I haven't played too many horror games that get this right. Most mainstream horror games tend to devolve into action games, more or less, in their endgames/finale.
The older RE games did this. Hard to keep the tension up when you've got a grenade launcher, magnum, etc and plenty of ammo by the end of the game. And fleeing a secret lab or city or what have you while a self-destruct sequence or a bomb's timer counts down doesn't belong in a horror game, it belongs in a Michael Bay flick.
It doesn't turn into an action game, but even Silent Hill 2 falls flat on its face in its final battle.
I had high hopes for the first Condemned, especially when you get to the farmhouse and you spend the first maybe fifteen or twenty minutes there without even a weapon. But nope, not too long until it craps the bed. And the endgame of Condemned 2 is even worse.
Anyway, don't really have time to go through all the horror games I've played one by one, but the general trend seems to be that developers try to ramp up the action to deliver an exciting finale, but they just end up crapping on what the game had going for it.
The older RE games did this. Hard to keep the tension up when you've got a grenade launcher, magnum, etc and plenty of ammo by the end of the game. And fleeing a secret lab or city or what have you while a self-destruct sequence or a bomb's timer counts down doesn't belong in a horror game, it belongs in a Michael Bay flick.
It doesn't turn into an action game, but even Silent Hill 2 falls flat on its face in its final battle.
I had high hopes for the first Condemned, especially when you get to the farmhouse and you spend the first maybe fifteen or twenty minutes there without even a weapon. But nope, not too long until it craps the bed. And the endgame of Condemned 2 is even worse.
Anyway, don't really have time to go through all the horror games I've played one by one, but the general trend seems to be that developers try to ramp up the action to deliver an exciting finale, but they just end up crapping on what the game had going for it.