I don't hate Final Fantasy. JRPGs to me are like anime, they have so much potential but 99% of them suck but those 1% are amazing (kinda like how Ghost in the Shell: Stand Alone Complex is one of the best TV shows ever but Naruto, Bleach, Dragonball, etc. are complete garbage). JRPGs at least create new worlds to experience whereas WRPGs make you trudge through the same Tolkien-esque world over and over again so JRPGs have that potential to be quite awesome. I literally haven't played FFXIII because I know I'm going to fucking hate Hope so fucking much (he seems like a young, more annoying and whiny Tidus and I HATED Tidus). FFXV actually looks like a game that could be fun for once. FF and many JRPGs use horribly slow, boring, and unstrategic turn-based battle systems. The whole fucking point of a turn-based battle system is to be STRATEGIC; if it's not strategic, then you can just do it in real-time so the turn-based aspect of it becomes pointless. Every battle in FFX was pointless because of how easy the game was, why even make me go through the motions of navigating the same menus over and over when I can literally write a script with a few if-then-else statements and the game would play itself (exactly like FFXII)? Lastly, one of the most important aspects of a proper turn-based battle system (going all the way to DnD) is to have positioning play a key role but FF (and most JRPGs) is just your party on one side and the enemies on the other side. FF and JRPGs need to fix their gameplay.WeepingAngels said:Clearly I was answering the part of your post that talked about stories. If you didn't want to discuss that, you shouldn't have said anything about it.
So you don't like the stories and you don't like the game play. Why are you even in this thread. People who want to fix Final Fantasy generally like SOMETHING about the damn games. I don't go into threads asking how to fix Call of Duty because I don't like Call of Duty in the first place.
What would you like Final Fantasy to become? Bayonetta?
FFX and FFXII aren't even good RPGs when you look at them. In FFX, all your characters (except Kimari) level up down a set path for the most part and you can't deviate probably until like halfway through the game. Then, all the characters from a stat standpoint are the same in FFXII. It's like the developer has no clue on how to make an RPG.
If you watch great TV shows and movies or read good books, you'll find much better stories and characters than you will in a FF game; however, the FF game will force you to trudge through all this crappy gameplay to get to the story and characters that may or may not be good. Even if the story does end up being good, I could've experienced a story as good or better in other medium in much less time and annoyance.