a character first appears it shouldn't announce it's gender and history because of it as if this is it sole defining trait (the Bioware way) even if it is the main character, but given enough time and scenes, we can know more how the character's gender is important to it's life and backstory. I think it correlates to real life, when you meet a person doing a job we just know them as their job, but spend enough time with them we see the personnal side that is usually more connected to gender and learn their history.

The "write it like a man" will probably appear here a lot but I think it's cheap, it's a way of just not facing a problem when it comes rather then do something creative.
I don't think "write it like a man" would really work since it assumes "male is the default", and is possibly what causes problems for a lot of male writers. As long as one continually tries to broaden their horizons and takes into account other people's perspectives, I think giving special attention to "gender" frequently becomes redundant when fleshing out a character. Not always, but possibly most of the time. Exception is given to time periods or cultures where gender paradigms are ingrained into many aspects of life and society, or if the character themselves is designed specifically with gender in mind .
 

axlryder

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inu-kun said:
It's more aimed at male writers who have problems writing female characters, I'm pretty sure it was said by Joss Whedon.
Right, and I suppose as a very rudimentary perspective it might work out better than if they just tried to work with a bunch of tired stereotypes to sort of form an awkward husk of a character.

I agree with you that just taking Joss's advice and running with it is a little lazy in the long run.
 

Saelune

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Gender -can- be important, but not always. Samus in the first Metroid could have been a man or a woman. It literally did not matter. Sure it may have mattered -later-, but after she was defined as a woman.

Plus a lot of examples of gender matter...kind of don't. Plus we need to address sexuality too, because well, if you think because they are attracted to someone makes their gender important, it doesn't when you acknowledge other sexualities.

"He has to be a man so he can get the girl" or you make the main character a lesbian, or the "girl" is actually a male love interest instead.

Plus gender is not sex. Now if sex matters, then that is because of reproduction, not gender.
 

JoJo

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I wouldn't say it's that important, but gender does tend to lead to some differences in thought and temperament on average and so should be given some thought when you're writing a character. For example, at the moment I'm writing about a pair of siblings, a girl and her younger brother, and I have thought about what they would be like if they were genderswapped. I honestly think their relationship would be quite different if that were the case, as in my experience girls tend to be a couple of years ahead of boys in maturity and so having an older girl and a younger boy accentuates the maturity gap between them and leads to a semi-parental relationship. If it were the other way around, the children would be much closer in maturity to each other and have a more equal relationship. It depends on the situation though, I agree that an adult character in the military wouldn't require much focus on gender (except perhaps other's reaction to their gender, if that is an issue in your world).
 

axlryder

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Saelune said:
Gender -can- be important, but not always. Samus in the first Metroid could have been a man or a woman. It literally did not matter. Sure it may have mattered -later-, but after she was defined as a woman.

Plus a lot of examples of gender matter...kind of don't. Plus we need to address sexuality too, because well, if you think because they are attracted to someone makes their gender important, it doesn't when you acknowledge other sexualities.

"He has to be a man so he can get the girl" or you make the main character a lesbian, or the "girl" is actually a male love interest instead.

Plus gender is not sex. Now if sex matters, then that is because of reproduction, not gender.
yeah, I'm glad that people in general have become more open to the idea of writing various orientations as incidental rather than being the linchpin of that character. It really does a lot in inhibiting the idea that characters of certain genders need to be written according to certain rules.
 

Saelune

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axlryder said:
Saelune said:
Gender -can- be important, but not always. Samus in the first Metroid could have been a man or a woman. It literally did not matter. Sure it may have mattered -later-, but after she was defined as a woman.

Plus a lot of examples of gender matter...kind of don't. Plus we need to address sexuality too, because well, if you think because they are attracted to someone makes their gender important, it doesn't when you acknowledge other sexualities.

"He has to be a man so he can get the girl" or you make the main character a lesbian, or the "girl" is actually a male love interest instead.

Plus gender is not sex. Now if sex matters, then that is because of reproduction, not gender.
yeah, I'm glad that people in general have become more open to the idea of writing various orientations as incidental rather than being the linchpin of that character. It really does a lot in inhibiting the idea that characters of certain genders need to be written according to certain rules.
It really depends on what your goal with the character is. If you want to show the struggle of a young lesbian woman in today's world, then sure, it all matters. But if you just want a heroic lead facing a villain, then it doesn't matter if the hero is this or that, just that they are a hero.

Mass Effect is probably a good example. Sure your sex effects who you can romance, but being a man or woman otherwise doesn't stop you from fighting The Reapers. Dragon Age: Origin also, since it doesn't matter if you're male, female, noble, or peasant. Anyone can be the hero if they want to. Really any RPG with character creation makes the point.
 

FalloutJack

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Proper characters half-write themselves by telling you in your head how they'd react in a situation. Writers can take control, but the more you relax, the better it is, sometimes.
 

Erttheking

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It depends. There are certain things you can only really do with certain characters, such as women dealing with pregnancy and men dealing with the pressure to be an uber macho meathead. Gender should be front and center in situations like that.

If a character's main arc doesn't directly connect to their gender, it should mainly be little things that help define them. That seems to be the main way to go.

And don't make men default, if you have generic nobody who is a soldier, politician etc, just flip a coin for gender.
 

JustAnotherAardvark

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erttheking said:
There are certain things you can only really do with certain characters, such as women dealing with pregnancy and men dealing with the pressure to be an uber macho meathead. Gender should be front and center in situations like that.
Agree and disagree. I think it's more subtle than that ... Aliens with a male cast in Sigourney Weaver's role would not be anything like the same movie. The whole mother-daughter dynamic might be mirrored with a father-daughter dynamic, but the whole mother vs mother subtext ... nah.
 

springheeljack

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I think gender should also be based around what sort of world you are trying to set your story in. If your writing about a time like ours with the problems and issues we have then yeah gender should come into play somehow. Because it does in the real world even as we try to edge toward a more gender fluid society. But if you are setting the story in a world with futuristic technology and space travel or setting the story in a fantasy world with dragons and spells an shit(and it's not based on a historical time period see Game of Thrones) then you can switch up and alter gender roles as much as you like
 

Erttheking

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JustAnotherAardvark said:
erttheking said:
There are certain things you can only really do with certain characters, such as women dealing with pregnancy and men dealing with the pressure to be an uber macho meathead. Gender should be front and center in situations like that.
Agree and disagree. I think it's more subtle than that ... Aliens with a male cast in Sigourney Weaver's role would not be anything like the same movie. The whole mother-daughter dynamic might be mirrored with a father-daughter dynamic, but the whole mother vs mother subtext ... nah.
Well then that doesn't quite fall under can only do with certain genders. I said pregnancy, not parenthood. Though oddly enough we have been getting a shit ton of games exploring fatherhood recently, with even God of War getting in on it. (How long till the kid dies? Halfway point is my bet)
 
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The approach I use, primarily in my hobby RPG games which has served me generally well is this:

"Gender is just another trait".

Male or female doesn't matter an insane amount unless you want it to, and my games rarely ever delve into themes where gender matters (hell, in my main setting, sexism is supposed to be essentially non-existent. No one cares what gender you are or who you want to sleep with as long as you can do the damn job).

This has generally worked for me, at least if I listen to the small group of fans that I have. One of whom, mid let's play, put down the controller and raved for ten straight minutes about how much he loved my characters. XD

For example, in one game (illusions of Loyalty) I have someone named Sarah Hawke (Gunner, female lead):
She's the only female member of the armed forces that we see, outside of the assassin character and one injured engineer in the medical wing. This isn't because "She's so good she's the only one who made it", but rather because her greatest assets are her ability to quickly draw and fire, and reload faster than anyone else. This makes her idea for sweeping the city streets for rebels, and for quickly getting the new recruits up to scratch so they can participate in the current war. She's better served on the home front than the frontlines.

She's a tinkerer, a heavy drinker (it's her coping mechanism), and overall cheerful. She DOES have some unresolved tension with the main character, but this is never fully addressed. It's implied during one conversation when she's especially plastered, but nothing more. She also doesn't harp on about it or let it impact her work. At worst she's just mildly annoyed that he doesn't seem to care.

Hawke is interesting because of her ability to remain cheerful in the face of danger, while never losing effectiveness. To be the comic relief without being the silly "doofus" character of the piece. And the way she's only annoyed at the unresolved tension is a way to further show how the main character is overly driven by duty, without making her one of those overly obsessed fangirl tropes.

In another game (Heresies of Discord, same world as above), both main characters are women.

The main character (Carol) is the setting's equivalent of a Holy Knight, and spends most of the game investigating the mission site (an abandoned and forbidden temple) with zero fear and kicking all kinds of ass. However, she also hints many times at her love for quiet study back home at base (In fact, we see she has an interest in learning the dead language of the Dragons). While her direct handler/superior is male, she never defers in a way that feels like "Man superior, must listen", but rather acts with him like he's a trusted and respected advisor. That and while she is dedicated to her Goddess, she isn't a zealot and knows when to turn a blind eye to things.

The other character (Amelia) is an "archeologist"/Adventurer type who is equal parts clever, witty and tough. She is portrayed as a knowledge seeker, dabbling even in the forbidden magics (studying the theory of necromancy, and practicing basic summoning) because, in her own words "Knowledge is power. Even if the smart thing to do is to close the book when you're done".

Ironically
Carol (and thus, the player) is the one who falls prey to curiosity near the end, not the information-hungry Amelia. As the mystery thickens and you start to understand the true nature of what happened in that temple ages ago, you find out that the only way down further (to truly finish the game) is for a non-magic user to spill innocent blood on a particular spot. If the player (and thus, Carol) wants to truly get to the bottom of the mystery and complete the mission they will have to literally slay Amelia, who trusts Carol enough to not see it coming (although she puts up a pretty good fight). This inversion of expectations really played well into the game, I found.

Anyway, that's just my wall-o-text.

I just find that treating gender as just another trait, and focusing on just "making my characters people" works wonders for me. Sure, some still end up as cliches (The "Evil Queen" trope, for example), but my main characters are all generally pretty damn solid, male or female.
 

Chaos Isaac

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It depends on well... all the circumstances. How is the world? Are women on top? Is it a matriarchy? Patriarchy? Are there civilizations that have these going back and forth, so a male may be wary about a matriarchy society as he goes through it, but a woman is just fine with it? Is she from a matriarchy, so when heading into a different situation her upper echelon attitude sticks with her?

I mean. There is infinitesimal ways this can go. Gender is part of a character, it doesn't have to be forefront, but it is there. It doesn't really need to be shown, but there can be small things, just from reactions that can go to this.
 

Addendum_Forthcoming

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axlryder said:
I don't think "write it like a man" would really work since it assumes "male is the default", and is possibly what causes problems for a lot of male writers. As long as one continually tries to broaden their horizons and takes into account other people's perspectives, I think giving special attention to "gender" frequently becomes redundant when fleshing out a character. Not always, but possibly most of the time. Exception is given to time periods or cultures where gender paradigms are ingrained into many aspects of life and society, or if the character themselves is designed specifically with gender in mind .
Plus it depends on the time that you're writing. Obviously a story set in 19th century England is going to have the rare interludes of what it means to be men, and women, in a society of dour expectations when one is risen from the hardship of the working poor. I quite like the flourishes of women and their interactions with men for instance in Wilde's works. Even when it does naught for the plot, it does help to flesh out characters and define them not simply in stories which more often than not focussed on men, but by showing how they related to subjects of traditional exception in all manner of social life.
 

Areloch

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Well, even if stories where the gender is actually important to the story or characterization, if you jot down a list of major characteristics of the character and one of the only ones is what their gender and/or sexual preference is, you've failed as a writer and need to redo that crap.

It's a trait of a character, not the sum of the character itself. (This is a particular problem in fan works)
 

Combustion Kevin

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Gender affects more than just a character's physical or personality traits, but also the way the world reflects upon them.
A woman volunteering for a military role may be handled with soft gloves by the higher ups, especially given the attention the media gives her for being such a brave and heroic woman, male soldiers on the other hand would be a dime a dozen and get no such treatment.

However, if you were to put it in a setting where men and women join the armed forces in equal numbers and get no special treatment on their assignments or roles, what kind of society would that be? and what social attitudes would it have towards gender, how does the character reflect on this, is it imposed or has it always been that way and why?

Gender is a complex thing on both a personal and societal level, my tip would be to consider one's gender a secondary or even tertiary attribute to a character's personality unless it requires such emphasis, like a parent, a sex worker or a warrior slave.

Also, it is FAR more interesting to not depict things as they SHOULD be, perfect worlds are boring and make for a boring backdrop to a story anyhow.