Though, it would stop the Waaagh! After that about all you're left with is exterminatis. A viral bombing should do the trick.IDIifferentname said:Send in a tyranid hive fleet.
It's like starting a Kodiak bear infestation to kill off your rat problem.
Gah... fuck...Chogg Van Helsing said:i read somewhere that some new species of tyrand can survive an exterminatus, but they are very weakened and just lie dormant to gradually regenerate, and ripper swarms burrow so far underground that they are un touched...
Except Astartes standard issue is already a fully automatic rocket propelled grenade launcher, promethum flamers are readily available, and neither of these things will reliably put down an ork.Charcharo said:OK new tactic! Their tech is good enough to create Tesla Coil weapons, right? Lightning guns mounted on Baneblades with tactical giant laser assaults should cripple the first 2-3 ork waves. Then we flame the ENTIRE battlefield (except our side) and retreat to a fortress. Then we start sending small 100 megaton nuclear bombs across the battlefield.
Said Warboss also killed his past self. Why? So he could have two of his favorite gun.DarkEyedBlues said:In one story in the Ork Codex, a Warboss lead his waaagh through the warp and actually emerged a hour before they left, right next to their past selves. This immediately lead to a fight to see who was better, and the mass confusion from the boys brought both waaaghs to a stop.
But the 'Nids fighting the Orks will just give them even more biomatter to reproduce with, AND they get the added bonus of all that combat-heavy Ork DNA.Keava said:It's actually more likely for Orks to be lured into fighting Tyranids. Letting 'Nids feed off whole planet strengthens the Hive Fleet so much that it is too much of a risk.
Yup, But it buys time for preparing the Exterminatus and wiping both dangers at once. That's pretty much what Eldar hoped for in DoW2 campaign. Lure them all in in one place, occupy with fighting, and then blow up the whole planet to destroy the biomass.Grounogeos said:But the 'Nids fighting the Orks will just give them even more biomatter to reproduce with, AND they get the added bonus of all that combat-heavy Ork DNA.
Ratchet would do a pretty damn good job.Kollega said:By inviting Lombaxes and letting them do the job.
This, but really as none of us are space marines we wouldnt have a chanceSonicron said:There's no specific formula, really - even the most accepted strategy basically comes down to cutting and hoping. What usually works best is to take out the Boss who has united the Waaaaagh! in the first place; if you're lucky, all the different Ork tribes will fall into disarray and start killing each other... if you're unlucky a new Boss will emerge out of the chaos. Either way, there's still no guarantee that the planet will not be lost.
I am an old Rogue Trader player. Everything post 1st ed is new fluff to me. I imagine it was brought in in second edition, in the 1st ed ork fluff they were definitely not fungal spores.Keava said:It's not new fluff. It's like this for a loong time.scumofsociety said:Man...I hate the new fluff...fucking mushrooms, whose stupid idea was that?
*SNIP*
I think they developed that not long after Rogue Trader when they went in depth into describing the Orks culture. So it is almost as old as Ork fluff is.
According to the 4th edition Tyranid Codex, there've been cases where 'Nids survived Exterminatus.Keava said:Yup, But it buys time for preparing the Exterminatus and wiping both dangers at once. That's pretty much what Eldar hoped for in DoW2 campaign. Lure them all in in one place, occupy with fighting, and then blow up the whole planet to destroy the biomass.Grounogeos said:But the 'Nids fighting the Orks will just give them even more biomatter to reproduce with, AND they get the added bonus of all that combat-heavy Ork DNA.
Let the universe drown in it!Angus Hayes said:simpley-1lure thousands of psykers to the planet
2cause a demonic incursion due to the thousands of possesions avalible problaly needing favour of gods,annyway
3 sit bck and in 300 years there is MORE BLOOD FOR HE BLOOD GOD!
That. Eldar are good, 'nids are bad and Orcs are ugly.Keava said:Yup, But it buys time for preparing the Exterminatus and wiping both dangers at once. That's pretty much what Eldar hoped for in DoW2 campaign. Lure them all in in one place, occupy with fighting, and then blow up the whole planet to destroy the biomass.Grounogeos said:But the 'Nids fighting the Orks will just give them even more biomatter to reproduce with, AND they get the added bonus of all that combat-heavy Ork DNA.
Not really, they are a genetically engineered species made by the most advanced species in the galaxy short of the Necrontyr after all, I'm sure the Old ones found a way to make it work.stinkychops said:Not to mention it doesn't make sense on ice/desert planets.scumofsociety said:Man...I hate the new fluff...fucking mushrooms, whose stupid idea was that?Keava said:It is not possible in wh40k universe. Only full scale orbital bombardment aka purging, works. Orks are pretty much mushrooms. Even if you beat the main force and cut them down there will still be spores hidden all over the planet. According to WH40K lore, Orks were created long time ago as a perfect warrior race, that gets stronger and bigger with each fight, won or lost, unlimited in numbers.
The planet would have to be destroyed or drained form all life for them to not be able to re populate.
Surely some disease/biological weapon could be made which kills the spores/orcs without producing more.