Felt I should point out that before entering this topic, the views were exactly at 666. Spoooooooooky.
But to be on topic:
There's a pretty tense chase scene towards the end of Condemned 1 (Yahtzee talks it up quite a bit in his review of Condemned 2), but it's short lived and not as good as Yahtzee makes it out to be. It's also the last believable thing before the plot craps itself inside out (to borrow a phrase from ZP).
But to be on topic:
Something like this could potentially work, though it really depends on the game.badgersprite said:Not to be overly simplistic, but what about a chase sequence instead of a 'combat' sequence? I guess it wouldn't work in a game built around them (eg Shattered Memories, or even Amnesia), but if you suddenly have to deal with an evil you can't beat and instead have to run the fuck away from, that would feel pretty pulse-pounding and terrifying at the same time.
If it were in every game it would lose its edge, but it's just the first thing that came to mind.
There's a pretty tense chase scene towards the end of Condemned 1 (Yahtzee talks it up quite a bit in his review of Condemned 2), but it's short lived and not as good as Yahtzee makes it out to be. It's also the last believable thing before the plot craps itself inside out (to borrow a phrase from ZP).