I decided to give it and shot, downloading it now. I'll probably stay away from much of the side quest stuff and I didn't get the Undead Nightmare (even though it was just $2.50 more) because I mainly just want to experience the main game and from a few reviews of it I watched, it seemed to be rather repetitive.
KevinHe92 said:
Curious, why were you so cold on Max Payne 3? I thought the shooting mechanics was some of the best gameplay I ever played in a TPS
I think I hated everything about Max Payne 3. I knew I was going to hate the presentation as it looked like Kane & Lynch and I did indeed hate that. I tried it for the shooting alone (thinking that would be at least solid) and I was very disappointed. I HATED the writing and the story, I just wanted Max to shut the fuck up. I'd like to say TPSs are my thing before getting into every little thing MP3 did wrong, I played Metal Gear Online for 4 years straight every week against the very best TPS players. The controls of MP3 are bad at many levels. The shoulder swap is implemented poorly, you shouldn't have to take your thumb off the left stick to shoulder swap (so many TPSs fail at something so simple from Uncharted to Tomb Raider to MP3 to even Vanquish). There's no way to quick switch weapons, you have to bring up a damn wheel to switch weapons. Why can't the game just remember what weapon you last used? Then quick tapping the weapon wheel button will switch back to your previous weapon, holding it would bring up the wheel. The crouch button basically doesn't work, you have to hold crouch for about a full second for Max to crouch, and even then it's really useless. The cover system is horrible, you can't even crouch while in cover. There's a section where enemies drop in on you in an office room and you can take cover on the cubicle walls and the walls are destructible (which is cool). However, if the top part of the wall gets destroyed (the part that covers Max's head), Max will stay standing up and you can't even manually press crouch to crouch lower on the cover. And when you shoot dodge (or get knock to last stand) and there's cover in front of you, you can't go from prone to cover, you have to standup like a dumbass and then go to cover. Max's overall movement just feels clunky, it doesn't have that smoothness of say MGS4, Ghost Recon Future Soldier, Vanquish, and even Uncharted is smoother. MP3 is obviously trying to be a fast-paced arcade shooter but Max is so sluggish and even more due to the controls that make him feel so mechanical.
The game actually plays pretty decently in small, closed areas like the police station level at the end. But there's so many sections of long range shooting with enemies at you 3 o'clock, 12 o'clock, and 9 o'clock that the game devolves into basically whack-a-mole as you have to wait for them to pop up to shoot them and you can't move around much or you'll get shot and killed rather quickly. What pissed me off so much more is that enemies even actually duck when you use bullet time, it's so fucking ridiculous. At the end of the game, with the shootout in the hanger (with the guy with the grenade launcher) pretty much emphasizes everything wrong with the game; you have enemies at your 3, 12, and 9 while not having any freedom of movement, the game will cutscene kill you if you go too far to your right or left and try to get in an actual good position.
Lastly, MP3 had the single most sexist thing I've ever seen in a game. It's probably not the worst sexism in a game ever but it was literally the first time while playing a game that I actually had to stop for a second and say to myself "that's just so wrong." It was the bus scene where you escort the pregnant chick around. Fine, she's useless during the shootouts and stuff, I get that. But when Max needs her to just drive a bus, she can't even drive straight, she's literally hits things. The scene wasn't played as a joke or anything like that either.