How Far Can A Good Soundtrack Carry A Game?

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vun

Burrowed Lurker
Apr 10, 2008
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Games like Bastion and Sword & Sorcery wouldn't really be much without the soundtrack setting the mood, though Bastion does have good gameplay. S&S wouldn't really be worth the time without the soundtrack though, at least not for me. Though I think that's kind of the point with S&S.

Usually though I won't really notice the music or even turn it off, one of the few games where the soundtrack has turned a decent experience into an amazing one was Black Mesa: Source during Blast Pit.
 

timeformime

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Jul 27, 2012
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Game music really doesn't get the recognition it ought to, at least not in the indie sector. I personally don't think Team Meat would have been propelled to such success if they hadn't had Danny Baranowsky working his magic on a soundtrack that perfectly fit their game. And it's not just Meat Boy - VVVVVV, Bastion, Shatter, Frozen Synapse, Dustforce, Binding of Isaac, and Plants vs Zombies would be just shadows of their current selves without their amazing soundtracks, most of which have been in the Humble Bundle at one time or another, and they all helped convince me over the past couple of years that game music is really worth paying attention to separate from the games it's attached to. It's true that all of the above are well respected as games, but they just would not have gotten to the top of the indie heap without their soundtracks.

For an interesting experiment, look up Frozen Synapse, Shatter, and Dustforce, go listen to a few tracks of each on Youtube, then watch some gameplay videos. The games are all fun to play, but the music still takes center stage and trumps the games themselves.

But even though indie game music has to do a lot of the heavy lifting in terms of setting the tone and making a game engaging, for AAA games, art design and graphics seem more important than music. Most AAA games just stick in some generic bombastic or dramatic orchestral scores and get by just fine. But last-gen graphics in 2012? Don't even go there.

And when you put cutting edge graphics, great music, great gameplay, and an indie design philosophy together... well, you get Trine 2.
 

EmperorSubcutaneous

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Dec 22, 2010
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While I really liked FFXI when I played it because I hadn't been introduced to the WoW-style user-friendly MMO gameplay that had already become the norm at the time, I still wouldn't have liked it nearly as much if it hadn't been for the music.

The peaceful melodies of Sarutabaruta were what first drew me into the world, and I still can't listen to that song without imagining that I can smell dry grass and the feel the sun on my skin. I'd never been so immersed in a game before (or since), and it was due in large part to the fantastic music. If I hadn't felt immersed in the world, I would have had no reason to continue playing. And if I had hadn't continued playing, I would never have amassed all the memories that keep FFXI in my top 10 list in spite of the fact that so many more games have so much better gameplay.

So I wouldn't say it can carry a game, but in games where the atmosphere is the most important part of the game, it can be crucial.

(See also: the Myst series, the Silent Hill series, and pretty much every other game I've ever liked.)
 

piinyouri

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Mar 18, 2012
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Soundtrack can help elevate an already good game to greater heights, but it could never make me play a game that I otherwise liked nothing about.
 

Lionsfan

I miss my old avatar
Jan 29, 2010
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Daystar Clarion said:
Lionsfan said:
No, a soundtrack can enhance a game for me, but it's never something that will make or break the game
Usually, I'd agree with this, but I've played Journey.

Playing Journey is like playing your part in a symphony, and wouldn't have had nearly as much impact on me without the soundtrack.
Psh...you fancy PS3 users. Well my 360 is 357 times better ya hear me!
 

Evil Smurf

Admin of Catoholics Anonymous
Nov 11, 2011
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it can keep it interesting, Have you played Bastion? My point exactly.
 

BarbaricGoose

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May 25, 2010
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ODST's soundtrack was extremely well done. It perfectly captured the unknown, and at times, scary feel of the game world. ODST is by & far my favorite Halo game, and one of the better gaming experiences I've ever had, and the music was a fair part of that. It MADE the atmosphere in that game. Wandering the lonely, dimly lit city city searching for answers.. quite an experience.


Honestly, I'd recommend ODST to everyone. Even if you don't like Halo. That said, I don't think it's possible for a soundtrack to ruin a game. Unless it's a racing game where you can't disable certain songs, or put in your own soundtrack. Racing games have some pretty awful songs in them.

Also: Mass Effect. Honestly, the soundtrack didn't do anything for me. I feel like it could've been a lot better, but even so, it didn't detract from the experience. (ME 2 & 3 detracted plenty, though.)

Captcha: heavy metal. Yes, Captcha, Heavy Metal had a good soundtrack. Not a game, though, so... unless you meant Brutal Legend?
 

Rawne1980

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Jul 29, 2011
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If a game is crap then I don't care if Freddie Mercury himself has come back from the dead to sing it's soundtrack in my living room while I play .... it's still a shit game.

Soundtrack means less than nothing to me if the rest of the game isn't up to par.