Just recently I 100% Tomb Raider and gave Far Cry 3 a spin and while I loved playing both games I did noticed a big disconnect with the narrative with the gameplay with the protagonists.
Both of these game feature main characters who face life threatening situations and lose their innocence as their will to survive forces them to change in order to adapt to the harsh conditions around them. Both in Tomb Raider and in Far Cry 3 the protagonists doubt their own abilities and have never been in a life or death situation where they are initially overcome with nerves due to their inexperience. We are shown that they've never taken a life before and are incredibly green when it comes to combat and the game shows their evolution.
The only problem is the minute I take control of these characters I am a killing machine. My first few kills in Tomb Raider were headshots which were possible with how fluid the controls were meanwhile in Far Cry 3 I was able to raid a guard post on my own before the third upgrade. I was not taking a rooking and turning them into a killer, instead I was playing as killers and leveling them up to be death machines. I don't mind playing as someone who is not a super badass but it takes me out of the story when a character is going "oh god I can't do this I'm so nervous" right after I just finished a firefight against a small army where all the enemy soldiers are sporting gunshot wounds to the face. I contemplated what the games would need to do in order to make the progression more gradual but my only solutions (weak starting HP, increased gun sway, reduced accuracy) all stem from just wreaking the controls which just would lead more to frustration than empathy.
To contrast my experience I'm currently playing Last of Us which has nailed the vibe I want. Joel is one of the more under powered protagonists I've played as which is ironic since he's the most experienced killer out of the three that I mentioned. In Last of Us I know full well how weak I am in combat and where charging into a gang of enemies or even two enemies is just suicide. The game encourages me to run away, to fight like a coward, to be super careful with my shots and how often I fight. In all intensive purposes I am a weakling but I never felt like I'm playing a nerfed character or had an horrible experience.
How do you draw the balance?
Both of these game feature main characters who face life threatening situations and lose their innocence as their will to survive forces them to change in order to adapt to the harsh conditions around them. Both in Tomb Raider and in Far Cry 3 the protagonists doubt their own abilities and have never been in a life or death situation where they are initially overcome with nerves due to their inexperience. We are shown that they've never taken a life before and are incredibly green when it comes to combat and the game shows their evolution.
The only problem is the minute I take control of these characters I am a killing machine. My first few kills in Tomb Raider were headshots which were possible with how fluid the controls were meanwhile in Far Cry 3 I was able to raid a guard post on my own before the third upgrade. I was not taking a rooking and turning them into a killer, instead I was playing as killers and leveling them up to be death machines. I don't mind playing as someone who is not a super badass but it takes me out of the story when a character is going "oh god I can't do this I'm so nervous" right after I just finished a firefight against a small army where all the enemy soldiers are sporting gunshot wounds to the face. I contemplated what the games would need to do in order to make the progression more gradual but my only solutions (weak starting HP, increased gun sway, reduced accuracy) all stem from just wreaking the controls which just would lead more to frustration than empathy.
To contrast my experience I'm currently playing Last of Us which has nailed the vibe I want. Joel is one of the more under powered protagonists I've played as which is ironic since he's the most experienced killer out of the three that I mentioned. In Last of Us I know full well how weak I am in combat and where charging into a gang of enemies or even two enemies is just suicide. The game encourages me to run away, to fight like a coward, to be super careful with my shots and how often I fight. In all intensive purposes I am a weakling but I never felt like I'm playing a nerfed character or had an horrible experience.
How do you draw the balance?