Ninjamedic said:
Casual Shinji said:
We've only really seen 15 minutes of gameplay, so it's hard to judge what improvements it might or might not have.
I could say that to everyone saying it's looking good, could I not?
You could, but then you weren't commenting on its quality but on the improvements made (or not made).
And from that footage we already have the knife actually being useful,
Thus making the zombies even less of a threat by softening the impact of limited ammo?
Seriously, how much of a threat were the zombies ever really? Throughout pretty much every game pre-
RE4 they were a slow, lumbering threat meant to unnerve you with their presence, rather than actually being a real problem. And from
RE2 onward limited ammo was hardly an issue, you could pretty much kill every enemy in these games and have plenty to spare.
And it looks like they're actually taking a page out of
REmake by having the knife double as a defensive dagger with limited uses.
tweeks to the architecture of the police station, and a more subtantial role for Marvin.
I'm unsure on both, I don't think the Station looks better (I actually think it looks a fair bit worse in a few places) and making Marvin a more regular character cuts any possible tension from isolation. I can't help but think he'll end up serving as the leader giving put the orders until the end of the Police Station.
I don't think it looks better either, but any remake that wasn't going to recreate it perfectly with the exact same soundtrack wouldn't have been able to meet the original. What I meant was, they didn't just recreate the map, they actually tweeked the lay-out so it feels new, like
REmake. And isolation be damned, I'd rather they make these characters work together instead of having them split off because they forgot something or need to check on something.
Had they just gone for the same remake formula as REmake, this game would've been horribly outdated.
REmake's sales in the wake of it's remaster says otherwise, and I don;t think emulating the combat and feel of Dead Space, a game from 2007 is any better. It doesn't need to adhere to a formula, but learning from how REmake took what made RE1 worked and built on it is important as REmake's existence is the reason this is happening to begin with.
Just because it sold well doesn't mean it's not outdated, just look at the
Crash Bandicoot remaster. I assume it sold well under the notion that it was a remaster, not the newest triple-A Capcom title. And how do you know they're
not learning from
REmake based on those 15 - 20 minutes? I'll point again to the knife and the lay-out.