How come console FPS games don't include Mouse and Keyboard support?

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Xanadu84

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Apr 9, 2008
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nu1mlock said:
TheKasp said:
Well, because in most cases they don't want to include a control option that would allow some people to dominate others who don't use it.
You might be right about "dominating with mouse and keyboard", I personally would never use a controller when playing FPS.

However, your argument itself does not hold as most developers which release multiplatform games on PC (obviously) include mouse and keyboard support but ALSO support a controller. I know a lot of people that use an Xbox 360 controller on PC.

So they DO include a control option that would allow some people to dominate others who don't use it. Just not on consoles for some reason. Perhaps there's another reason?
On PC, mouse and keyboard are default. Most people use them. It's no problem to let a few people who are more comfortable and have more fun with a controller handicap themselves.

On a console, most people use a controller. Allowing a mouse and keyboard gives a small group an unfair advantage, upsetting the game balance, and encouraging serious players to invest in a peripheral hey find less fun

Mouse and keyboard improves performance, but raw performance does not a fun game make.
 

Waaghpowa

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Apr 13, 2010
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Allthingsspectacular said:
Ever since reading up on the fact that the upcoming CCP shooter Dust 514 (Which, I might add, is PS3 exclusive)
What?! Really?! I might actually play this game now! I can't stand controllers and I was disappointed that I couldn't play his on my PC. No controller? You bet I'll play it.

To answer your question.

michael87cn said:
You can afford a $300-700 dollar console but not a $5 mouse and 10 dollar keyboard? For that matter, gamepads cost WAY more than a mouse and keyboard combined, at least double the price
More or less this in regards to the money argument. Of course manufacturers are going to want you to use their controllers, because they cost so fucking much. Although, there is the possibility that there is an unfair advantage, but there are good and bad players with both control options so it wont necessarily be unfair all the time. I suspect it's the "better safe than sorry" approach.

Also, I've met, as well as read posts on this site, from console gamers who have a hard on for using a controller and using some "natural" or "feels good in my hands" (slightly erotic) reasons for using controllers. I've seen people get defensive about it, it's strange.

Also on a side note, remember when Valve announced that CS:GO would be cross platform with PC and PS3? Well if you've been living under a rock, they canned that most likely because of the frequency Valve updates their games, and trying to update two versions of the game to keep them playable would've been a huge hassle. Steam forums were going a bit nuts over it with people saying they wanted to stomp "console tards" and a whole lot of defensive positions going back and forth. It was amusing.
 

Nalgas D. Lemur

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Nov 20, 2009
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Lilani said:
See, the reason console FPS's have auto-aim and aim assist functions and PC games don't is because it's much easier to get precise aim with a keyboard and mouse than with a controller.
Or the cynical version of that would be that the reason console games have auto-aim and aim assist and PC games also have auto-aim and aim assist is because of the same thing you said, but also because the PC versions are lazy, half-assed ports, and if you're lucky you can disable auto-aim and mouse acceleration in a config file somewhere. If you're not, you're stuck waiting indefinitely for a patch that may never come. Heh.
 

Savo

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Jan 27, 2012
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As many others have stated, it would create an unfair advantage for the players using mice and keyboards.

I'm not even sure many people would want the feature anyway even if you could iron out the kinks. With a controller you can lounge around any way you want on a couch or whatever; a keyboard and mouse are significantly harder to place in many living rooms.

You just can't beat laying around like a slob playing console games :p

SmashLovesTitanQuest said:
Also, if they allowed you to plug in random mice and keyboards, they couldn't sell you overexpensive controllers that are rigged to break.
Not sure if you are being serious or or not, but I have never heard of controllers being rigged to break; most are hard enough to break as is.
 
Mar 7, 2012
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Waaghpowa said:
Allthingsspectacular said:
Ever since reading up on the fact that the upcoming CCP shooter Dust 514 (Which, I might add, is PS3 exclusive)
What?! Really?! I might actually play this game now! I can't stand controllers and I was disappointed that I couldn't play his on my PC. No controller? You bet I'll play it.
Which really begs the question of why they aren't releasing it on PC too.

Okay, it begs a rhetorical question. Since I know the answer. (Because CCP wanted to break into consoles and Sony doesn't want to compete with themselves with Planetside 2.)
 

stockfire

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I know this thread is a bit old, but it popped up in a related search and I always feel I MUST comment when this topic comes up. Until a console supports m&k support for fps, I will NEVER buy an fps on console. Don't get me wrong I really really really want to play fps games on console, but I absolutely can not use a gamepad for fps gaming. I'm an older guy (31 this year) and have been playing fps' since the original Doom days and my brain is wired for m&k. A controller is has a completely different aiming format (understandably so). Let me paint the picture for you (wait for it....). Say you are a famous painter (get it lol), and you make loads of money painting, but you paint because you love it. Are you with me? Ok now chop off your dominant hand and paint with the other one. That's how playing fps with a controller I imagine feels for me. I would pay over $100 just to have the mouse on console, I can do without the keyboard, a joystick would be fine. But I NEED a mouse for aiming. This must be achieved for me to come over to console fps. I truly don't get that no consoles are doing this.
 

Smooth Operator

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Oct 5, 2010
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Same reason they don't include 90% of the options a normal PC game comes with, because console gamers just aren't raising the bar for standards high enough.

Start demanding these things from devs and they will respond.
 

StriderShinryu

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Allthingsspectacular said:
ajapam said:
oh god. I have NO IDEA. If they're worried about balancing MP, why don't they just include the option to make controller-only and keyboard-only games? UT3 did this. Counter-Strike will probably do this when it's released. The lack of keyboard/mouse support on consoles is so stupid it hurts me.
That's splitting the community, I'm afraid.

To bring another genre into this: Fighting games.

In fighting games, there an option for people to use arcade pads. As someone who plays fighting games frequently, I can tell you that arcade pads, at least the high quality ones, are FAR superior to using a gamepad. And not just because I am used to it. They have tighter controls and better ergonomics and spacial placement of buttons for fighting games.

People who use arcade pads tend to do better against people who use default game pads.

Yet they aren't banned from fighting games.
This actually isn't true at all. Some of the top players in the world use pads to play fighting games. Arcade sticks may be the traditional way to play fighters, and may offer a more "proper" way to play them, but there's nothing really better about playing with a stick beyond preference when you get down to real world results.