I see a lot of conflicting arguments over what types of games are scary and ones that try to be but don't quite work. And of course with the idiocy of Laura Meile saying that horror games are better when you have someone with you (Or why dead space 3 is Coop) and essentially proving [a href="www.escapistmagazine.com/forums/read/7.382671-EA-Dead-Space-Too-Scary-to-Handle-Alone"]she has no idea what the point of horror is[/a], it's worth asking what people actually consider scary in games and possibly other media.
Now for me, I didn't find Dead Space all that scary. It had some moments, that one guy bumping his head against the wall until he smashed his head open was, I thought, genuinely creepy and it kept me tense for a few minutes until it went back to monster shooting.
Most people praise Silent Hill 2 for being atmospheric and scary with an incredibly well told story. I tend to agree, the game got me very tense and worried very often that a monster was going to attack me at any moment and the ending was the only video game story that made me shed a tear (Water ending).
Nobody I talk to has yet to say Amnesia: The Dark Descent wasn't scary.
The general sense I get is the things that tend to work are: Slow building tension, gore, giving actual weight to the gore (See Heavy Rain), something grotesque and abnormal, a sense of the unknown, helplessness, darkness, and the sense you are not in control and are likely being watched and doing what someone or something wants you to do.
What doesn't tend to work: a reliance on jump scares (some are fine but too many quickly becomes predictable), co-op, being well armed and always having enough ammo, human enemies, too much gore (See Evil Dead 2 and Braindead (Dead-Alive)), being in a well-lit area.
What do you all think makes something scary?
Now for me, I didn't find Dead Space all that scary. It had some moments, that one guy bumping his head against the wall until he smashed his head open was, I thought, genuinely creepy and it kept me tense for a few minutes until it went back to monster shooting.
Most people praise Silent Hill 2 for being atmospheric and scary with an incredibly well told story. I tend to agree, the game got me very tense and worried very often that a monster was going to attack me at any moment and the ending was the only video game story that made me shed a tear (Water ending).
Nobody I talk to has yet to say Amnesia: The Dark Descent wasn't scary.
The general sense I get is the things that tend to work are: Slow building tension, gore, giving actual weight to the gore (See Heavy Rain), something grotesque and abnormal, a sense of the unknown, helplessness, darkness, and the sense you are not in control and are likely being watched and doing what someone or something wants you to do.
What doesn't tend to work: a reliance on jump scares (some are fine but too many quickly becomes predictable), co-op, being well armed and always having enough ammo, human enemies, too much gore (See Evil Dead 2 and Braindead (Dead-Alive)), being in a well-lit area.
What do you all think makes something scary?