Yet Rockstar is the only one that does...Ezekiel said:Rockstar wouldn't still be using auto-aim if controller users didn't tell them that it's okay.
That's what happens when Capcom loses all their talent. Bayonetta's story is amazing schlock and cheese, loved every second of every cutscene. Bosses aren't reused unless you're talking about mini-bosses or Jeane. Spectacle fighters aren't about level design and even then they had enough fun and variety with it.DMC4 is one of the laziest sequels I have ever played. They give you the most fleshed out battle system, but half a campaign to use it in. The world is so bland compared to DMC3's, and only some of the enemies are fun to fight. Bayonetta has too many long cutscenes, confusing boss setpieces, drawn out shoot 'em up/bike sections, quick time events, a badly told story, too few enemy types (including bosses that are reused as lesser enemies) and a lot of boring level design. I know there's a lot more to complain about, but I don't care to think about it.
Then why did you reply to inu-kun that you beat the game on Crushing when he said he didn't have trouble headshotting enemies with a controller?Ezekiel said:Oh god... I never implied Crushing was a test of high skill. I only mentioned it because Inu said I might have a problem with the sensitivity and brought up Uncharted. I knew you were gonna butt in with more of your pretentious shit.
You keep talking about skill. I don't remember ever mentioning skill. My argument in favor of a mouse and keyboard was always ease of use and speed.
The point inu-kun and I are making is that controllers allow for more than enough aiming precision to competently play a shooter.
Souls has gotten pretty popular with Dark Souls 3 selling over 4 million depending how accurate VGChartz and SteamSpy are. The combat is easier in a Souls game to master than say Bayonetta. I feel like an average gamer can get more feeling of accomplishment out of a Souls game than Bayo even though Souls is initially harder. How many gamers do you think got good with dodge offsetting in Bayo? I guess the best way I can put it is that Bayo is meant to be played to mastery whereas Souls is meant to be played to victory.inu-kun said:I don't think so due to the simple fact that Souls combat is not very marketable, it's hard for casuals players and doesn't look as "exciting". Even the definition of Souls like is a bit hard, the slow combat is the most obvious gameplay point but besides that there's: Big open levels to explore have always been, minimalistic story telling is new but games like Nioh don't do that and grimdark design which is also not new.