Half the time I won't stick with a game unless the story is decently engaging even if the gameplay is good. Going back to BlazBlue for a second, as the series goes on a lot of the fights have specific voicelines between characters on introduction and outro, in some really hype matchups like Hazama vs Ragna the game has a specific soundtrack written just for that fight and the two use a completely different set of voicelines during the fight, with Hazama's usual calm and collected attitude replaced by Terumi's bloodlust and I guess Ragna is slightly more angry than usual.KissingSunlight said:OK. You got me there. I have never played Blazblue. I didn't even know that was a fighting game. I going to have look that one up.The Wykydtron said:I'm willing to bet that every single person who says that fighting games have no story have never touched BlazBlue.
I want to thank everyone who have posted so far.
Is the interest in stories in videogames a generational thing? Considering I started gaming with Atari. (Sadly, I am that old.) There were no stories in the games. There was little story written in the game manual. However, I just ignored that. I wanted to know how to play it more than I wanted to know about the story.
That shit elevates the gameplay even further without changing the mechanics. After BB, I can't stand other games repeating the same stock quotes even when the matchup is supposed to be important. Even Guilty Gear is guilty (lol) of this for the most part.
I'm even willing for the gameplay to take a hit if it makes a good story moment. I was playing Furi the other day and without too many spoilers, for a game built around tough as nails bosses the final (non optional) boss was incredibly easy. As in once you get into a swordfight with her it is near impossible for her to damage you because she has a single one hit combo that is crazy slow and her HP is low as hell.
It seemed weird, why the final boss so terrible? Until you realise that the very fact the worst guardian of the place was at the back was by design of the architect of the place you fight through. The competent guys were ahead of her so she would never have to fight, they would beat you for her.
I always believe that a boss fight doesn't need to be hard, it only needs to be interesting and I think she is the best example of that. Coincidentally, I feel like this is why most people thought Dark Souls 2 was disappointing. When you try to make boss fights hard instead of interesting with challenge, you get garbage like Royal Rat Authority and Prowling Magus with his congregation clogging up your game.