Excuse me mate? I would like you to visit every single major game reviewing-site and recite their review of this game for yourself. You will find that this game has gotten insane amounts of praise for MONTHS on end! Yatzhee is one of the first critics to actually make worth of his title and actually critizise the game for more of its merits than "you have to wave stuff" and "it's not hd!". That Skyward Sword has been bashed down by the public in an unfair and mindless matter is simply not true.
I have thoroughly enjoyed every single one of the 3d Zelda games so far. Wind Waker is my favorite game ever, and both OoT and TP are fantastic games. Skyward Sword however, didn't cut it for me. Was it the controls? No, not at all. Was it the cel-shaded graphics? Absolutely not. Was it the stamina meter? Are you kidding me? No, I will give a few comprehensive examples of what I'm talking about.
First of all, it looked awful by any kind of standards. I'm not talking about graphical fidelity here, but the way it was all presented, and the general art style of the game. Where WW was blessed with a hyper colorful, and nearly timeless look, and TP made use of clever graphical effects, and a slick artstyle to make really moody and beutiful settings, Skyward Sword did none of these things. Everything looks flat as a pancake. Every texture is shit, every object, like rocks, trees and buildings seem as if they're made of play-doh. The aesthetics feel incoherent, and it's not fun to look at. The game simply has some bad art design, that feels very uncalled for, knowing what Nintendo have been capable of from titles within the same series, as much as five whole years ago.
Then of-course it is the level design. Where every single game in the series has had a vast, seamless world, where every temple, settlement, treasure and secret are more or less hidden within its vicinity, Skyward Sword simply shits all over that concept. You get three very restricted areas to quest in, and some floating rubble where you shop and pull off sidequests. That's it. If there is anything that really really bugs me with the game, it's this. THE SKY IS DREADFULLY BORING! Where the ocean in tWW felt really vast and exciting, as you neared the contours of a great island, with waves crashing around your ship, and wind in your sail, the pathetic excuse of an air space in this game feels both restricted and empty (as stated by the previously mentioned Yatzee). It's as if the designers hadn't accounted for the third dimension of space when designing the game, and then not bothered with finding a solution to the problem. "It's fine! We'll just place out a few minigames and a shitload of treasure chests, and people won't notice!" Well guess what? I noticed. And it turned out to be shit.
Then, there is the actual land, which turned out to be a very restricted one at that. I just won't buy this sort of design-decision. From the looks of it, they have taken the aesthetic-design off of Super Mario Sunshine, and the level design from Metroid prime, and sprinkled some rupees over it. IT'S SUPPOSED TO BE AN ADVENTURE-GAME, NOT A LINEAR PLATFORMER! Yet again, I get the feeling of half-assedry seeping through these sections. Having some sort of connecting passages between the different areas, perhaps a town or settlement between wouldn't have been unmotivated, or felt strange? Having them all so strictly separate, and hugely different feels... fake. I feel left out of something. Same goes for the general planning of the dungeons where ,(spoiler), you have to visit the same exact areas over and over, and uncover "hidden" (as if you didn't all immediately see which areas would be left for later the first time you passed them?) parts of the world. The whole spirit vessel-business isn't even executed to satisfaction, even though the whole idea of you being ridded of all your advantages, and being at your most vulnerable for sections of the game is really really cool. Once again, I feel as if the designers have deliberately skipped a beat, and decided that it will have to do anyways. They might as well have called it "The Legend of Zelda: Close enough I guess..."
You know what I think? I think that the ideas and visions going into this game at a planning stage was really inspired and inventive. "What if Link lives on a floating island in the sky?" "What if he discoveres Hyrule underneath the clouds, and has to dart back and forth between the two worlds throughout the game, where keys to one world lies within the other?" "What if the main villain is really, really gay?" Then somewhere along the line, someone decided that "close enough" would do, and filled the unfinished product up with padding, and leaving an unfinished world on the ground, and an even more so in the skies.
Now, don't get me all wrong. Even though I feel the game is flawed through it's entire length, many individual parts of the composition are really, really good. The boss-battles for example. Really challenging and well designed at times. The upgrade system, working as intended, and then some! The temples, too small and underwhelming at first, but quite spectacular at the end. By any standard, Skyward Sword is a decent, or maybe good game. But if I am after a challenging boss-battle, of intricate platforming-section, the Zelda series is not where I would go looking. When I pop a Zelda-game in my console, I expect to be sucked into a vibrant and explorable world, full of secrets, colorful characters, and a varying landscape. I'm not saying that evolving and experimenting with the concept is bad, it's been 25 freaking years since the series started! What I am saying is that taking a lot of the joy out of the experience, and making no effort to replace it with something else is a bad way to do it.
Before Ben Croshaw put his review up, I felt very alone with this opinion. Everyone seemed to ignore, or not even notice the big gaping hole in Skyward Sword, where the atmosphere, and pure spectacle of the other entries had been. All you heard was "Best game ever made, and go seek help if you think otherwise!". I am GLAD that someone with actual impact on the game-reviewing business has put his foot down and said "hey, this is actually shit, and no amount of wii-remote gimmicks and colorful graphics is going to change that" When that bubble of praise was burst, who wouldn't expect many actual non-believers to crawl out of their shells, and say what's what? Especially on the same site where the claim was made?
I now realize this post got ludicrously long, but I guess I had to get it out of my system. But there you have it. Maybe I'm not the one who has to be convinced? Maybe this game, like every single other is susceptible to opinion, and general taste in games? For you, Skyward Sword might have been amazing. For me, it just wasn't good enough.
// Daniel S.