How do you stop a WAAAAUGH!(WH40K question)?

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Starke

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IDIifferentname said:
Send in a tyranid hive fleet.

It's like starting a Kodiak bear infestation to kill off your rat problem.
Though, it would stop the Waaagh! After that about all you're left with is exterminatis. A viral bombing should do the trick.
Chogg Van Helsing said:
i read somewhere that some new species of tyrand can survive an exterminatus, but they are very weakened and just lie dormant to gradually regenerate, and ripper swarms burrow so far underground that they are un touched...
Gah... fuck...

Remember there are multiple varieties of exterminatus.
 

Starke

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Charcharo said:
OK new tactic! Their tech is good enough to create Tesla Coil weapons, right? Lightning guns mounted on Baneblades with tactical giant laser assaults should cripple the first 2-3 ork waves. Then we flame the ENTIRE battlefield (except our side) and retreat to a fortress. Then we start sending small 100 megaton nuclear bombs across the battlefield.
Except Astartes standard issue is already a fully automatic rocket propelled grenade launcher, promethum flamers are readily available, and neither of these things will reliably put down an ork.
 

JLML

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i read somewhere that some new species of tyrand can survive an exterminatus, but they are very weakened and just lie dormant to gradually regenerate, and ripper swarms burrow so far underground that they are un touched...[/quote]
Then you do the same as with Necron tomb-worlds and send in a two-stage torpedo.
"Two-stage torpedoes are the most common of a special class of rare Exterminatus weapons, designed for use against atmosphere-less or biologically-void worlds (Necron Tomb Worlds being the main example). These have two-stage warheads: The first stage is a melta charge that bores straight through a planet all the way down to its core. The second stage is a modified cyclonic charge that destabilizes it, in most cases physically destroying the planet."
That would make sure nothing survives at all.
 

Grounogeos

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DarkEyedBlues said:
In one story in the Ork Codex, a Warboss lead his waaagh through the warp and actually emerged a hour before they left, right next to their past selves. This immediately lead to a fight to see who was better, and the mass confusion from the boys brought both waaaghs to a stop.
Said Warboss also killed his past self. Why? So he could have two of his favorite gun.

Keava said:
It's actually more likely for Orks to be lured into fighting Tyranids. Letting 'Nids feed off whole planet strengthens the Hive Fleet so much that it is too much of a risk.
But the 'Nids fighting the Orks will just give them even more biomatter to reproduce with, AND they get the added bonus of all that combat-heavy Ork DNA.
 

Keava

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Grounogeos said:
But the 'Nids fighting the Orks will just give them even more biomatter to reproduce with, AND they get the added bonus of all that combat-heavy Ork DNA.
Yup, But it buys time for preparing the Exterminatus and wiping both dangers at once. That's pretty much what Eldar hoped for in DoW2 campaign. Lure them all in in one place, occupy with fighting, and then blow up the whole planet to destroy the biomass.
 

Jamous

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Kollega said:
By inviting Lombaxes and letting them do the job.
Ratchet would do a pretty damn good job.
OT: You wouldn't deal with them and keep the planet. Or you would, but you'd keep the planet and end up with tribes all over the place. >_< No, what you'd do is either exterminatus, as so many others have said, or just get together a -huge- force and kill them, aiming for the Warboss first. That way you could hope they'd fall apart. I'd just go for exterminatus though.
 

Airsoftslayer93

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Sonicron said:
There's no specific formula, really - even the most accepted strategy basically comes down to cutting and hoping. What usually works best is to take out the Boss who has united the Waaaaagh! in the first place; if you're lucky, all the different Ork tribes will fall into disarray and start killing each other... if you're unlucky a new Boss will emerge out of the chaos. Either way, there's still no guarantee that the planet will not be lost.
This, but really as none of us are space marines we wouldnt have a chance
 

Angus Hayes

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simpley-1lure thousands of psykers to the planet
2cause a demonic incursion due to the thousands of possesions avalible problaly needing favour of gods,annyway
3 sit bck and in 300 years there is MORE BLOOD FOR HE BLOOD GOD!
 

Zykon TheLich

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Keava said:
scumofsociety said:
Man...I hate the new fluff...fucking mushrooms, whose stupid idea was that?
It's not new fluff. It's like this for a loong time.

*SNIP*

I think they developed that not long after Rogue Trader when they went in depth into describing the Orks culture. So it is almost as old as Ork fluff is.
I am an old Rogue Trader player. Everything post 1st ed is new fluff to me. I imagine it was brought in in second edition, in the 1st ed ork fluff they were definitely not fungal spores.
 

cryogeist

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kill the boss if you get lucky the orks will fall into disarray if your unlucky a new boss will show up
really the only way to really kill them is if you blow the planet up
 

Grounogeos

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Keava said:
Grounogeos said:
But the 'Nids fighting the Orks will just give them even more biomatter to reproduce with, AND they get the added bonus of all that combat-heavy Ork DNA.
Yup, But it buys time for preparing the Exterminatus and wiping both dangers at once. That's pretty much what Eldar hoped for in DoW2 campaign. Lure them all in in one place, occupy with fighting, and then blow up the whole planet to destroy the biomass.
According to the 4th edition Tyranid Codex, there've been cases where 'Nids survived Exterminatus.
 

Xpwn3ntial

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Kill them with fire!
That's the only way to prevent spores from spreading with any amount of certainty.
Exterminatus can do it, too.
Angus Hayes said:
simpley-1lure thousands of psykers to the planet
2cause a demonic incursion due to the thousands of possesions avalible problaly needing favour of gods,annyway
3 sit bck and in 300 years there is MORE BLOOD FOR HE BLOOD GOD!
Let the universe drown in it!
 

crewman_number_6

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Well, in the third war of armigedon, orks invaded a Imperial hive world, it turned into a meat grinder. IG conscripted trillions of people, which attracted more orks. In the end every ork in a extremely large radius was fighting every single conscripted IG unit from an even larger radius. So the only way to win is to commit more men to the war. In the end IG won and commisar yarrick hunts down the warboss who started it to this day.
 

TheRightToArmBears

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Keava said:
Grounogeos said:
But the 'Nids fighting the Orks will just give them even more biomatter to reproduce with, AND they get the added bonus of all that combat-heavy Ork DNA.
Yup, But it buys time for preparing the Exterminatus and wiping both dangers at once. That's pretty much what Eldar hoped for in DoW2 campaign. Lure them all in in one place, occupy with fighting, and then blow up the whole planet to destroy the biomass.
That. Eldar are good, 'nids are bad and Orcs are ugly.

Seriously, if there were more of them, Eldar would fuck everyone up just by being awesome.
[sub]Yeah, Eldar are my favourites, if you hadn't noticed[/sub]
 

Gotham Soul

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Really your only options are Tyranids, Necrons, or an Exterminatus. Trying to kill every Ork of a Waaaauuugh would be like trying to kill every ant on the planet Earth with a pair of chopsticks.
 

dekkarax

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stinkychops said:
scumofsociety said:
Keava said:
It is not possible in wh40k universe. Only full scale orbital bombardment aka purging, works. Orks are pretty much mushrooms. Even if you beat the main force and cut them down there will still be spores hidden all over the planet. According to WH40K lore, Orks were created long time ago as a perfect warrior race, that gets stronger and bigger with each fight, won or lost, unlimited in numbers.
The planet would have to be destroyed or drained form all life for them to not be able to re populate.
Man...I hate the new fluff...fucking mushrooms, whose stupid idea was that?
Not to mention it doesn't make sense on ice/desert planets.

Surely some disease/biological weapon could be made which kills the spores/orcs without producing more.
Not really, they are a genetically engineered species made by the most advanced species in the galaxy short of the Necrontyr after all, I'm sure the Old ones found a way to make it work.