How do we make a good game based on a movie?

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Not G. Ivingname

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Nov 18, 2009
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I was going around the interwebs when I found out that a Clash of the Titans game has just come out. After the film was done with its theater run. And nobody remembers that movie an hour after they saw it. Yet, even after the game has been well over do by a month, apperently it is still a slow, slogging mess that is as boring as it is rushed. My question is this, how do we make good movie games? Golden Eye, Scarface and the Godfather (the first one anyway) all show it can be done, the former being often considered the greatest FPS ever and is remembered more then the film it is based on. However, we are still getting our Iron Mans, our Iron Man 2's, our Terminator Salvation, our Transformers, our E.T.s. Should film makers give the game designers more time to work with, and let them be on pair with the films developement instead of throwing it togther in last months of the films post production? Should studios try to take control and let more in house people do it (I assume Warner Brothers just bought those companies for a reason)? Is there any way to make it work?
 

seaotter

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Dec 25, 2008
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Take the concept, pretend it's not based on a movie and take liberties. Develop it to be a good game.
 

Premonition

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Jan 25, 2010
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Work with the people who created the movie, take more time to make the game, don't rush it, don't cut costs, don't be in to ONLY make money.
 

quid2

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Jun 7, 2010
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Seeming as most films now are based on book read the book and base the game on the book rather than the film and also get customer feed back before releasing the game. test trials help
 

reaperman22

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Jan 27, 2010
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i think the main problem with movie games is they are usually only made as cash grabs, all the developers have to do is take their time and put some effort into it
 

Surreysmith

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Aug 27, 2008
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I never buy movie games since they are always so shit. I suppose if they took pride in their and they weren't just in it for the money.
 

Sonicron

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Mar 11, 2009
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The time factor is most likely the major problem. I don't think the people who develop those movie tie-ins are incompetent, I just think the release dates they get tied down with often constitute a timespan too short to program something decent. I don't know much about this sort of thing, but I suppose two ways to make a decent game is to look to other popular games and take a page from those (like the basic gist of Gears of War, if you're tasked with developing a 3rd person shooter) and deviate from the movie plot as far as possible within reason (the Wolverine Origins game did something like this).