I was watching vids of people who bought the dev kit version of Occulus Rift on the internet,and gladly some indie developers already have started making games specifically with this piece of tech in mind,so there is quite a number of people on Youtube playing these games and testing them. And from what I can say, Occulus seems to be working very well and do as advertised.
Especially if it is combined with more direct ways of controls like a wheel accessory or Razer Hydra motion controllers,the experience this thing can offer is beyond the usual,quite immersive and fun.
Occulus Rift not only tracks your head movement and translates it to the game,but it can also offer stereoscopic 3d at Full HD resolution,so you will have a taste of depth too in the games made to use its features.
Yet the only games you see for it are made by small indie devs who are eager to innovate and use this tech. Valve has also made patches for Half Life 2 and Portal 2 to use it,but since the games weren't developed from the beggining with the idea of exploiting Rift's features,they don't offer as much an experience as the games developed for it from the beggining.
And as I realise what this piece of tech is capable of,especially if combined with other peripherals,the potential blows my mind. It really feels like this should be named the true 'next generation' of video games. The possibilities it offer and the potential can produce quite innovative things that couldn't be done before.
Imagine a virtual world like that in RPGs and being fully immersed to it with its image being the only thing you see,and seeing it in 1st person and in 3d,and having natural body movements of yours controlling the player. Want to look at a direction ? Tilt your head in that direction. Wanna swing your sword and have a sword battle ? Use the Razer motion controllers that offer true 1:1 movement without latency to play the game with your true swordsman skills.
The kind and amount of interactivity and immersion combos of such products can give is so huge, yet only the indies seem to grasp it and wanting to actually make things that use these technologies. Why are the big AAA companies act like they are living under a rock ?
Especially if it is combined with more direct ways of controls like a wheel accessory or Razer Hydra motion controllers,the experience this thing can offer is beyond the usual,quite immersive and fun.
Occulus Rift not only tracks your head movement and translates it to the game,but it can also offer stereoscopic 3d at Full HD resolution,so you will have a taste of depth too in the games made to use its features.
Yet the only games you see for it are made by small indie devs who are eager to innovate and use this tech. Valve has also made patches for Half Life 2 and Portal 2 to use it,but since the games weren't developed from the beggining with the idea of exploiting Rift's features,they don't offer as much an experience as the games developed for it from the beggining.
And as I realise what this piece of tech is capable of,especially if combined with other peripherals,the potential blows my mind. It really feels like this should be named the true 'next generation' of video games. The possibilities it offer and the potential can produce quite innovative things that couldn't be done before.
Imagine a virtual world like that in RPGs and being fully immersed to it with its image being the only thing you see,and seeing it in 1st person and in 3d,and having natural body movements of yours controlling the player. Want to look at a direction ? Tilt your head in that direction. Wanna swing your sword and have a sword battle ? Use the Razer motion controllers that offer true 1:1 movement without latency to play the game with your true swordsman skills.
The kind and amount of interactivity and immersion combos of such products can give is so huge, yet only the indies seem to grasp it and wanting to actually make things that use these technologies. Why are the big AAA companies act like they are living under a rock ?