It completely scrapped the inventory system. It did need a little redefining, but just throwing it out the window is not they way to go.
The choices you make don't seems to have as much affect on you at all, and are way too black and white compared to the first one, which was black and white enough.
Many conversations felt pointless and there are some that were just plain retarded in their execution.
The ammo system is pointless. You find bullets by the shit load so you never run out. At least overheating your gun in ME1 could fuck you a little over, even if by so little.
My squad mates were just there in ME2. The only thing they did was accompany me through the game and to the suicide mission. In ME1 I felt like they had an impact on combat, and that they were useful. I never once used a companion ability in ME2 but I did it multiple times in ME1.
It is a lot easier, or I found so at least. The combat is easier and cocking up a conversation to a degree where it comes to bite you in the ass felt impossible in ME2, while in ME1 it was possible.
The leveling up and skill system felt unnecessary.
The story was a lot weaker than the epic story of morals and doing whats right despite it being wrong of the first game.
One small nitpick before the end. When I do the genophage mission on the Krogan planet, why is it considered evil to shoot out that gas tank beneath the bad guy there? It might have been dishonourable but it was not evil.
A SYMPATHETIC AND IDENTIFIABLE VILLAIN. You could honestly feel bad for Saren when you learned his motif and you could put a face on him. You could understand where he was coming from and how he thought he was doing the right thing.
The choices you make don't seems to have as much affect on you at all, and are way too black and white compared to the first one, which was black and white enough.
Many conversations felt pointless and there are some that were just plain retarded in their execution.
The ammo system is pointless. You find bullets by the shit load so you never run out. At least overheating your gun in ME1 could fuck you a little over, even if by so little.
My squad mates were just there in ME2. The only thing they did was accompany me through the game and to the suicide mission. In ME1 I felt like they had an impact on combat, and that they were useful. I never once used a companion ability in ME2 but I did it multiple times in ME1.
It is a lot easier, or I found so at least. The combat is easier and cocking up a conversation to a degree where it comes to bite you in the ass felt impossible in ME2, while in ME1 it was possible.
The leveling up and skill system felt unnecessary.
The story was a lot weaker than the epic story of morals and doing whats right despite it being wrong of the first game.
One small nitpick before the end. When I do the genophage mission on the Krogan planet, why is it considered evil to shoot out that gas tank beneath the bad guy there? It might have been dishonourable but it was not evil.
A SYMPATHETIC AND IDENTIFIABLE VILLAIN. You could honestly feel bad for Saren when you learned his motif and you could put a face on him. You could understand where he was coming from and how he thought he was doing the right thing.