If you're using a PS3, then I dunno; I can't compare.
If its an Xbox, then again, I dunno; so far, with the exceptions of a few graphical hiccups (i.e. walls or floors not appearing; enter and exit a building fixes it), one guy teleporting out of the wall of a city (making the quest I was on impossible; a reload fixed that right up), the rare crashes and the ocassional moment when the inventory menu takes a hissy fit and refuses to work, requiring you to close and reopen it, I've had no other problems and I'm running it on a 3 year old Xbox 360. Yet practically all my acquaintences who also have Xboxes all seem to or have in the past, suffered major issues. To be honest, I'm just grateful my Xbox seems to still be in working condition, considering I don't know anyone who hasn't replaced theirs in the last two years or so. I have no idea how that works, at all. Especially because of my circle of friends, I am one of the most frequent users.
rob_simple said:
snip
How in the hell are we okay with this?
Because that's the best they can do(?) and considering PS3 (at least they do, I don't know about Xboxes) are actually sold at a loss, all cost-cutting measures seem tempting to these companies. Pretty much all console generations have been plagued with problems, yet few seem to remember them a few years down the line.
At the same time, the console market isn't competitive enough; until there is sufficient pressure to excel, manufacturers and their parts suppliers aren't in any major danger, aside from people resolving to save up and buy PCs using reliable parts from suppliers who are under pressure to perform; but saving up isn't always an option and that's something they can bank on.