Given how most triple A titles today involve lots of shooting and nothing else, i see the reason why tomb raider will gt away with it. Unlike most people, i was only impressed with the uncharted series story, colorful art style, varied locations, and good writing (but not 3's writing, and i never played 1). But to me, uncharted was just a shooter, and only an OK one at that. I found nothing stellar about the game play in uncharted except the puzzles. A.I. had suicidal enemies rushing and bombarding my position head first without a care for bullets in their faces, and the guns sounded and felt like toys. Platforming held your hand; just push in the direction you want to jump or grab onto, press x, and just sit back and watch the pretty animation. Puzzles were sparse and easy, but still fun. But 93% of the game was shooting and some fisticuffs, and it was simply just OK.
I played the first and second tomb raider on PlayStation, and the very shooty tomb raider underworld on ps2. I preferred the feel of exploration, isolation and wonder of traversing and figuring out the large areas of the early tomb raiders; you were damn lost and confused in some of those temples and tombs, and it felt satisfying to figuring out how to get past that area you were stuck running around circles in for a week. The wonder of discovering needed items just presented it's own aura of exploration. I liked the occasional wild animal/enemy encounters in those games. Now we play tomb raider underworld, and its shift to very boring third person shooting. It was some fun, but i thought to myself i just finished beating a WAY better shooter before i went through this game. It had some pretty crazy set pieces, chases and what not, but just didn't have the isolated exploration feel of 1 and 2 i played.
I haven't played the reboot, but just from looking at the many gameplay video's for it, i have no interest. I was hoping they would remake a tomb raider that went back to 1 and 2's challenging platforming, exploration and puzzles while retaining the feel and pacing of unavoidable combat being more of a surprise "encounter" than mowing through armies. I know that it annoys alot of you, but i'm another gaming vet who thinks that this generations games have lost variety, originality, and effort. Tomb raider is an example of this. Why the big shift to shooting this generation? I have my own theories for a whole different topic, but that's what tomb raider is, a shooter, and it's looks...OK. Played nuff of those, ill pass.