How does everyone feel about what we have seen of the Resident Evil 2 Remake?

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dscross

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I'll be honest, while I've played every RE game, I only really love the old-school, fixed camera angle ones. I've never been a fan of the over the shoulder style of gameplay. I was not that keen on 4-6 or the Revelations games for this reason. However, maybe this game will surprise me. It doesn't look as action heavy as 4-6, thank god. That's at least what I wanted.

I would have been much happier, though, if it had a similar style to the RE1 Remake. Oh well.

What are your impressions? Looking forward to it? Do you think you'll like it? Are you disappointed with the direction? What are your reasons?
 

Silentpony_v1legacy

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Eh? RE has never really been a good franchise on the whole. 1 was okay, 2 was slightly better, Outbreak was neat and 4 was great. That's 4 titles out of what, 25 titles?

Having said that I can understand both sides of the 'remastered' argument. Personally I think the fast paced close action of 4 was the best, especially to control and aim. It was smooth and straight forward.
However if what you loved about RE was the tank controls giving you a desperate, panicked feeling I can get why the RE2 changes are disappointing. Like would Silent Hill 3 be nearly as scary if it was given the RE4 treatment?
My takeaways from the gameplay footage was that it looked a lot smoother and personal, but whomever was playing it was so deliberately terrible it's hard to tell if the game is still difficult or its fake difficulty for the footage.

I'll probably get it on discount 6+ months after release and give it a weekend
 

Casual Shinji

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Looks good from what I've seen.

I'm a bit sad that everything is so dark now, a similar complaint I have of REmake 1 -- the older games had a nice splash of color to them and still retained a great sense of atmosphere. Now everything is just obnoxiously dank.

My biggest worry about the potential over-the-shoulder angle this remake could take was that it might make enemy encounters too easy, since you're playing in hallways and enclosed spaces. If they just transported RE4's action to the RE2 setting. But it seems like they're taking steps to make your character feel more vulnerable, and making zombies a greater threat.

It's also very encouraging seeing that zombies can be blown away piece by piece. You can blast off their arms, their legs, you can shotgun their faces off, it's great.

I don't know how they're going to stretch the game out though, seeing as the original was really short, consisting only of the police station, the short sewer section, and the labs. The thing that added length was the double scenarios, which turned one game into four games. But apparently they're going to ditch that with the remake, only going for one canon Leon and Claire scenario.


Speaking of Claire, the little that I've seen of her didn't look that great. She looks like Selena Gomez now, or whatever other pop starlette. Claire was always the most down to earth looking woman in the Resi franchise, and now she looks unrecognizable.


Still very much looking forward to this game though.
 

dscross

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Silentpony said:
Eh? RE has never really been a good franchise on the whole. 1 was okay, 2 was slightly better, Outbreak was neat and 4 was great. That's 4 titles out of what, 25 titles?
Well, in my opinion, 1, 2, 3 and CV and RE1 remake were brilliant and I like 7 a lot. There is a lot of replay-ability in those for me. I didn't mind zero either unlike some. I can take or leave the rest. 4-6 and revelations I didn't like. Outbreak I only played briefly. Most of the others were spin offs really, so can you really count them?
 
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It looks alright?

I never played the original(only RE3:Nemesis, that, from what i know is almost an expansion to the previous game), so the lack of things like tank controls, fixed camera angles or Zapping System™ doesn't bother me.
 

stroopwafel

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It looks terrific. I was blown away by the demo they showed at E3. Definitely can't wait to play it. I loved the original when it came out(a true classic) and to see how technology has evolved is just amazing.
 

Hawki

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dscross said:
What are your impressions?
Fricking awesome.

Could be to RE2 what REmake was to RE1.

Looking forward to it?
Hell yes.

Do you think you'll like it?
Well, have to get it first (no plans set in stone for that), but if I do, hell yes.

Are you disappointed with the direction?
Hell no.

What are your reasons?
-Combining the best of both worlds - a horror tone combined with RE4-esque controls, albiet tailored to a slower playstyle (e.g. the whole "don't shoot while moving if you want your shots to have impact" thing)

-Atmosphere and look is great

-Dialogue has improved tremendously.

-It's RE2 - that's a pretty solid foundation already

-Looks awesome

Only bad thing is that I'm really not fond of the appearance of Claire and voice of Leon, but hey, I can live with that.

Silentpony said:
Eh? RE has never really been a good franchise on the whole.
Liar!

1 was okay, 2 was slightly better, Outbreak was neat and 4 was great. That's 4 titles out of what, 25 titles?
Okay, sure, but how many of those 25 titles are mainline titles.

There's a reason why pieces of crap like Resident Evil Gaiden are spinoffs, and mainline titles like RE4 are highly regarded.
 

Samtemdo8_v1legacy

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dscross said:
I'll be honest, while I've played every RE game, I only really love the old-school, fixed camera angle ones. I've never been a fan of the over the shoulder style of gameplay. I was not that keen on 4-6 or the Revelations games for this reason. However, maybe this game will surprise me. It doesn't look as action heavy as 4-6, thank god. That's at least what I wanted.

I would have been much happier, though, if it had a similar style to the RE1 Remake. Oh well.

What are your impressions? Looking forward to it? Do you think you'll like it? Are you disappointed with the direction? What are your reasons?
I know how you feel, I want it to be like RE1 REmake too, but oh well.

Heck I was kinda hoping it be in first person like RE7 aswell if they were not going the fixed camara route.

But Leon Kennedy was made even more famous in RE 4 and they want to keep that gameplay consistancy.
 

Samtemdo8_v1legacy

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@Hawki

At least there were some gems in the spinoffs.

The Chronicles Rail Shooter games were fun for what they were and technically Darkside Chronicles was already a remake of RE2.

And the Outbreak games are underappreciated, if they just had faster loadings it would have been seen as just good.
 

Ninjamedic

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It's okay I guess.

It'll probably be an alright action shooter like Dead Space, but I don't see it holding a candle to REmake as it's applying none how it improved the original RE1. Without any real substantive and improving changes like REmake did it just looks like a generic looking Zombie shooter survival game.

I have to ask this, people here looking forward to it, would you be seeing the same if it didn't have the Resident Evil name to it?
 

Casual Shinji

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Ninjamedic said:
I have to ask this, people here looking forward to it, would you be seeing the same if it didn't have the Resident Evil name to it?
Yeah, but it does have the Resident Evil name to it. This is automatically going to bring certain expectations, which with what we've seen thus far seem to be positive.
It'll probably be an alright action shooter like Dead Space, but I don't see it holding a candle to REmake as it's applying none how it improved the original RE1. Without any real substantive and improving changes like REmake did it just looks like a generic looking Zombie shooter survival game.
We've only really seen 15 minutes of gameplay, so it's hard to judge what improvements it might or might not have. And from that footage we already have the knife actually being useful, tweeks to the architecture of the police station, and a more subtantial role for Marvin.


Had they just gone for the same remake formula as REmake, this game would've been horribly outdated.
 

Majestic_Manatee

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Looking good. The original games controls I would not go back to no matter how detailed the graphics. Lord have I tried. Past me didn't have a lot of choice or experience while enjoying them, the sheltered soul.
 

Ninjamedic

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Casual Shinji said:
We've only really seen 15 minutes of gameplay, so it's hard to judge what improvements it might or might not have.
I could say that to everyone saying it's looking good, could I not?

And from that footage we already have the knife actually being useful,
Thus making the zombies even less of a threat by softening the impact of limited ammo?

tweeks to the architecture of the police station, and a more subtantial role for Marvin.
I'm unsure on both, I don't think the Station looks better (I actually think it looks a fair bit worse in a few places) and making Marvin a more regular character cuts any possible tension from isolation. I can't help but think he'll end up serving as the leader giving put the orders until the end of the Police Station.


Had they just gone for the same remake formula as REmake, this game would've been horribly outdated.
REmake's sales in the wake of it's remaster says otherwise, and I don;t think emulating the combat and feel of Dead Space, a game from 2007 is any better. It doesn't need to adhere to a formula, but learning from how REmake took what made RE1 worked and built on it is important as REmake's existence is the reason this is happening to begin with.
 

Casual Shinji

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Ninjamedic said:
Casual Shinji said:
We've only really seen 15 minutes of gameplay, so it's hard to judge what improvements it might or might not have.
I could say that to everyone saying it's looking good, could I not?
You could, but then you weren't commenting on its quality but on the improvements made (or not made).

And from that footage we already have the knife actually being useful,
Thus making the zombies even less of a threat by softening the impact of limited ammo?
Seriously, how much of a threat were the zombies ever really? Throughout pretty much every game pre-RE4 they were a slow, lumbering threat meant to unnerve you with their presence, rather than actually being a real problem. And from RE2 onward limited ammo was hardly an issue, you could pretty much kill every enemy in these games and have plenty to spare.

And it looks like they're actually taking a page out of REmake by having the knife double as a defensive dagger with limited uses.

tweeks to the architecture of the police station, and a more subtantial role for Marvin.
I'm unsure on both, I don't think the Station looks better (I actually think it looks a fair bit worse in a few places) and making Marvin a more regular character cuts any possible tension from isolation. I can't help but think he'll end up serving as the leader giving put the orders until the end of the Police Station.
I don't think it looks better either, but any remake that wasn't going to recreate it perfectly with the exact same soundtrack wouldn't have been able to meet the original. What I meant was, they didn't just recreate the map, they actually tweeked the lay-out so it feels new, like REmake. And isolation be damned, I'd rather they make these characters work together instead of having them split off because they forgot something or need to check on something.


Had they just gone for the same remake formula as REmake, this game would've been horribly outdated.
REmake's sales in the wake of it's remaster says otherwise, and I don;t think emulating the combat and feel of Dead Space, a game from 2007 is any better. It doesn't need to adhere to a formula, but learning from how REmake took what made RE1 worked and built on it is important as REmake's existence is the reason this is happening to begin with.
Just because it sold well doesn't mean it's not outdated, just look at the Crash Bandicoot remaster. I assume it sold well under the notion that it was a remaster, not the newest triple-A Capcom title. And how do you know they're not learning from REmake based on those 15 - 20 minutes? I'll point again to the knife and the lay-out.
 

Adam Jensen_v1legacy

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I loved everything about it. RE4 is still one of my favorite games, and they're moving in that direction with this remake. So I'm happy.
 

BrawlMan

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Loving it, and I am glad they're going over-the-shoulder. Capcom has been on fire recently as far as their non-fighting games are concerned, such as DMC5 and Mega Man 11. Hopefully, they'll bring back some of their old IP like Onimusha or Viewtiful Joe.
 

Hawki

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Samtemdo8 said:
@Hawki

At least there were some gems in the spinoffs.

The Chronicles Rail Shooter games were fun for what they were and technically Darkside Chronicles was already a remake of RE2.

And the Outbreak games are underappreciated, if they just had faster loadings it would have been seen as just good.
There's gems, sure, but if I had to rank the RE games I've played (which I have), let's just say there's a reason that the spinoffs tend to be low tier, and the main entries tend to be upper tier.
 

Ninjamedic

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Casual Shinji said:
Seriously, how much of a threat were the zombies ever really? Throughout pretty much every game pre-RE4 they were a slow, lumbering threat meant to unnerve you with their presence, rather than actually being a real problem. And from RE2 onward limited ammo was hardly an issue, you could pretty much kill every enemy in these games and have plenty to spare.
Which is why when they went back to RE1 they devised the Crimson Heads to take the zombies and make them a real long term threat and looming presence in areas you have to constantly go back and forth through. Meanwhile here they haven't shown much that will make the combat or the exploration nerve-wracking. The zombies are now just an annoyance without the dislocation of the fixed cameras to lend them any sense of real threat.

And it looks like they're actually taking a page out of REmake by having the knife double as a defensive dagger with limited uses.
Which considering the slow movement combined with the "fixed" controls won't amount to much anyway. When showing the footage they had to play intentionally badly to show it and the zombie bits off.
 

Casual Shinji

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Ninjamedic said:
Which is why when they went back to RE1 they devised the Crimson Heads to take the zombies and make them a real long term threat and looming presence in areas you have to constantly go back and forth through. Meanwhile here they haven't shown much that will make the combat or the exploration nerve-wracking. The zombies are now just an annoyance without the dislocation of the fixed cameras to lend them any sense of real threat.
Well, did they show the crimson heads in the reveal trailer for REmake? Or Lisa Trevors, or the fact that you had to burn dead zombies, or the dog hallway not triggering the first time? Cuz I don't think so.

Like, I don't understand -- Do you want them to just show everything new in this game right off the bat? It's a reveal trailer -- we haven't even really seen Birkin or Mr. X, or how they're going to factor into the exploration and Boss fights.
Which considering the slow movement combined with the "fixed" controls won't amount to much anyway. When showing the footage they had to play intentionally badly to show it and the zombie bits off.
Again, we're talking about regular-ass zombies; the enemies that are mainly there as flavor, even in the classic Resi games. And they're already changing things up by putting more of them in the (cramped) environment and making them harder to see due to the lack of light.