MW2 had danger close, it was lame. I and countless other people would agree. Most players got sick of people abusing a weapon(grenade launcher)that was already effective before adding a perk that doubles it's explosive range and spamming the map with high explosives to get kills and would have almost no way to counter it. I know all of you can think of a time this has been a real genital slap to the face.
Black ops has Flak Jacket, I dislike it too because the explosives in Black Ops already suck enough by themselves to a point where it isn?t even remotely hard to avoid. In my experience, the only way to die by explosives in Black Ops is if you TRY to. But then to add insult to injury, treyarch added a perk which makes the user invulnerable to explosives unless he/she gets distracted and cooks a grenade too long
Once in a game of Demolition on Crisis, I was near bombsite B and getting chased back by the one guy I couldn't kill before my last mag went dry and my secondary was the strella, so I ran out the cave, turned the corner by the fence and cleverly set down two packs of C4 next to the only door leading to me. The guy walks RIGHT on my C4 and I detonated it less than half an arm?s length away from him and he didn?t die. All I got was hit-markers that felt like a big middle finger that treyarch felt I deserved and then ?Mr. Go-Flak-Yourself?promptly filled me with more holes than the plot of modern warfare 2.
All I'm saying is that there needs to be some middle ground here. Thats not too obscene an idea, is it?
Black ops has Flak Jacket, I dislike it too because the explosives in Black Ops already suck enough by themselves to a point where it isn?t even remotely hard to avoid. In my experience, the only way to die by explosives in Black Ops is if you TRY to. But then to add insult to injury, treyarch added a perk which makes the user invulnerable to explosives unless he/she gets distracted and cooks a grenade too long
Once in a game of Demolition on Crisis, I was near bombsite B and getting chased back by the one guy I couldn't kill before my last mag went dry and my secondary was the strella, so I ran out the cave, turned the corner by the fence and cleverly set down two packs of C4 next to the only door leading to me. The guy walks RIGHT on my C4 and I detonated it less than half an arm?s length away from him and he didn?t die. All I got was hit-markers that felt like a big middle finger that treyarch felt I deserved and then ?Mr. Go-Flak-Yourself?promptly filled me with more holes than the plot of modern warfare 2.
All I'm saying is that there needs to be some middle ground here. Thats not too obscene an idea, is it?