http://www.clickteam.com/eng/demo.phpMGG=REVIEWS said:how do i download it?
and click on the games factory 2 link and save file etc.
http://www.clickteam.com/eng/demo.phpMGG=REVIEWS said:how do i download it?
Just as an addendum, http://msdn.microsoft.com/en-us/beginner/bb308891.aspx This website gets suggested a lot, at least to help you start of learning, by the XNA forums. Or at least it's what I saw suggested, and it's helping me along.Jamash said:I've started a Games Design degree & at the moment we're learning programming in C# which is the same language Microsoft XNA game studio uses.
We're also learning 2d/3d graphics & modelling, learning about computer & consoles systems, ie how they actually work on a component level & how to take them apart etc.
The best bit of advice is to learn how to program in C# & how to make basic games with XNA, it's difficult to begin with but if you learn it while you're young & while your brain is more receptive to learning things, then it will give you a huge advantage in the future.
You can download the Visual C# studio for free here http://www.microsoft.com/express/vcsharp/Default.aspx & theoretically you could start making games for the PC & 360 with it, once you understand how it works.
I'm pretty sure that most of the Community games on X-Box live are made using this & XNA, plus if you can make games & publish them on Live then you also get a lion's share of the sales, which is nice.
Like I said, it you can crack it when you're young then it will be a huge advantage when you're older. I'm 28 & am having a hard time learning something new. I wish I'd had this interest when I was younger & had learned programming then.
We're being told that programming skills are the most sought after skills in the industry, followed by 2d/3d modelling. Even if you you can't program well, even having a basic understanding & appreciation of it will help you be a Games Designer.
Also just basic key skills like Maths, English, research & public speaking skills are good to have, since a part of being & designer & selling you're ideas for games will involve presentations & reports.
I take it back. This is perfect for someone of your age, and a great way to up your boolean logic too.Nimbus said:Try this:
http://scratch.mit.edu/
A little too basic perhaps, but it's free.
Sorry to be the one to explain (unless it already has)MGG=REVIEWS said:You know as i am in my second year in high school, teacher was telling us that we should prepare for our job for when we leave and i want to be come a game designer and hopefully be creating my own game ideas within years after but I don't know where to start,
with the price crunch thing money is a tight subject, so does anyone know any game software that will teach me and maybe let me create my own games?
Do people with University qualifications also have to start as testers? (Serious question)D_987 said:Sorry to be the one to explain (unless it already has)MGG=REVIEWS said:You know as i am in my second year in high school, teacher was telling us that we should prepare for our job for when we leave and i want to be come a game designer and hopefully be creating my own game ideas within years after but I don't know where to start,
with the price crunch thing money is a tight subject, so does anyone know any game software that will teach me and maybe let me create my own games?
But there are very few game design jobs out there, and only the best in the field will do.
First off, it is much harder and not usually very practical to create a game on your own. I also wish to get a job in the gaming industry, and as a result have created a few SDK mods, and am currently programming an RPG with XNA games studios. (In a team)
Its all completely down to what job you want.
NO company will ever hire a Games designer (which contrary to popular belief is NOT someone who sits around thinking up ideas for games) straight away. You will probably have to start out in QA (testing).
This is NOT usually(another myth) "fun", this is playing an alpha version of the game, finding bugs and what causes them. Would you really enjoy finding glitches In a game all day (unfinished versions) and writing down what causes them only for those glitches to be ignored?
The reason QA is so easy to get into is the number of applicants who think creating games is somehow like playing them. It can be a fun experience, but it can also be frustrating, difficult and stressful.
If you manage to graduate QA you'll need to excel, and build your skills - there are many options you could take - programming, art etc... many Lead Designers are writers, programmers, who must excel in all areas of their profession to code, draw, write etc..
If you want more in-depth information search for GameCareerGuide.com, all these comments are from the numerous information sites, blogs, articles etc..that I previously read about the industry.
D_987 said:Nope, you could also get a portfolio by working on a mod or indi game.MGG=REVIEWS said:NO company will ever hire a Games designer (which contrary to popular belief is NOT someone who sits around thinking up ideas for games) straight away. You will probably have to start out in QA (testing).
From what I've read, it varies - you might find a smaller company who gives you a chance, but most big name companies want previous experience. The QA thing is really about getting your foot in the door.Nimbus said:Do people with University qualifications also have to start as testers? (Serious question)
Yes, but unless it a vey good mod you probably won't get a look in. Plus most staff positions are announced to insiders before going public, so you have an advantage.Sensenmann said:Nope, you could also get a portfolio by working on a mod or indi game.
Ok.MGG=REVIEWS said:C++ i downloaded it before, it was abit hard to understand...kinda waired i know how to program website using HTML (basic) but don't know how to understand C++ language
This is ridiculous. There is no reason to do QA if you want to develop video games aside from getting contacts. These companies want experience in your area of development, not doing QA. A portfolio is a much better way to get a job.D_987 said:From what I've read, it varies - you might find a smaller company who gives you a chance, but most big name companies want previous experience. The QA thing is really about getting your foot in the door.