My friends and I played and got the Mary ending. Friend burst into tears. Spent 5 minutes trying to comfort her, even when shedding a few manly tears. Felt like a hero when she calmed down.lacktheknack said:In Silent Hill 2, where Maria gets a spear shoved through her chest in front of James, I burst into tears, because the game was just so UNFAIR to the poor guy.
Ya its the same as me. I haven't cried in a game, I've only gotten a little teary-eyed. But I know what you mean about "I only get that response from the same thing once", a movie can bring a tear to my eye many times, but a game can only do it once. So far there have been no exceptionsThe_ModeRazor said:Cried?
No.
Shed a few tears? Yeah, happens sometimes. I only get that response from the same thing once, so I guess I must lack a soul.
Altheus_Necron said:Jangles said:Video games should be, at their core, novels where you can control the main character.
Take for example, Final Fantasy VII (Because I just loved it that much), the game was so amazing, not because of the turn-based combat, but because of the story telling elements.
Final Fantasy successfully familiarized the player with all the characters well enough so that when one of them died, Aeris for example, the player felt as if someone that they had known for more than 10 minutes had died.
Furthermore, Aeris was an extremely amiable character.
Most of the Final Fantasies, Lost Oddysey, and etc. Are the most ready examples of good story telling and tear evoking games.
- In conclusion we don't need a game developer telling us how to make good games, but a good writer.OMG Aeris DIES? Use spoilers next time...guiltless said:It didn't even have to be as drastic as Aeris I Was even upset when Biggs, Wedge, and Jesse died in the beginning of the game. But agreed Square Enix knows how to make you care about a character.
Seriously though, welcome to the Escapist. May your stay be a long one. =)
OT: It all comes down to the writing. You can have the best looking game in the world, with the most awesome gameplay, but if your writing means that all your characters are made of cardboard then there's not going to be the emotional attachment needed to evoke emotional responses.
Although games have made me feel sad at points (such as the afforementioned Aeris) I have never payed on that has made me cry.
Scrythe said:Okay, I'll man up and admit it. Metal Gear Solid 4 actually brought me to tears on my first playthrough, especially Act 4. Walking in such a familiar area, looking at the broken security cameras, and listening to The Best Is Yet To Come and I just sat there, reflecting on how far the series has come.
It was an emotional moment as I thought about playing the NES port of Metal Gear as a child. I thought about my elementary school friend introducing me to Metal Gear 2: Solid Snake. I thought about the day I was browsing the racks at Blockbuster to find Metal Gear Solid, then taking it home and beating it in one day, completely blown away by it. I thought about the day I rushed home from school just so I can pick up a copy of Sons of Libery. I thought about how, despite the deception, I grew to like Raiden. I thought about the day I found a copy of Metal Gear on NES at a garage sale for $0.50, rushing back home to relive the memories. I thought about dominating the forests of Russia in Snake Eater, playing as Solid Snake's father and hilariously meeting Johnny's grandfather (who I spared). And here I am again, as Solid Snake, back in Alaska staring at a broken camera, listening to audio flashbacks, dodging guards that weren't there anymore, and spending the whole level on top-down view (1000 points!).
The hand-to-hand fight between Solid Snake and Liquid Ocelot had it's own emotional weight as well. Two men, who experienced things that no normal solder could imagine. Two men who fought, bled, and gave every ounce of their existence for what they believed. Solid Snake, the hero. Ocelot, the anti-hero. Adversaries for decades. And this was their last duel, their final mission. Only one of them was walking away alive.
Then in the next minute, I'm watching Snake at the cemetery, ready to take his own life. At that point, I couldn't hold back anymore. This was Snake. A character hero since my childhood. A character I played from a pixelated green blob to what he is now. This wasn't just any regular game character, this was my character. And when that screen went black, I sobbed like a *****. Needless to say I actually cheered to see the final ending, the real resolution. I cheered when Big Boss showed up, and I hissed when Zero died. This was a great conclusion to a brilliant series. And it sure went out with a bang. I know there are more Metal Gear Solid games coming out, but Snake's tale is over.
The only game that ever came close to making me feel like this was Episode 4 of Tales of Monkey Island. I had a similar reflection, looking back at all the adventures I had with Guybrush Threepwood, from when my friend introduced me to the series up till now. After that, I was hanging on the edge of my seat waiting for Episode 5 to come out.
You use the following tags, but take out the *Jangles said:*snip*
P.S. How do you do a spoiler alert like Citrus Insanity pulled off?
But you can start all those things over and decide to watch/read someone's death as well.Mr. Grey said:The only things to make me almost cry are good TV shows, movies and books.
I am immune to video games because as soon as I hit reset, guess what? Everything is as it should be, no one has to die and everyone can hold hands and sing songs. Till I decide to watch said person die again and again, because clearly this person was a token thing meant to instill emotions into me.