It's always difficult for me to weigh value in deciding whether a digital purchase is worth the money or not.
I very rarely purchase Games on Demand; DLC and Props/outfits are always a no go, but have bought quite a few XBLA/PSN titles, mostly during discount periods.
The metric I normally use to justify my purchase or passing usually involves thinking about how many physical copies of full retail games I've snagged a while after, or very recently after release for a pittance. Most "worthwhile" games on XBLA/PSN (non-PSN+)tend to be 14.99, and all said and done that's probably what I paid for ME 2 and all the DLC.
It has always seemed (especially if you compare it to Steam sales) that the digital marketplace should function on volume and not margins. Should a digital arcade title and/or DLC (GoD to a lesser degree) artificially hold their full retail price, unlike it's physical cousin, simply because it's exists in an environment free from competition. Should MS/Sony allow developers more leeway in what they charge for their titles? The reason physical copies of games see their prices tank, usually has something to do with either excess supply, or an excellent launch. Seeing as how digital media is in effect infinite, shouldn't the prices be much lower?
Do you buy a lot of stuff? How do you go about justifying the cost?
I very rarely purchase Games on Demand; DLC and Props/outfits are always a no go, but have bought quite a few XBLA/PSN titles, mostly during discount periods.
The metric I normally use to justify my purchase or passing usually involves thinking about how many physical copies of full retail games I've snagged a while after, or very recently after release for a pittance. Most "worthwhile" games on XBLA/PSN (non-PSN+)tend to be 14.99, and all said and done that's probably what I paid for ME 2 and all the DLC.
It has always seemed (especially if you compare it to Steam sales) that the digital marketplace should function on volume and not margins. Should a digital arcade title and/or DLC (GoD to a lesser degree) artificially hold their full retail price, unlike it's physical cousin, simply because it's exists in an environment free from competition. Should MS/Sony allow developers more leeway in what they charge for their titles? The reason physical copies of games see their prices tank, usually has something to do with either excess supply, or an excellent launch. Seeing as how digital media is in effect infinite, shouldn't the prices be much lower?
Do you buy a lot of stuff? How do you go about justifying the cost?