Ravage said:
I measure the value of games in production value and length/hours spent. I have no problems paying for expensive games if the expense is justified, this is relatively simple with AAA games, however there are plenty of AAA games that are shit, or that I just dont like. So I usually do some research and preferably try before I buy.
The try before I buy rule is usually more important the more expensive the game is.
Then there are the games that I simply drown myself in. Like Skyrim. A AAA game that definitely gave me my moneys worth. Then there are games like the binding of Isaac, Terraria or FTL. Which I bought for scraps...and spent literally hundreds of hours in. I sometimes feel ashamed after such a purchase, but I'll never know how much time I will spend in a game until...well, time has passed.
So, if I buy for example FTL for say, 5$...and I spend hundreds of hours in it...I might be inclined to just buy more copies, and give to friends, or buy more copies so I have one on for example Steam and GoG. Its not an exact science but it works for me.
If you're gonna decide whether games are art or not, you first have to decide what art means in this particular conversation. Personally I find products that either stretch the limits of their medium in some way or products that are the pinnacle of achievement in their field can be art.
As such I have no problems assigning the art label to for example:
Planescape Torment (Writing)
Gone Home (interactive storytelling)
Okami (Visual entertainment)
Little Inferno (interactive storytelling)
Mirrors Edge (visual design)
Thomas was alone (interactive storytelling)
Rayman Origins (Visual design)
Beyond Two Souls (interactive storytelling)
God of War (pinnacle of a genre)
Bioshock 1 (Visual design)
Max Payne 1/2 (design)
Journey (visual design, visual storytelling)
I could go on, but you see my point. As such, not all games are art to me, the same as not all music is art nor all paintings. If all created material is art, the word loses its meaning. In my definition of the word, some creations are art. Some are not. Usually it can be debated, and a consensus might be reached.
Its like with a movie. I can see that a movie is well made, even if I don't enjoy it. As such I would think that most people (who have a thought more than their next cod-kill-streak in their head) could agree with me that for example the storytelling in Gone Home is expertly done, and the choice of music and surroundings, the pacing of it all is simply brilliant. While the game itself might not be everyone's cup of tea, the craftsmanship is exquisite.