NoeL said:
I think the absurdity of your example shows what's not the case. No one is asking for gender swapping of established characters, no one is demanding inclusivity for the sake of meeting some quota, or any of that nonsense. You also have this weird notion that if a game is sexist/racist/homophobic it must've been designed to be hateful. In almost all cases it's out of laziness or unnecessary pandering to the market, and "SJW"s are simply asking them to be more thoughtful.
It was hyperbole, but grounded in the truth: a lot of the time in these discussions, any resistance to the progressives' statements/demands is dismissed as hostility, or immaturity, or an endorsement of bigotry ("because I define myself as good, anybody who disagrees with me is evil"). It's annoying as it smothers discussion and it's needlessly divisive.
Also, how do we decide a game is racist/sexist/homophobic? Does it require a negative portrayal of women/minorities/homosexuals, or is it enough to just omit them, or not feature them in enough frequency for a certain person's liking?
NoeL said:
Saying "Look where else this is happening!" doesn't address the problem. Music, movies and TV also have a faaaaaar larger consumer base and completely different public image than gaming, so you can't really compare them the same way. Nobody thinks pop music encompasses the whole of "music", nobody thinks summer blockbusters encompass the whole of "movies", but plenty of people think AAA console games encompass the whole of "gaming".
Then they're wrong. I also don't think anybody seriously believes that. Who hasn't heard of indie games, casual gaming, browser games and apps? It's a concept that even children are familiar with.
Why can't we compare games to music and film (hell, and books)? They're all types of media, and games borrow a lot of their themes from them, particularly film. Games are also narrowing the gap in terms of market share: I think the ballpark worth of the US music, film and games industries are about $15 Billion, $10 Billion and $5 Billion respectively. I think it's perfectly valid to compare them, in fact it'd be a fool's errand to treat games as existing in a vacuum.
NoeL said:
If you walk into a gaming store you'll have games for white, adolescent males, games for children, and maybe some shovelware for girls. Progressives want to expand this audience and make gaming for everybody, like other mediums before it.
Hold up. What do you mean, games for white adolescent males? Do you mean to say black kids don't enjoy CoD? Do you think no adults play Fifa? You think no girl has ever bought Skyrim?
Mainstream gaming is just that; mainstream. There IS NO subcategory of games that is explicitly FOR white adolescent males. Well, perhaps DOA Xtreme Beach Volleyball, but even that a) surely doesn't just appeal to *white* males and b) has a considerable female following. So please, let's not throw reality out of the window in our haste to make a point.
NoeL said:
All good points, though I disagree that the "entitlement" is a bad thing. If there is a market for the kind of change people are asking for then it's in everyone's best interests for devs/publishers to cater to that, and people should be asking for that. To use some examples, take a look at EAs microtransactions, or Ubisoft's DRM. People can and should protest with their wallets, yes, but is it really so bad to speak out against those practices and ask that they change them? Do you look at the "Fuck EA!" threads and think "Pfft, entitled brats."?
I'd say it's more an issue of scale of expectation, and whether it's a reasonable request or a childish, foot-stamping tirade about the nature of reality.
Just this morning I was on the World of Tanks forum reading the overwhelmingly negative reaction to the 1.3 title update. Criticisms included the game dynamic being changed, tank X is now overpowered, tank Y is no longer competitive, reshuffling the tech tree means I spent X hours and Z amount of real-world currency on something I no longer want to use, please revert Z to its original settings, how about buffing this in a future update, here's an idea I have for a feature you could implement. All mostly relevant and reasonable feedback from the game's stakeholders. And that's fine, that's great, feedback is one of the most direct ways for a game company to know whether its decisions are matching up with what the players expect and want. There should absolutely be a public discussion happening about all aspects of gaming. Ideally the criticism should be constructive, and it tends to help if the requests are concrete in nature and achievable.
On the other hand of the spectrum, you have people saying "I feel mainstream games are fundamentally flawed. I don't like X, Y or Z, even though many other paying customers do. Make me a game without X, Y or Z that's still really good, and a triple-A title, and a best-seller, and I want a protagonist who's just like me, and I want it now." That's
not going to happen.