WoW kind of became the McDonalds of the MMO genre: A lot of people play it even though most people will still say it isn't the best game out there. It's got a wide appeal and is easy to get into, but the Global Cool Down based combat system is incredibly repetitive and turns people into human typewriters. To put it bluntly, they had to build in attention checks just to make sure people aren't falling asleep at the wheel while fighting in combat. Likewise, the system has become somewhat shallow as of late given the change to talents and the game designers really haven't figured out a way to keep the numbers at intelligible levels with each new expansion. Instead, we now have HP and damage values in the 100,000 range and simplified options.
So I wouldn't exactly call WoW awsome, but it is a good time waster that's a decent investment and helps fill the time between other releases. I still wish they'd reincorporate some of the tactical depth of single player RPGs.
So I wouldn't exactly call WoW awsome, but it is a good time waster that's a decent investment and helps fill the time between other releases. I still wish they'd reincorporate some of the tactical depth of single player RPGs.