Yea.... the decision to not raise the level cap is not due to lack of programming expertise. It's for game balance and system stability. Here's an extract from the actual interview with the president of gearbox, Randy Pitchford:
INTERVIEWER: there?s all these skill tree combinations that I want to do that I just need a few more skill points to get to.
Pitchford: That?s by design. Some of those things start to become game-breaking. This has actually created a huge problem for us. We designed the skills really well this time, but we did, for better or for worse, make a lot of the decisions with the knowledge that there will be no more skill points available to put into any trees after you reach level 50. We knew the impossible configurations. Some of the design exploits that. Some of the impossible configurations, if they were possible, would break the game. Sometimes very literally. ?Oh, that?s gonna blow memory. Your Xbox will crash.?
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So..... look dude, you already have a solid game, can you honestly tell me your personal experience of the product would be improved by the addition of extra arbitrary levels? The games design, combat system, enemies, NOTHING else would change by adding extra ccharacter levels.... all you achieve is forcing the developers to raise the bar that would simply not alter your core experience, whilst simultaneously causing massive issues!
From a design perspective, you have to weight cost benefit. Raising the level cap would possible require redesign of fundemental game elements to avoid breaking the game. For a $9.99 piece of DLC, I wouldn't be cool with that. You don't go back to formula when your product is already out on shelves. You make a new product and implement your new ideas in that.
Gearbox's situation is well presented and completely understandable. Just because borderlands 1 did it doesn't mean 2 has to as well. And I remember getting new levels with the purchase of my Borderlands 1 DLC; it didn't change squat about the core game.
Look at other games that have over time increased their level cap. MMOs are a really good example. WoW increases its level cap by between 5 and 10 levels each time, but nothing has changed with the core gameplay experience; you get new skills and new toys to play with, but it doesn't alter the central experience that is WoW.
To put it another way; no Azaraxzealot, You've already eaten your entire cake. You can't have any more, it will make you sick and it will cost too much.
Full interview at http://venturebeat.com/2013/02/07/borderlands-2-level-cap-increase/#qhfV4OBrZmAQ6kWg.99
INTERVIEWER: there?s all these skill tree combinations that I want to do that I just need a few more skill points to get to.
Pitchford: That?s by design. Some of those things start to become game-breaking. This has actually created a huge problem for us. We designed the skills really well this time, but we did, for better or for worse, make a lot of the decisions with the knowledge that there will be no more skill points available to put into any trees after you reach level 50. We knew the impossible configurations. Some of the design exploits that. Some of the impossible configurations, if they were possible, would break the game. Sometimes very literally. ?Oh, that?s gonna blow memory. Your Xbox will crash.?
---------
So..... look dude, you already have a solid game, can you honestly tell me your personal experience of the product would be improved by the addition of extra arbitrary levels? The games design, combat system, enemies, NOTHING else would change by adding extra ccharacter levels.... all you achieve is forcing the developers to raise the bar that would simply not alter your core experience, whilst simultaneously causing massive issues!
From a design perspective, you have to weight cost benefit. Raising the level cap would possible require redesign of fundemental game elements to avoid breaking the game. For a $9.99 piece of DLC, I wouldn't be cool with that. You don't go back to formula when your product is already out on shelves. You make a new product and implement your new ideas in that.
Gearbox's situation is well presented and completely understandable. Just because borderlands 1 did it doesn't mean 2 has to as well. And I remember getting new levels with the purchase of my Borderlands 1 DLC; it didn't change squat about the core game.
Look at other games that have over time increased their level cap. MMOs are a really good example. WoW increases its level cap by between 5 and 10 levels each time, but nothing has changed with the core gameplay experience; you get new skills and new toys to play with, but it doesn't alter the central experience that is WoW.
To put it another way; no Azaraxzealot, You've already eaten your entire cake. You can't have any more, it will make you sick and it will cost too much.
Full interview at http://venturebeat.com/2013/02/07/borderlands-2-level-cap-increase/#qhfV4OBrZmAQ6kWg.99