I'd like to start a discussion on this subject, since I've looked at the "FPS Cliches" I've been wondering how you make a game more realistic, yet still fun.
Although quite an awsome prospect, I feel this strays a bit from the topic...Mr. Moose post=9.73498.797768 said:I would love to be able to get my arm shot off, then have the ability to rip off an enemies arm, and attach it to my shoulder.
That would be fuck awesome
Operation Flashpoint's controls were very sloppy. I feel that game could have been much better if controls for the character were more fluid, and with less delay between actions. (This applies to the infantry controls) The game makes actions that the average person person can do with little to no effort, far too tedious.curlycrouton post=9.73498.797791 said:Simple answer to that, they can't. Seriously, who wants realism? Ok apart from the graphical side of things, voicing, believability in characters, but everything else? Please.
Operation Flashpoint proves my theory. It's the worst game in the world because it's so pointlessly difficult.
I would have to agree here. It is that "tension" that gets the players into the game more. To those who are used to insane combat physics, this game is quite different.Good morning blues post=9.73498.797508 said:Easy. You make it tense, not difficult.
One of my favorite multiplayer games is Red Orchestra, which also happens to be one of the most "realistic" games I've ever played.
Wow, Farcry 2 is meant to be realistic? Since when?snowplow post=9.73498.797506 said:This thread would be better after Far Cry 2 comes out, since that supposedly is "realistic"
So true, overall Flashpoint had some really good ideas, i.e, you could plan and attack enemy how you wished, and individual moments were ok, but overall the game was really bad. asides from a few mnor fun things, combat was impossible and controlling your squad was only any good as to temporarily give the enemy something else to shoot at other than your self. lol. They could turn this idea into an awesome game.DesertHawk post=9.73498.797846 said:Operation Flashpoint's controls were very sloppy. I feel that game could have been much better if controls for the character were more fluid, and with less delay between actions. (This applies to the infantry controls) The game makes actions that the average person person can do with little to no effort, far too tedious.curlycrouton post=9.73498.797791 said:Simple answer to that, they can't. Seriously, who wants realism? Ok apart from the graphical side of things, voicing, believability in characters, but everything else? Please.
Operation Flashpoint proves my theory. It's the worst game in the world because it's so pointlessly difficult.
Flashpoints problem, is it tried to do a bit of everything, and did the seperate bits poorly. Take the game as a whole (especially with the mission editor), and the game is pretty cool; however, look closely at individual aspects of the game and you can see how poorly some of them are handled. With some more work, that game could have been much better, and all that was necessary was tightening up how the controls are handled.
Of course this should have been the case for ArmA...