With the number of game media personas talking about DLC, I took a loo at how my gaming (and game buying) habits changed with the introduction of DLC to most high profile games.
I hadn't really thought about what changed with DLC. I can remember being angry at fuckups with Fallout 3 (which I bought in english, although it's available in my native language), where the DLC suddenly turned out to be installed in a different language. I remember thinking that it sucked that I had to wait for quite some time until I can play a full game. I remember needing a matrix table to see which content was included and which was not in the Borderlands 2 DLC/version rumble.
And now, looking at how I buy and play games, I can say how DLC changed games for me. I do not buy games anymore before they're complete. This is not out of spite, not some kind of "I vote with my wallet" stand. I just don't buy incomplete games anymore.
All developers always stress that DLC is not some tacked on addon content separate from the original game. And that's fine, although I smell that this is a lie more often than not.
I've had some fantastic experiences with DLC. Fallout 3's DLC was excellent (despite the hickup with the language), and I think it's a better game for it. Borderlands 2's DLC was absolutely fantastic.
So, now I find myself buying mostly "Game of the year" editions of triple A titles, or games with no expectation of DLC. Somehow, in their quest for longevity for their games, developers have lost a full price customer. I like the irony of that.
I hadn't really thought about what changed with DLC. I can remember being angry at fuckups with Fallout 3 (which I bought in english, although it's available in my native language), where the DLC suddenly turned out to be installed in a different language. I remember thinking that it sucked that I had to wait for quite some time until I can play a full game. I remember needing a matrix table to see which content was included and which was not in the Borderlands 2 DLC/version rumble.
And now, looking at how I buy and play games, I can say how DLC changed games for me. I do not buy games anymore before they're complete. This is not out of spite, not some kind of "I vote with my wallet" stand. I just don't buy incomplete games anymore.
All developers always stress that DLC is not some tacked on addon content separate from the original game. And that's fine, although I smell that this is a lie more often than not.
I've had some fantastic experiences with DLC. Fallout 3's DLC was excellent (despite the hickup with the language), and I think it's a better game for it. Borderlands 2's DLC was absolutely fantastic.
So, now I find myself buying mostly "Game of the year" editions of triple A titles, or games with no expectation of DLC. Somehow, in their quest for longevity for their games, developers have lost a full price customer. I like the irony of that.