How come no big developers / publishers haven't announced a AAA game for Occulus Rift yet ?

Recommended Videos

Stavros Dimou

New member
Mar 15, 2011
698
0
0
I was watching vids of people who bought the dev kit version of Occulus Rift on the internet,and gladly some indie developers already have started making games specifically with this piece of tech in mind,so there is quite a number of people on Youtube playing these games and testing them. And from what I can say, Occulus seems to be working very well and do as advertised.
Especially if it is combined with more direct ways of controls like a wheel accessory or Razer Hydra motion controllers,the experience this thing can offer is beyond the usual,quite immersive and fun.

Occulus Rift not only tracks your head movement and translates it to the game,but it can also offer stereoscopic 3d at Full HD resolution,so you will have a taste of depth too in the games made to use its features.

Yet the only games you see for it are made by small indie devs who are eager to innovate and use this tech. Valve has also made patches for Half Life 2 and Portal 2 to use it,but since the games weren't developed from the beggining with the idea of exploiting Rift's features,they don't offer as much an experience as the games developed for it from the beggining.

And as I realise what this piece of tech is capable of,especially if combined with other peripherals,the potential blows my mind. It really feels like this should be named the true 'next generation' of video games. The possibilities it offer and the potential can produce quite innovative things that couldn't be done before.

Imagine a virtual world like that in RPGs and being fully immersed to it with its image being the only thing you see,and seeing it in 1st person and in 3d,and having natural body movements of yours controlling the player. Want to look at a direction ? Tilt your head in that direction. Wanna swing your sword and have a sword battle ? Use the Razer motion controllers that offer true 1:1 movement without latency to play the game with your true swordsman skills.


The kind and amount of interactivity and immersion combos of such products can give is so huge, yet only the indies seem to grasp it and wanting to actually make things that use these technologies. Why are the big AAA companies act like they are living under a rock ?
 

Andy Shandy

Fucked if I know
Jun 7, 2010
4,797
0
0
Because it isn't even out commercially yet. Plus, they don't know what the Rift will be compatible with. PC sure, but what about the Xbox One? Or the PS4? The Wii U?

The big companies are holding off to see if the Rift will have a worthwhile market base before they even dream of making games that include it.
 

josemlopes

New member
Jun 9, 2008
3,950
0
0
I am not really expecting there to be that much support for the Razer Hydra as for the game to be compatible there are a lot of stuff that needs to be changed and for the amount of people that have one it wont be worth it from a business point of view.

With the Occulus however there are a lot of games that can be compatible without many problems, I still dont see that many jumping for the full Occulus Rift experience, at most you will have basic headtracking with the first few batch of AAA compatible games (for example, imagine if in Battlefield you could look around with your head but not look at one place and shoot at the other like in more VR compatible games like Arma, you would have the gun always attached to your view, that would be easy to make since its basicly replacing the mouse input with the head tracking).

After that its all depending on the success of the Rift really, if they see there is a market worth it to justify the costs of implementing better compatibility they will probably work on it.
 

Smooth Operator

New member
Oct 5, 2010
8,162
0
0
The only models out now are dev kits and only a couple thousand of those, also only for one platform... it doesn't really stack up to a huge untapped market.

At best we you can expect engine creators to put in native support so we will get to play around with some games even if devs forget about Occulus.
 

DazZ.

Elite Member
Jun 4, 2009
5,542
0
41
Stavros Dimou said:
Valve has also made patches for Half Life 2 and Portal 2 to use it,but since the games weren't developed from the beggining with the idea of exploiting Rift's features,they don't offer as much an experience as the games developed for it from the beggining.
It is supported under Windows and Linux (not sure on OSX but most likely) for Team Fortress 2 as well and patches for the Rift show up fairly frequently in the patch notes. Granted any mildly fast paced class is going to break your neck though, so that's likely a worse game than HL2 and Portal.

I'd love to play Portal on it...
 

synobal

New member
Jun 8, 2011
2,189
0
0
Didn't CCP games announce a game for the Occulus, based upon their Tech Demo with it last year? I know CCP games isn't exactly a huge name in the game industry other than their some what infamous game Eve Online they aren't super well known but I fully expect it to be of triple A quality.
 

Battenberg

Browncoat
Aug 16, 2012
550
0
0
Because big AAA developers, by and large, don't know how to make games withing a reasonable budget and the fact that precious few people have Oculus Rift hardware means that there is basically no chance of them getting any profit after their overinflated production costs.

It's essentially the same reason they don't make games aimed at niche markets and instead prefer fairly samey grey shooters.
 

Aurora Firestorm

New member
May 1, 2008
692
0
0
No one knows if Oculus Rift will take off. It gives people motion sickness and is still working out kinks in its head-turn lag (which contributes to said motion sickness). Also, my friends who've worn it say it is not really compatible with glasses, which so many people have.

Until it works out its bugs, it doesn't look like a potential medium.
 

Unsilenced

New member
Oct 19, 2009
438
0
0
Frankly the head-tracking thing seems kind of clunky in most games. For a flight game, sure, but I'm not sure I'd want to play an FPS whilst wobbling my head all around.

A combination of super-realistic 3d and a screen that covers your entire FOV is more interesting to me.
 

uchytjes

New member
Mar 19, 2011
969
0
0
I see more games being advertised as "better with Occulus Rift" rather than straight up being made to work only with the rift. Think of it like a kinect, only not shit.
 

chstens

New member
Apr 14, 2009
993
0
0
Because it's niche as hell? I doubt the mainstream will ever adopt the Rift unless it's made a hundred times easier to use/less physically clunky etc. etc. etc. As long as it is a black, strap-on brick you put on your face, which requires more than just plugging it in for it to be ready to use, no matter how "better" anything is, it won't catch on.
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
1,229
0
0
I worry about latency, as I've said before I'm not prone to motion sickness but the only time I've experienced it during a gaming session was Kinect's head tracking on Forza 4. Miderate/high latency was the culprit, I've used Track IR in the past without a hitch and from my understanding OR also has noticeable latency issues.

If they can't get rid of it, OR is DOA for me and I also assume many others. I have a feeling it's not going to be the crazy success many seem to believe it will be.

Taking that into account, I can't see why a big publisher will push developers to include support for what is most likely going to be a niche product. No consumers actually own one, the company could even fold before then. Don't get ahead of yourself, OP.

:)